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I got bored about about page 10, but I have an interesting point to bring up.
Did anyone else find it curious that Japan managed to adjust to stages that they do not see regularly in tournament? Oh sure they probably put some practice in on each, but we've got years on them, so going to Frigate should be the best idea ever, right? Right? (Not against Olimar it's not... lol purples).
If you guys didn't already know, I do a bit of education research and that involves some cognitive psychology. I'll probably mix up my terms here and there, but the point that follows still stands:
We should adapt Japan's stage list. If we do so, our skill on stages outside the big 3 will improve.
Wait... so not playing on the stages will make us better... right? Yes. People learn better under truncated (simplified) conditions. In chemistry, you learn the Bohr model of the atom (electrons like planets) before you learn about proper orbitals. In Smash, a smaller stage set will allow players to concentrate more on the skills required to control your character as opposed to the gimmicks present on a moving stage. When the movement, damage, and gimmick factors are removed, we will be forced to face the problems that we try to avoid via these stage traits. They will be slowly overcome through perseverance and training.
This will work because with less factors to consider, you will be within the zone of proximital development. This is a term that is used to describe the range of cognitive stress one can survive under when learning. If I play a set with M2K (and I have. And I got whopped), I won't learn much because everything is going WAY TOO FAST. This means that the match itself is outside my zone of proximital development.
The concept works with stage gimicks too. If I have to consider whatever it is M2K is doing to me AND all the funny tricks that are present in playing a match on Brinstar or Rainbow Cruise, then I have even less of a chance of learning something significant. So I have to reduce the 'stress' on my brain.
The correct response to this problem is a simplified system
In the end, I believe that the implementation a Japanese stage set (BF, FD, SV) will greatly benefit our community via the simplification of our competitive system. Do this, and our character control and knowledge will rise to the challenge when the Japanese decide to fly their very best over to hand us our egos on a silver platter once again.
Believe me, I'd prefer to play only on neutrals.Well, just so you know, the japanese had much better control of their characters compared to the U.S. players. They pretty much wrecked shop.
Where do we get the fundamentals from? The starters, a.k.a. non janky stages. At this point, I think fundamentals > stage knowledge, and the Japanese showed that.
Just watch nietono play olimar. We've got to step our game up.
And Ocean beat M2K. ROB beat MK, and that's supposed to be one of his worst MUs.
zmx said it well IMO, we're so focused on the CP'ing system, that we neglect to get the basics and most important skills like character control down.
IDK exactly how conservative I'll go, but I don't think I'll be able to support PS2, Rainbow, and Brinstar anymoreThey detract focus from the fundamentals.
I need T-Block to commentate this match cause I'm just confused.
Wah wahhhh????You should start out by making a profile for the OP.![]()
I lost to this.Other: did you know you can turn pause off?
This would be closer (added character icons). Welcome aboard!So would I just do something like this?
Judo
Name: Unknown......
Location: Louisville/Lexington Kentucky
Stance: Bonetti's Defense (lol)
Tier: Free
Mains:![]()
Secondaries:![]()
Favourite Stage(s): Battlefield and Norfair
Other: did you know you can turn pause off?
Personal Ruleset: not sure
What about MBR?And so, Twinkie got the only postbit he hadn't got yet via a contest.