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Anybody mind filling me in on what I missed last night in the IRC? I'm sort of confused about the list, and that run break is still in it. >__>
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^ This.Anybody mind filling me in on what I missed last night in the IRC? I'm sort of confused about the list, and that run break is still in it. >__>
Good pointSince we're favoring the more technical from-Bbox/PSA names, I think we'd call those Ledge Get-up and Get-up, respectively.
What's wavebouncing gonna be listed under?Craq Walk and Wave Bounce are being eliminated from the official smash terms list, I believe.
Zair is going to be discussed in this weekends meetings.sorry for not being that activ here the last time.
I failed in looking into the Smash Lab somehow and didn't realize that this Topic is activ atm (I use email notification but I didn't receive one for this <.<)
I have a few objections/questions on the Term List and a few additions respectivly.
Movement:
Pivot [Universal] - The state in which one changes directions out of a run. Can be cancelled into a run, jump, or True Pivot.
is that "dash pivot" or something else? If it's a dash pivot I would put it below "run".
Run [Universal] - The state input by smashing the control stick out of a standstill or walk. Can be cancelled into a jump, pivot, skid, dash attack, or special.
what is skid? and I would place "Dash" above "Run". Dash is initial run and Dash becomes run after the dash finishes. Dash is not cancable by specials except for SideB.
Is any walk parted in 3 Speed Categories? (Walk1-3)
Drifting (aka ADI) [Universal] - Using the control stick to influence horizontal air movement.
that term is new to me, ADI = Aerial DI? I don't like that term D: DI is that specific action we've named, calling it Air DI would be rather complicated and unnecessary.
You could probably add "Ledge Hop" to Ledge Options. That explains dropping the ledge to double jump, that term is quite common.
Ledge Jump [Universal] - Pressing jump while on the ledge to jump at a height comparable to a Full Hop.
is there really a relation between fullhop and ledge jump? or it is just for visualization? and Ledge Jump has invincibility too.
and the explanation for "Tether (Z-air) [Specific Characters]" is missing D:
I think this is referring to runturn...? It isn't really canceled into run since it's just turning around in a fairly long turning animation. And since when can runturn be true pivoted? You have to wait for the whole animation to end if you wanna go into some random ground attack with it. A pivot is just setting yourself into a neutral stance during the DD window of a dashing state (not running), which in brawl has a very small frame window to do. There isn't anything else you can pivot from.Pivot [Universal] - The state in which one changes directions out of a run. Can be cancelled into a run, jump, or True Pivot.