I'm just going to make notes of stuff that ought to be amended on the list of terms for right now.
Attacks: Needs definition. Something like "Action that occurs when button inputted is mapped to the 'attack' function in controls"
Jab1: What is a combo? It isn't defined yet. It should be noted that the control stick needs to be in the neutral position. The current definition as written is otherwise vague.
Jab2: Remove "Combo hits". For the rest of the jabs, just remove the references to combo.
Fsmash2 references Sheik for some reason when it she isn't in parantheses
You ought to define "Charge" during the smash section at some point.
_________________________________-
Walk- You used walking to define walk. lol dont' do that. "Movement by tilting control stick...
Dash and Run need to be clearer in their differences in input. I was under the impression Dash was a tap, while Run was a tap and hold method.
Jump Start: Don't most people call this Jump Squat?
Glide: Can also be started by shuttle loop
Dash Dance should be defined here.
There really should be terms for reverse initial dash and forward initial dash imo, but I play ICs and that might be the only character that it matters.
__________________________
Roll dash cancelling needs to be defined. It's not defined or used yet, but it exists.
____________________
Ledge Drop hitting backwards and hitting down ought to be differentiated in some way with standard terms imo. While similar, they have different inputs AND different results, thus should be treated as such.
I'll work on the next post tomorrow
