Thank you guys so much, these are fantastic critiques and everything I was hoping for.
It's painful to review the Artifice match as I clearly had no idea what I was doing. I started resorting to a ton of dash attack spam because it seemed to be the only thing that was working, and I used a lot of side-B's because I couldn't figure out how to space. It's cringeworthy. I needed this help.
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Praxis
I only watched the peach video, so I'll comment on that.
http://youtu.be/4w0vf2SLVeI?t=3m53s: this should be a free edgehog.
When Peach hits your shield, you don't know how to respond: see
http://youtu.be/4w0vf2SLVeI?t=5m54s,
http://youtu.be/4w0vf2SLVeI?t=1m27s
Try to start using wavedash oos and rolling. In the clips above, you release your shield after the arial(shield grab?); never do this.
Peach's shield pressure involves jabbing once after her arial attack, downsmashing, and straight up grabbing if they expect you to hold shield; single jab is the safest and most commonly used option. You can shield grab this after the jab if you predict this.
Some of these are shield grabs, some are nairs OOS. I have a really bad tendency to accidentally shieldgrab when trying to nair OOS, because I am holding shield and press X+A. If I do it too fast, the game performs a jump cancelled grab (because L+A right after X) instead of a nair OOS. In Brawl, doing the same inputs would simply buffer the nair OOS rather than shieldgrabbing. Either way, both nair OOS and shieldgrab are the wrong options, so I'll work on this.
What should I do in this case, assuming I'm not predicting a jab-grab? Just hold my shield through the ariel, jab, and dsmash, and then wavedash away without punishing?
I think you really need to improve your oos shield options,you need to start using wavedash oos and glide toss oos(as a defensive option) if you have a banana. e.g., at
http://youtu.be/4w0vf2SLVeI?t=4m6s, when peach whiffs her bair, you could easily wd oos and reset the situation. There are other times where you get stuck in shield also, rewatch the video for that.
Thanks, I'll work on this. You're right that I don't wavedash OOS enough.
For ledge options, try to mix it up and use invincible wavelands --> shield. I feel that you are predictable with side-b from the ledge or an attempt to edge-cancel up-b.
Just to validate, when you say invincible waveland > shield, you mean grab the ledge, release, jump, and waveland very quickly? Does the invincibility last all the way until the shield comes out or will I still eat a dsmash if it's happening as I'm wavelanding?
Thanks much
Artifice's Peach looks like my melee peach in double lol. Float>bair to Dsmash, throw turnips just because
He does A LOT of float Bair> dsmash, if he float aerials your shield just roll or Glide toss away.
Jabbing vs peach is a bad idea, you'll get CC-dsmashed.
Air dodge/wavedash/zgrab to pick up some of his turnips once in a while, it does't hurt to take a free projectile if he throws it at you when he isn't pressuring you.
Don't try extended juggles on peach, or at least respect the nair. Combos on peach are pretty limited, I really like side-b slap>dair>fallling nair/bair in this MU. following up juggles with AGT ups are nice too.
At around the 2 min mark you got a grab against her on PS at like 160. PS2 still has PS1's low ceiling (It does, the only difference is in camera) so Up-throw kills peach pretty early on that stage. And as I type this you do it right afterward lol
refreshing ledge infincibility is risky vs peach because you'll get dsmash like what happened at like 2:30. What Lokt ^ said above about ledge wavelands is really good, Ledge jumps are really strong as well.
All good observations.
If a peach whiffs a dsmash, Go for a Dair punish. Its a good option because you can SH it and hit her head, avoiding most of the dsmash hitboxes. It also combos into like everything.
Ok, here's a question. What do you do once dsmash is hitting your shield? I tried doing bair and fair OOS several times, like at
3:36, or
7:00. It only worked if he tried to grab or attack after the dsmash- every time he did dsmash to spotdodge my fair or bair OOS would whiff.
Was I doing it too late? Should I just WD or roll away every time?
edge guarding Peach is different, I'm not sure how familar you are with Melee peach's recovery (Is it a lot like brawl peach's? I honestly don't know) but your goal is first to wrack up percent while she is off stage, and your secondary objective is to get her below parallel to the ledge, which makes it a lot simpler. I like to Arch banana toss's in her float path, if she doesn't back up you can bair/fair her, if she does then you just gained a little bit of ground and some decent pressure.
Noted. Nope, Peach's recovery is nothing like Brawl. Brawl Peach has the smallest second jump in the game, and it's very quick with no DJC. She actually has less recovery range, though she's got a much longer Peach Bomber to make up for it, but the tiny second jump makes her godlike in getting back on stage because her moves all autocancel in Brawl, so if Peach gets the ledge in Brawl she can just hop on stage with an invincible autocancelled fair (and Brawl's fair's hitbox is way in front of Peach with the range of Marth's fair, so it's extremely hard to punish this).
I think Melee Peach has a harder time actually getting off the ledge, but I don't know what to do once she's there. I also forget that she can't throw out aerials during her second jump because of Brawl.
When I play as PM Peach I do pretty well onstage (though I whiff a ton of fairs), but I instantly kill myself offstage because I jump my aerials and accidentally DJC when trying to recover. The completely different air game is why I have a hard time understanding PM/Melee Peach.
Trading with her nairs isn't great when trying to kill her offf stage, but if you trade a fair for her nair its definitely in your favor. edit: you did this at like the 3 min mark
Combo enders you are looking for are the usual, but I find its a lot better to go for Dairs at mid percents instead of fairs, because honestly you'll get a lot more off of peach if you have her in a tech chase situation as opposed to her recovering. Just be wary of wake up d-smash, and d-smash on platforms.
Oh, and DA at low percents will just be CC>dsmash. So can fsmash.
Oh, this is my worst thing. There is no crouch cancelling in Brawl so I
never think about it. So I go for jabs and dash attacks at low percents all the time. I need to work on being aware of CC.
Dsmash>side step > dsmash is 100% a thing you have to be aware of, make your punishes on dsmash fast and efficiently because you'll just eat another one of they predict your specific option. If you read the side-step and don't act, just side-b.
Okay, so as I asked earlier, help me out on this- what's the best punish once a dsmash hits my shield? I'm too far to grab or nair, fair/bair don't seem to reach. If I predict a sidestep should I just drop shield and charge a dsmash? Or is there something guaranteed and light I can do (assuming no banana in hand)?
I definitely need to hold on to my naners more vs Peach.
Recovering low vs peach is super free for her, she can just z-drop a turnip and grab ledge. Alternatively she can Float out and nair you. Early up-bs and aiming really high are your best bets.
ONE MORE EDIT: If you're ever in a situation where you landed the side-b but already double jumped, try to do the jump>up-b or jump> WL down >smash. You'll get more off of it than just attacking and not following it up.
Wait, side-B Diddy Hump, press X then up-B...you're saying that works? And Waveland to dsmash?
Thanks so much for your help and answers guys, I really appreciate it. Going for second on our PR next update; I'm just behind Jamn's Mario I lost to there.