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Super Smash Bros. Infinite Beyond

Which option should we go with? I can't operate both the wikia and front page anymore.


  • Total voters
    5
  • Poll closed .

Venus of the Desert Bloom

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Here are the results of voting! This was a dual voting for Assist Trophies and a Stage

NamePoints
Gravemind1
Arbiter5
343 Guilty Spark0

With that being said, the Arbiter will be our Assist Trophy for Halo.

NamePoints
Blood Gulch4
Installation 52

Blood Gulch wins as our represented stage for Halo!

I also want to remind people to vote for each category; otherwise, I will be throwing out that vote.

We now begin voting for our Mii Costume! The Gravity Hammer wins by default but we have three submissions for a Mii Costume. We will hold a vote at the top of the thread instead for this round.

Here are our submissions!

Item:
View attachment 379757
Gravity Hammer
A standard melee weapon of the Jiralhanae, better known as the Brutes, the Gravity Hammer is the resident catalyst for Halo player's brains to revert back to monkey brains when equipped. In Smash, the Gravity Hammer is basically an Ore Club without the tornado function that explodes in a burst of energy in front of the user when using Side Smash. You can tell the weapon has run out of charge when the hammer doesn't create a burst of energy.

Mii Costume:
View attachment 379756
Mark 5 MJOLNIR Armor (Universal):
Distinctly, the Halo: Combat Evolved MJOLNIR Armor. While this may be somewhat of an overlap with the actual Master Chief, MJOLNIR armor is a standard piece of gear for subjects of the SPARTAN-II program. In Smash, this would be a default green in free-for-alls, Red in warm-color teams and Blue in cool-color teams, and the weapon used will be fists, an M-13 Machete for the Swordfighter and the M6D Pistol for the Gunner.
View attachment 379753
Cortana
A pretty iconic Halo character. so iconic MS named their virtual assistant after her. Itll be a full body brawler Mii costume
My submission....

View attachment 379774
343 Guilty Spark Mask

This gives the player a mask that is 343 Guilty Spark. This mask is unique as the light flickers during attacks and, when motionless, will emanate light rings much like the original 343 Guilty Spark
Please make sure to go to the top to vote!
 

Venus of the Desert Bloom

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We will begin moving into submitting the following content for Halo

Halo Spirits and Spirit Battles

  1. Halo (Main Theme) - Halo: Combat Evolved (New Remix)
  2. Rock Anthem for Saving The World - Halo: Combat Evolved
  3. Perilous Journey - Halo: Combat Evolved
  4. The Last Spartan - Halo 2
  5. Blow Me Away - Halo 2
  6. Keep What You Steal - Halo 3
  7. This is Our Land - Halo 3
  8. Greatest Journey (Warthog Run) - Halo 3
  9. Belly of the Beast - Halo 4
  10. The Trials - Halo 5: Guardians
  11. Spirit of Fire - Halo Wars
  12. Overture - Halo: Reach
  13. Set a Fire In Your Heart - Halo: Infinite
Here are our tracks from Halo. Please adhere to the requirements for Spirits and Spirit Battles. I will automatically fill Spirits up that I feel needs to be included based on the content I receive. You can submit up to 3.

Halo Collectibles

We will be submitting the following from the Halo series. Please indicate what category it is and what rarity it is: common, uncommon, rare, master. You can submit up to 3.

  • Airships
  • Speeders
  • Poses
  • Tags

We have just a few more jobs left. I would imagine we will be done by this weekend.
 
Last edited:

GolisoPower

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1698433179605.png
The Gravemind
⭐⭐⭐⭐
Attack Primary, 3 Slots
Effect: Poison Effect
Stage: Burenia
Battle: HP (100)
Music: Perilous Journey - Halo: Combat Evolved
Opponents: Nightmare (Green) x3, Red (Hal Colors) x3
  • Assist Trophy for the enemy (Burrowing Snagret)
  • Poison effect on all attacks
  • Defeat all fighters to win
1698447380901.png
The Hierarchs
⭐⭐
Support, 1 Slot
Effect: Air Speed ++
Stage: Blood Gulch
Battle: HP (Player: 150, Enemies: 20)
Music: Halo (Main Theme) - Halo: Combat Evolved (New Remix)
Opponents: Small DJ Octavio (Red, Blue, White) x3
  • The enemy likes to avoid conflict
  • Enemy Assist Trophy (Arbiter)
  • Defeat all fighters to win
1698447702345.png
Sergeant Johnson
⭐⭐⭐
Support, 2 Slots
Effect: Super Scope Equipped
Stage: Blood Gulch
Battle: Stock
Music: Halo (Main Theme) - Halo: Combat Evolved (New Remix)
Opponents: Officer Howard (Male, Grey), Master Chief x3
  • The enemy is armed with a Super Scope
  • The enemy likes to throw projectiles
  • The enemy will receive reinforcements
  • Defeat the main fighter to win.
 
Last edited:

Venus of the Desert Bloom

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I’ve added most backlogged Spirit links. Some link to the actual Spirit and others to posts due to site issues. A spirit without a link was added for completion rather than added by users. It will need a Spirit and/or Spirit Battle eventually which can be picked up by someone or I will finish it
 

Venus of the Desert Bloom

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We have a tie between the MJNOLNIR Power Armor and Cortana but I never got to vote for which I will cast for Cortana. While I do like the idea of the powerarmor, it is too similar to not only Master Chief. Cortana offers something different. With that being said, Cortana will be a Mii Brawler Mii Costume. As for Spirits, it goes without saying that Cortana and Arbiter would be included as Spirits.

So far, we have only had Spirit submissions so I want to encourage you to submit collectibles. Following this job, we will have a Smash Episode Submission which will be released after launch followed by a general Spirit Submission Period for those that are currently on the list but do not have Spirits yet.
 

Venus of the Desert Bloom

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I have just a couple of jobs left for us to complete before we pack up everything and to roll out our product:

Submit up to Four Tracks from a Third-Party Franchise

We will be allowing submissions for music from a third-party franchise. I will only use two tracks per franchise. Please keep in mind that this is for our launch product and, while it may be alluring to add lesser-known tracks, she should be games from well-known and established tracks. Priorities should be focused on franchises not repped by a character or a stage yet but in Smash. This includes the following content. This content focuses on franchises that do not have established music yet:

  • Contra
  • Dark Souls
  • Frogger
  • Katamari Damacy
  • Spyro
  • Puyo-Puyo
  • Danganropna
  • Darkstalkers
  • Jet Set Radio
  • PAYDAY
  • Alex Kidd
  • The World Ends With You
  • Space Invaders
  • River City Ransom
  • Klonoa
  • Yakuza
  • Gex
  • Genshin Impact
  • Professor Layton
  • Skies of Arcadia
  • Mass Effect
  • Team Fortress 2
  • Elder Scrolls
  • Fallout
Again, this is to add a few more franchises to our third-party lineup of music; nothing too crazy. There may be another chance for that. Thread runner reserves the right to disqualify entries.

Submit a Post-Launch Smash Episode

Considering that our prior submission was rather light-heart in content without being too serious, our pst-launch Smash Episode will be made available right on launch day for those who preordered their copy and received Master Hand or a month later to those who did not and downloaded Master Hand. This should incorporate Master Hand as a primary playable character.

You can also incorporate other characters as playable ones but Master Hand should be the main one. The rest of the plot is up to you.
 

Venus of the Desert Bloom

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The reason why we are doing this job because the only other third party music we have is from Rabbids.
 

darkvortex

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Warthog.png


Warthog - Speeder (Common)

1200px-HaloWars-Vulture.png

UNSC Vulture - Airship (Uncommon)

halo-teabag.gif

Teabag - Pose (Rare)

Cortana_H4_Render.png
Name: Cortana
Class: ★★★★
Type: Support
Effect: Screen-Flip Immunity
  • Puppet Fighter: Zero Suit Samus, Master Chief
  • Stage: Corneria
  • Music Track: Perilous Journey - Halo: Combat Evolved
  • Match: Stock
  • Conditions:
    • Defeat the main fighter to win
    • Left and Right controls will suddenly reverse
    • The screen will suddenly flip

Arbiter.png
Name: The Arbiter
Class: ★★★
Type: Attack
Effect: Beam Sword Equipped
  • Puppet Fighter: Ridley (Gold)
  • Stage: Blood Glutch
  • Music Track: Blow Me Away - Halo 2
  • Match: Stock
  • Conditions:
    • Enemy will start the battle with a beam sword
    • The enemy 's melee attacks have increased power
    • the enemy will run invisible at random

Halo_Locke_in_action_(Render).png
Name: Jameson Locke
Class: ★★
Type: Attack
Effect: Shooting Items ↑
  • Puppet Fighter: Master Chief (Black)
  • Stage: Blood Glutch
  • Music Track: The Trials - Halo 5: Guardians
  • Match: Stock
  • Conditions:
    • Enemy mainly uses Naeutral Special
    • Enemy is drawn to Items

1. The Windmill Song - Klonoa
2. Main Theme - Professor Layton
3. We're The River City Girls
4. Crystal Flight - Spyro the Dragon
 
Last edited:

Venus of the Desert Bloom

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I added two tracks from Sakuna: Of Rice and Ruin

With that, we are officially done with the content that is required. I am still adding things to the main page but, for the most part, we are officially done~~~

Super Smash Bros. Infinite Beyond will be launching November 1st!

I want to encourage those who have less important content to add such as filling out Spirits/Spirit Battles, adding Collectibles, and whatnot to continue submitting until the 1st! This sort of content isn't required and will be added by me at a later date but if there is anything else you think we need to include that doesn't require heavy lifting, we can do do! I will also continue taking submissions for the Smash Episode post-launch.

That being said, you can expect no jobs for a while now but I will update the thread this week.
 

Infinity Sorcerer

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Spirits can be from any series already represented or can also be of brand new games.

Oh yeah also asking if it would be possible add a little more of music, asides of the ones of the job.
 
Last edited:

Wario Wario Wario

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Spirits:

Baby Face
Mario Paint
Legend support - Double Cherry
IMG_0582.png

Opponent: Orange Kirby x 5, Barista x 3, Mario x 2, White Falco x 2
Stage: Wii Fit Studio
Song: Mario Paint Medley
Rules: No-frills battle

Annalynn
Annalynn
Advanced Primary - Leg Attack Up
IMG_0588.png

Stage: 75M (Hazards off)
Opponents: Tiny Green Charizard, Tiny Purple Charizard, Tiny Blue Charizard, Tiny Red Charizard, light blue Mario
Song: Mappy (Original)
Rules: Defeat the Charizards to progress to Mario

Spelunker
Spelunker
Novice primary - Defense down
IMG_0590.jpeg

Opponent: Mario
Stage: Battlefield Great Cave Offensive
Song: SMB Overworld (Original)
Rules: Foe is KO'd in one hit

Bad Mr. Frosty
Clayfighter
Advanced primary - no trait
IMG_0594.jpeg

Stage: Omega Living Room
Song: Gourmet Race 64
Opponent: White DK
Rules: Stamina

Glover
Glover
Advanced support - Bumper equipped
IMG_0591.jpeg

Stage: Hyrule Castle 64
Song: Dire Dire Docks (did we add this song? If not, Mumbo's Mountain)
Opponent: Tiny Master Hand
Rules: Ball items spawn often.

Don't think this one will be approved, but since The Noise's spirit got added without Nintendo connections and the AT sub was fine, may as well bite the bullet
Sqij
Sqij!
Novice primary - no trait
IMG_0586.jpeg

Stage: Great Cave Offensive (hazards off)
Opponent: giant white Charizard
Song: Dwelling of Doom
Rules: Stamina, foe does nothing, time will slow down
 
Last edited:

Venus of the Desert Bloom

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Spirits can be from any series already represented or can also be of brand new games.

Oh yeah also asking if it would be possible add a little more of music, asides of the ones of the job.
Spirits from newer games or franchises with newer games.

As for Music, what were you thinking? I already opened up a job for it and put restrictions up to avoid people adding a butt-load amount. What were you thinking
 

Venus of the Desert Bloom

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Spirits:

Baby Face
Mario Paint
Legend support - Double Cherry
View attachment 379906
Opponent: Orange Kirby x 5, Barista x 3, Mario x 2, White Falco x 2
Stage: Wii Fit Studio
Song: Mario Paint Medley
Rules: No-frills battle

Annalynn
Annalynn
Advanced Primary - Leg Attack Up
View attachment 379909
Stage: 75M (Hazards off)
Opponents: Tiny Green Charizard, Tiny Purple Charizard, Tiny Blue Charizard, Tiny Red Charizard, light blue Mario
Song: Mappy (Original)
Rules: Defeat the Charizards to progress to Mario

Spelunker
Spelunker
Novice primary - Defense down
View attachment 379910
Opponent: Mario
Stage: Battlefield Great Cave Offensive
Song: SMB Overworld (Original)
Rules: Foe is KO'd in one hit

Bad Mr. Frosty
Clayfighter
Advanced primary - no trait
View attachment 379913
Stage: Omega Living Room
Song: Gourmet Race 64
Opponent: White DK
Rules: Stamina

Glover
Glover
Advanced support - Bumper equipped
View attachment 379911
Stage: Hyrule Castle 64
Song: Dire Dire Docks (did we add this song? If not, Mumbo's Mountain)
Opponent: Tiny Master Hand
Rules: Ball items spawn often.

Don't think this one will be approved, but since The Noise's spirit got added without Nintendo connections and the AT sub was fine, may as well bite the bullet
Sqij
Sqij!
Novice primary - no trait
View attachment 379908
Stage: Great Cave Offensive (hazards off)
Opponent: giant white Charizard
Song: Dwelling of Doom
Rules: Stamina, foe does nothing, time will slow down
I will be accepting a few of these but my above posts dictates filling our Spirits/Spirit Battles. That means ones that we already have listed on the front page but do not have data for. I mentioned this multiple times in the thread. Also, we are focusing on franchises that have newer games or newer first party games if we were to add newer spirits. I have yet to decide which ones to accept but it won’t be many of them.
 

Infinity Sorcerer

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Spirits from newer games or franchises with newer games.

As for Music, what were you thinking? I already opened up a job for it and put restrictions up to avoid people adding a butt-load amount. What were you thinking
Ah well nvm, I was thinking in some music from older games. Same with spirits I wasn't thinking too much in recent series. Thought maybe just add a bit more of GG music, considering that is still active via DLC.
 

BowserKing

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Spirit: Sniffer
Franchise: Minecraft
Advanced Neutral Primary
Spirit Effect: Increased Ground attacks
Spirit Battle: :ultkrool:
Rules: The opponent prefers ground attacks
Arena: Gerudo Valley
OST: Glide
Spirit: Ogerpon
Franchise: Pokémon
Legendary Attack Primary
Spirit Effect: Greater sword attack
Spirit Battle: Green haired :ultlucina:x4
Rules: the opponent starts with a great blade
Reinforcements will arrive after the opponent is defeated (x 3)
Arena: Spiral Mountain (Battlefield)
OST: Battle: Team Star
 

Venus of the Desert Bloom

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Ah well nvm, I was thinking in some music from older games. Same with spirits I wasn't thinking too much in recent series. Thought maybe just add a bit more of GG music, considering that is still active via DLC.
GG would be fine. It's best to remember this is a port and, staying true to Smash traditions, we will be incorporating more recent content. We did add a lot of older stuff in the past game so we will be focusing on newer content this time around.
 

TheMicRula

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Also posting with my phone, that's why the images might be too big. But on the mean time, enjoy whis calvacade of TF2 spirits

Scout2.png
Scout (Team Fortress 2)
Class: Novice
Type: Primary Attack, 2 slots
Effect: Battering Items ↑
  • Puppet Fighter: Ness (Red/White)
  • Stage: Gerudo Valley
  • Music Track: Main Theme - Team Fortress 2
  • Match: Stock (1)
  • Item: Beastball
  • Conditions: The enemy favors side smashes, the enemy can randomly have uncontrollable speed


Soldier.png
Soldier (Team Fortress 2)
Class: Ace
Type: Primary Attack, 3 Slots
Effect: Super Scope Equipped
  • Puppet Fighter: Sami (Red)
  • Stage: Suzaku Castle
  • Music Track: Soldier Of Dance (Remix) - Team Fortress 2
  • Match: Stock (1)
  • Conditions: The enemy has increased fire and explosion attacks, the enemy has increased jumps after enough damage, the enemy can unleash critical hits at random.


350px-Pyrotaunt1.png
Pyro (Team Fortress 2)
Class: Advanced
Type: Primary Attack, 1 slot
Effect: Fire Attacks ↑
  • Puppet Fighters: Doom Slayer (Red), Yoshi (Pink)
  • Stage: Magicans (Battlefield)
  • Music Track: Main Theme - Team Fortress 2
  • Match: Stock (1)
  • Item: Fire Types
  • Conditions: The enemy starts the fight with a Fire Flower, the floor is lava, defeat the main fighter to win

350px-Demoman_taunt_laugh.png

Demoman (Team Fortress 2)
Class: Ace
Type: Primary Shield, 3 slots
Effect: Explosive Attacks ↑
  • Puppet Fighters: Snake (Red), Takamaru (Red)
  • Stage: Halberd
  • Music Track: Main Theme - Team Fortress 2
  • Match: Stock (1)
  • Item: Exploding Types
  • Conditions: Reinforcements will appear after the enemy is K.O'd, the screen will suddenly reverse after some time, Bob-Ombs will rain from the sky after a while.

H.W.G.png
Heavy (Team Fortress 2)
Class: Ace
Type: Primary Shield, 1 slot
Effect: Slow Super Armor
  • Puppet Fighter: Mii Gunner (Heavy Costume
  • Stage: Gerudo Valley (Battlefield)
  • Music Track: Main Theme - Team Fortress 2
  • Match: Stamina (160 HP)
  • Item Tidal Wave: Food (Sandwich)
  • Conditions: The enemy has increased shooting attacks, the enemy has increased stats after eating, the enemy has super armor and is hard to flinch.


180px-Engineer_haul.png
Engineer (Team Fortress 2)
Class: Advanced
Type: Primary Shield, 3 slots
Effect: Shooting Items ↑
  • Puppet Fighters: Mario (Builder), Pac-Man (Red)
  • Stage: Shadow Moses Island (Omega)
  • Music Track: Soldier Of Dance (Remix) - Team Fortress 2
  • Match: Stamina (90 HP)
  • Item: Killer Eye
  • Conditions: Defeat the main enemy to win, the enemy is distracted by items, Pac-Man prefers down specials.

Sniper.png
Sniper (Team Fortress 2)
Class: Novice
Type: Support Grab
Effect: Staff Equipped
  • Puppet Fighter: Saki (Red)
  • Stage: Geruda Valley
  • Music Track: Soldier Of Dance (Remix) - Team Fortress 2
  • Match: Stock (1)
  • Conditions: The enemy preferts to attack from a long distance, the enemy has increased shooting attacks, the enemy will become golden after a while.

375px-Medic.png

Medic (Team Fortress 2)
Class: Legend
Type: Support Shield
Effect: Great Autoheal
  • Puppet Fighters: Robin (White/Red), Mii Gunner (Heavy Costume)
  • Stage: Frigate Orpheon
  • Music Track: Chasing A Dream - Rayman Origins
  • Match: Stamina (200 HP)
  • Conditions: The enemies will heal over time, the enemies will become invincible after a while.

Spy.png

Spy (Team Fortress 2)
Class: Ace
Type: Support Attack
Effect: Franklin Badge Equipped
  • Puppet Fighters: Joker (Red), Joker (Blue)
  • Stage: Fourside
  • Music Track: Assault Theme - Metal Slug 1/3
  • Match: Stock (1)
  • Conditions: The enemies will become invincible after a while, the enemies have increased stab attacks, hostile assist trophies will appear (Nightmare)
 
Last edited:

Venus of the Desert Bloom

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Here are my submissions for a Master Hand-related Episode

The Chaining of Master Hand
This Episode takes a look at the events that surrounded Master Hand being captured by Tabuu during the events of Brawl with Master Hand leading an army of Polygons and Fighting Alloys against the forces of Subspace. In theory, it is Master Hand being playable in Subspace Emissary. Master Hand faces the various bosses in Subspace Rayquaza, Duon, Galeem, and Porky Minch. This Episode acts as a Battle Rusg mode on steroids with Master Hand having to navigate levels while fighting Subspace enemies and then facing the bosses while keeping sustained damage. The final boss is Tabuu which causes Master Hand to be defeated but freed by Mario and the rest of the Brawl cast.
 

TheMicRula

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spirits_0_funk_gum.png
Gum (Jet Set Radio)
Class: Advanced
Type: Support Shield
Effect: Move Speed ↑
  • Puppet Fighter: Zero Suit Samus (White)
  • Stage: Moray Towers
  • Music Track: Let Mom Sleep
  • Match: Timed (1 Minute), Stock (1)
  • Conditions: The enemy's kick attacks have increased power, the enemy favors down specials
spirits_0_funk_corn.png
Corn (Jet Set Radio)
Class: Novice
Type: Support Neutral
Effect: Impact Run
  • Puppet Fighter: Captain Falco (Blue)
  • Stage: Deepsea Metro
  • Music Track: Sweet Soul Brother
  • Match: Stock (1)
  • Conditions: The enemy deals damage by dashing, the enemy has increased movement speed.
Hatty Hattington (Battleblock Theater)
Class: Advanced
Type: Support Grab
Effect: Item Gravitation
  • Puppet Fighters: Mii Brawler (Top Hat, Tuxedo), Incineroar army X4 (Orange)
  • Stage: Pushmo World
  • Music Track: Phantom, Razzmatazz
  • Match: Timed (2 Minutes), Stock (1)
  • Conditions: Defeat the main fighter to win, the fighter tends to avoid conflict.
jacket.png
Jacket (Hotline Miami)
Class: Legend
Type: Primary Attack, 1 slot
Effect: Weapon Attack and Move Speed ↑ ↑

Summoned by the cores of:
  • Duck (Duck Game)
  • Raymond Brice
  • Ness' Father
 
Last edited:

Venus of the Desert Bloom

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We have less than two days till launch!

One thing I forgot to include was Super Mario Wonder music!

Please submit up to 3 Super Mario Wonder tracks!

Sorry last minute!!!
 

Wario Wario Wario

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Hold on, I'll do a recent-release spirit

First, a song to support this:
Wonder Effect: Wubba

Wubba Mario
Novice Support - Wall Jump Height Up

Song: Wonder Effect: Wubba
Stage: Omega Great Cave Offensive
Opponent: red Kirby (Mario hat), orange Kirby (Daisy hat), light blue Kirby (Yoshi hat), red Kirby (Yoshi hat)
Rules: The screen will turn upside down, hostile Thwomp ATs will spawn
 
Last edited:

sal ig

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400px-GLaDOS_P2.png
Glados (Portal)
Class - legend
Type - Support Neutral
  • Puppet Fighters - R.O.B (yellow alt)
  • Stage - Frigate orpheon
  • Music Track - Norfair (Metroid)
  • Match - Timed (3 Minutes) Stock (1)
  • No conditions just defeat the spirit
300px-Atlas.png
Atlas (Portal)
Class - advance
Type - primary attack
  • Puppet Fighters - R.O.B (Light Blue alt)
  • Stage - Frigate orpheon
  • Music Track - Multiplayer (Metroid)
  • Match - Timed (3 Minutes) Stock (1)
  • No conditions just defeat the spirit
200px-P-body.png
P-body (Portal)
Class - advance
Type - primary attack
  • Puppet Fighters - R.O.B (Red alt)
  • Stage - Frigate orpheon
  • Music Track - Multiplayer (Metroid)
  • Match - Timed (3 Minutes) Stock (1)
  • No conditions just defeat the spirit
 
Last edited:

Venus of the Desert Bloom

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Hi everyone! We are on the eve of the launch of Infinite Beyond! I am busy getting the front page ready. There is still a lot to do but it is coming along nicely. Any major content that is in the game is considered locked in and, at 12 am EST, no more content will be allowed. I am still waiting for Spirits and Spirit Battles for the following content:

Poplin
Bubble Mario
Hoppos
Skedaddlers
Melon Piranha Plant
Wonder Flower
Wonder Seed
Bowser Jr (Super Mario Wonder)
Riju, Sage of Lightning
Sidon, Sage of Water
Colgera
mucktorok
Marbled Gohma
Queen Gibdo
Seize Construct
Lokix
Armarogue
Grafaiai
Brambleghast
Paladin
Flamigo
Dodonzo
Tatsugiru
Garganacl
Glimmora
Greavard
Slither Wing
Great Tus
Sandy Shocks
Brute Bonnet
Iron Moth
Iron Treads
Iron Thorns
Iron Hands
Koraidon
Miraidon
Knight (Sonic Frontiers)
Wyvern
Supreme
The End
Luke (Street Fighter)
Jamie
Kimberly
Kraken (Bayonetta)
Connor Sigurd
Dark Adam
Umbra Clock Tower
Irirdescent -> Arch-Iridescent
Singularity -> Definition
Stirder, the Twilight Wanderer
Prince Lukaon
Morgana
Colm
343-Guilty Spark

We could also use Kirby and the Forgotten Land Spirits and Pikmin 4 Spirits as well.
 

BowserKing

Smash Lord
Joined
Feb 16, 2019
Messages
1,932
Location
winnipeg
Spirit: Lokix
Franchise: Pokémon
Spirit Type: Advanced Attack secondary
Spirit Ability: Increased melee attack
Opponent: :ultzss:(Black Alt)
Rules: the opponent prefers kick attacks
the opponent starts with a Pokeball (summons Lokix)
Arena: Great Crater of Paldea
OST: Wild Battle (South Province)
Spirit: Flamigo
Franchise: Pokémon
Spirit Type: Advanced Attack Primary
Spirit Effect: Kick attack plus
Opponent: :ultfalco:(Pink alt)
Rules: the opponent prefers smash attacks
the opponent starts with a Pokeball (summons Flamigo)
the Smash attacks are more powerful
Arena: Great Crater of Paldea
OST: Wild Battle (South Province)
Spirit: Grafaiai
Franchise: Pokémon
Spirit type: Advanced Grab Secondary
Spirit Ability: Paint attack plus
Opponent: :ultinklingboy:(Dark Blue Alt)
Rules: The opponents special attacks due more damage
the opponent starts with a Pokeball (summons Grafaiai)
Arena: Wild Area
OST: Battle: Team Star Boss Battle
 

Venus of the Desert Bloom

Cosmic God
Super Moderator
Premium
BRoomer
Writing Team
Joined
Jul 30, 2007
Messages
15,494
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VenusBloom
3DS FC
0318-9184-0547
Now, with the game officially out, we will begin focusing on post-launch content. Remember that Master Hand is officially available for those who preordered and registered their game along with an additional Episode. This will be made available for everyone on December 1st.

I still want to give you all some idea of what our post-launch roadmap will look like. I have a feeling that our development process is going to look A LOT different.

Update 2.0.0.

Aside from various character balancing updates, Update 2.0.0. will be including the following content:

Festival of Feasts
Launch Date: 11/20 - 11/26
"Come join us for some friendly fall fun with the Festival of Feasts! Fall colors are full to the brim with explosions of yellow, orange, red, and brown! Everyone from around the Smashverse can enjoy this Fall-infused festival as we celebrate the changing of seasons and the joy and battles this cold weather brings!"
  • Included Content
    • Mii Costumes: 2
    • Stage Variations: 5
    • Smash Hud Aesthetic Change
    • Online Tournament
    • Spirit Event related to Fall
    • Collectibles: up to 10 including 3 poses

Here is a list of upcoming Festivals which are included in major updates...

Festival of Snow
Launch Date: 12/19 - 1/03
"The weather outside is frightful, but the Smash Ball is so delightful. Since we have no place to go - let's snow, let it snow, let it snow! The snow is piling up in the Smash Hub with tons of gifts for everyone! It's no better time to grab a warm beverage, cozy up by the fire, and let loose a Smash Attack! This event will pull out all the stops with not only a Seasons-oriented Episode but a global event right in the Hub!"
  • Included Content
    • Mii Costumes: 4
    • Stage Variations: 8
    • Smash Hud Aesthetic Change
    • Global Event in the Hud
    • Purchasable Items related to the Event
    • New Episode
    • 1 New Added Content
    • Online Tournament
    • Spirit Event related to Winter, snow, and ice
    • Collectibles: up to 20 including 3 poses
Festival of Roses
Launch Date: 02/13 - 15
"Let the special Smasher of your life know how much you care by gifting them a special something for them on this day! Or, better yet, challenge them to a battle! Nothing says "I love you" like a good "GG' at the end of a match. This day will celebrate those warm and fuzzy feelings in the form of chocolate, letters, and battles."
  • Included Content
    • Mii Costumes: 1
    • Stage Variations: 2
    • Smash Hud Aesthetic Change
    • Global Event in the Hud
    • Purchasable Items Related to the Event
    • Spirit Event related to hearts, pink, and love
    • Collectibles: up to 8 including 3 poses
Mii-taculaor Festival
Launch Date: 4/05 - 04/24
"Come join everything it means by being a Mii with various events, items, and more related to our favorite Miis. Got a Mii you are dying to show? Strut their stuff down the walkway! There will be tons of Mii-related content to deck out your Miis with. There will also be a special surprise as well."
  • Included Content
    • Mii Costumes: TBD
    • Huge Update to Miis
    • New Stage
    • New Episode
    • New Added Content
    • Smash Hud Aesthetic Change
    • Global Event in the Hud
    • Purchasable Items Related to the Event
    • Online Tounrament
    • Spirit Event related to Miis
    • Collectibles: TBD
Please note that the release of these festivals is not public knowledge but will be revealed prior to the Festival of Feasts. That being said, the content within these will be kept secret until a few days after the release of the update. What exactly this content will be won't be revealed until the update goes live.
 
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