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Is this Silly Kyle?Abstract I've been watching vids of your diddy as they come up and damn I think you have the peach match up down: http://www.youtube.com/watch?v=WcHLMKVyPDI
I recognize Silly Kyle in Brawl, but I haven't seen videos of his play in PM yet. I did feel this Peach went down a bit too easily...No, Silly Kyle you would be able to tell by his style/skill as well as he uses the alt. costume for Peach now
These links don't seem to work?Just for the archive, here are some sets from a tourney i went to on Saturday. It was my first time ever winning a tourney that wasn't like a local in my scene so it was pretty fulfilling. It was probably the best I've played to date.
TL:DR use more Nair
http://www.twitch.tv/houstongameguys/b/513371041?t=277m30s vs Best Friend John (Luigi)
http://www.twitch.tv/houstongameguys/b/513371041?t=291m vs Blondie (Fox/Mario/Sheik) WFs
http://www.twitch.tv/houstongameguys/b/513371041?t=388m vs Jake13 (Fox/Falco/Marth) GFs
nooooooooooooooooooo. The archive was removed :/These links don't seem to work?
Always use the Google Twitch downloader and then upload the files to your youtube as unlistednooooooooooooooooooo. The archive was removed :/
Pick a character with better vert kill power. Ivy is weal to it.Goddamn I choke so hard
http://www.youtube.com/watch?v=_dLI6Bddru0
how to crushed Ivy? I'm so salty about that character. Intellectually I know Diddy should win, I just can't keep my head on straight
I would suggest using more bananas and peanuts to approach in neutral, much of the time it looked like you kinda neglecting them.That Ivy just kinda walled you out because of that, I think. I imagine it's similar to fighting Link, Lucas, or any other character that has an excellent projectile game where you just have to out-pressure them and show 'em who has the better projectile.Goddamn I choke so hard
http://www.youtube.com/watch?v=_dLI6Bddru0
how to crushed Ivy? I'm so salty about that character. Intellectually I know Diddy should win, I just can't keep my head on straight
Watch some videos of Abtract logic and Guy to learn aggressive Diddy and how to apply pressure/combo like a falcon. Watch some Disqo vids of you want to watch some smart/patient play and how to cover options really efficiently. Look at my vids for what not to do >.>Anyone who can point out some good videos that a new diddy should study?
You have a very solid Diddy overall, you seemed very aware of your options and the appropriate followups during your match. One thing I'd say you could improve on is going a bit deeper into your banana game and learn/utilize the ATs more often. AGT is a ridiculous option in this game--you could have 4 stocked that DK if you put more banana pressure on him.Just curious, did anybody watch any of the videos I posted a while back? Nobody really said anything, but I suppose I didn't ask for feedback either, heh.
This game against KatyP's Donkey Kong is probably the best video I have of my Diddy so far:
http://youtu.be/4i31dIdvVUg?t=3m42s
What do you guys think? How can I improve, what did I do well with? Thanks!
Haha ok, if you watch just one set, watch the MaBoi Falco one starting from game 2. That's the one I posted in the Diddy chat (link starting at match 2: https://www.youtube.com/watch?v=3mciRINBfp8&t=203 ). Thank you
I've watched/taken notes on the first 4 matches, I'll type it up after I finish the last few, watch the Nintendo Direct, and run some arrends. I like what I see so far though, I think you could convert a bit harder when you get them off stage in some matchups, but I like your tech chases in most of the sets and your item game@ Soft Serve in case you forgot, you said you might lol
Thanks for the feedback, tbh I've dabbled with Diddy, but this was my first time using him against decent players. I like how he feels though and I feel like I could do well with a little more practice with timing punishes. Lookin forward to whatever else you've got to say.I've watched/taken notes on the first 4 matches, I'll type it up after I finish the last few, watch the Nintendo Direct, and run some arrends. I like what I see so far though, I think you could convert a bit harder when you get them off stage in some matchups, but I like your tech chases in most of the sets and your item game
Thanks for all the feedback, really appreciate the time you put in and the depth you gave.@ didds
KK so I'll just put stuff in a spoiler.
Generally it was good, your stage control was simple and effective and so was your tech chasing
you really really need to pressure peoples recovery more though. Even if its just shooting popgun and grabbing the ledge, you'd get ALOT more stocks than just letting people on for free (unless thats like a personal/honor code thing you do). It would help you convert some of your stage pressure and combo game (Which is already good) and turn them into stocks instead of just wracking up percent and returning to neutral.
match 1: vs M2 on Wario ware
You shield grabbed a lot at first but stopped doing it to much latter on
you missed most of the platform tech chases, try just nairing them on reaction to their get up option, at the very worst they shield it and you jump away/fast fall it
I liked your Dtilt to grab stuff, and your options coverage when you have pressure
Glide Toss on shield > max ranged jab catching an OoS option > fsmash was nice and caught him with bad DI (i think he was going to try to CC the gentleman?) and got an early kill
I Think you need to try to convert harder and go for more horizontal hits as opposed to juggles, Juggling M2 is really hard with his jump/floatyness/teleport
Coming down agaisnt M2 is really hard, I honestly don't have an idea what to do about that. Go for a larger stage and side-b around above him i guess
match 2: shiek on battle field
I liked your counterplay to him platform needle camping, multiple times you FH popgun and the threw the banana up between the platforms and caught him jumping, you got some decent percent confirming off of it later in the match. It kept him grounded more than shiek would want to be in the matchup i think.
You play a lot of Melee I think, because this was the only set where you actually pressured the ledge and took control of it, because you knew how to deal with shieks recovery. In other matchups if they are forced to recover low go ahead and just grab ledge. You did drop a few easy ledge guards that would have been a stock if you just held onto the ledge until you forced shiek to go on stage
you're conversions and tech chases were good in this one, you have good item play as well.
I would recomend CCing more against shiek, you didn't really do it at all until your last stock
Match 3: Lylat vs ZSS
Good Dtilt conversions again, and confimed stocks more in your combos. I think it was because you kept her grounded and got more DA> fairs than the other matches
be more confident on your punished of missed tether grabs, you hesistated. Just go for the side-b/grab/smash/fair/dair that you know you want to do. Also, react/be more decisive on your combos after side-b A.
I liked your bair usage in combos and tech strings a lot in this match.
Match 4: Campy link on FD
Okay first dont let em go to FD
you had a really strong start with stage control, you should aim to replecate that situation more throughout all your matches (two bananas infront of them while they are in shield/grounded near the ledge). you didn't maintain it or convert much off of it though.
You really need to challenge recoveries or stocks will keep going on forever like his first one did. against link you can bair/fair/uair him from below/infront and dair him from behind/above. Because of the angle he spins his sword at you want to hit the back of his head or his legs/crotch.
Grab ledge more and force them to at least put effort into their recovery, a lot of the time you would bair him off stage then run to the other side and just pull your bananas
You did good and punished most of his jump forward >protectiles with a glide toss
Try to set up your "counter camp" a bit closer to him. You did a good job weaving through the bullet hell though. Bananas > popguns in this matchup, bananas clank with his things and then land, popgun just clanks and goes away.
How you ended it you can do more often while he is recovering.
match 5: PS vs link
This link wasnt as campy and you pressured him better
good bair and tech chases again, I really like them
be more aggressive when they are off stage
good use of nair and dair as combo starters and punishes this set.
match 6: Battle field vs m2
You CC'd a lot at the start which is really good, don't forget about being able to CC his dtilt at most percents.
I feel you played the neutral game more appropriatly in this set than the other one against M2, you had more room and thus did more running nairs and diddy stuff
Sometimes you should priotiize seeing a combo through to the end instead of regaining resources (being it bananas, stage control, etc). M2's final stock was almost combo video status but then instead of running after him at the ledge you went back for a half-done banana.
stocks>>everything else.
match7: MK on smashville
You were going pretty even with him in the neutral, you were puninshing each others mistakes/mis spaced moves and etc. The difference was he was pressuring your recovery every stock. If he wasn't off stage intecepting, he was right at the ledge pressuring. I beleive he got 3 out of your 4 stocks either intercepting your up-b or beating out your ledge-return option.
He also started to develop a counter item game and contested your stage control with it (he took your bananas instead of just respecting where they were, he also started teching trips)
It looked really good, I just think you could convert harder on your hit confirms if you would just pressure them at the ledge more. Diddy does have a decent gimp game even if he can't go too far off stage. just grab the ledge more!
Also, as your opponents develop more counterplay to bananas some of your set-ups wont work as much.
The last match is a good example, the MK started taking the bananas for himself when you left them out/pulled them out towards him, and he teched the trips at the right times. For example your glide Toss > dsmash that you used to get a lot of your kills wont work reliably if they start to built the habit to tech roll away when you trip them.
All in all it was solid and you have really good fundamentals on stage. Your diddy looks a lot better than mine in most regards haha.
just try to at least grab the ledge more. By doing so you might not guarentee time to get bananas out if you mess up, but stocks >>> everything else
Haha yeah, only watched the two vs Maboi though and the one peach/pit set.Got anything for me, Soft?
All solid stuff, thank you! You're right on pretty much all of it. I find juggling Peach very natural because she's floaty (like Brawl) so I can't truly combo her anyway, so I just juggle and pressure her, and it works just like Brawl. I just need to learn some aspects of spacing her better I think, I get hit by a lot of hairs.Haha yeah, only watched the two vs Maboi though and the one peach/pit set.
Again I'm not that great so take anything I say with a grain of salt/ prioritize other people's feedback over mine
I liked your banana game and your item control, I think you could capitalize on the tech chases just a bit more though by going for grabs/smashes on chase instead of another item toss
I think you DA out of neutral a bit to much, Maboi was baiting it out and CCing it or dash dancing around it and punishing.
Against his Roy:
Try to camp a bit more, its hard to deal with roy's neutral as its very similar to marths. you really have to pick a large stage, zone, and try to capitalize on each mistake he makes. What makes it nice is our punish game on roy is obscene, his combo weight, falling speed, and bad recovery is the perfect situation for us to take a stock in justone or two combos.
If he gets you off stage and starts to charge Neutral B, you HAVE to sweet spot or recover high. Depending on if he positions to hit over the ledge or not you have to go for a top platform or just go straight up to avoid it. You were doing it a bit in the middle of the set but started getting hit again later. Its hard to avoid.
I liked your shhf'd nairs and when you naired him out of his full-hop fairs. Try to punish his recovery more, you can shoot a lot of popguns to take jumps or force him to burn it early as he has to "cross the line" of peanuts eventually. I recomend pulling 2 bananas as he gets closer so they fall off stage, then just grabing the ledge right before you think he will up-b. If he does it early he gets hit by one and you bair, if he doesn't, you timed it right and ledgeguarded him/are in a good position to punish his landing.
Game 2 you did a good job baiting out his attacks in the neutral, there were like 3 instances where you DD'd close to him, baited out a ftilt or d-tilt, the just fair/naired his face
Vs Falco:
I can't give too much advice vs falco because 1: the AZ melee falco players rarely play PM and play fox when they do, and 2: i go GnW vs falco because its easier.
You really really need to capitalize everytime Falco gets put of stage. Run towards the ledge and try to predict/react to his options. If he side-bs early, any aerial, up-tilt, up-smash, ftilt, or fsmash can him him depending on his start position. If he goes for ledge you can dtilt him or the landing hitbox of bair. if he up-bs you can tilt/bair him or just popgun him as he is charging (with good prediction/reaction speed though)
Power sheilding lasers is really important, or at the very least knowing when to Glide Toss OoS against lasers to catch him out. This is what makes the neutral game rough, although he wasn't laser spamming/camping too much.
You did a lot of tech-chase upsmashes this set, and only one netted you anything. all the other ones you either got wake-up attacked though, it got shield grabbed, or you made a wrong guess and got shine comboed for it. grabs are safer imo, be careful of wakeup shines.
You need to sweetspot the ledge vs falco, otherwise you WILL eat the boot. You can also SDI into walltech if you think you can do it consistantly, and doing the motion doesn't hurt much when recovering to begin with.
vs Peach/Pit
I can't help with Pit as i've only played one set against a pit, and I go GnW vs him now.
vs peach, You did a good job camping and zoning which is key in the MU imo. Popgun to force her to full-hop float, then full-hop popgun to hit her there as well. it works really well for me whenever I play the MU. Its also really important to avoid trades, peach's nair will beatout or trade favorably against all of our aerials. Try to bait the nairs out then go for her, a lot of peaches are really accustomed to nairing immediately out of hitstun as soon as someone approaches her.
You did a good job keeping her low, both on stage and in her recovery, and did a great job controlling the off stage game (better against peach I think than you did against falco/roy).
I think you could work on edge guarding a bit better, you did a good job of it against the peach but not too much of it vs Falco or Roy. Also, try to mix up your own recovery more, you were going right towards them quite often and got punished for it once they caught on.