Zodac
Smash Journeyman
falling up air, up tilt, SH fair, Sh fair, fair, fair, spike! DEAD get gRaped son@@@
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That was so understandable I still can't find the meaning of this **** post.falling up air, up tilt, SH fair, Sh fair, fair, fair, spike! DEAD get gRaped son@@@
buff counter
your avatar sucks too
Doesn't work in Brawl+. Try Melee. Preferably NTSC versions for true spikes.falling up air, up tilt, SH fair, Sh fair, fair, fair, spike! DEAD get gRaped son@@@
Tsk tsk, uncultured fool, no need to get butthurt because my avatar has delicious glasses and yours does not.your avatar sucks too
The WBR is split on how DS should be handled. :\ We all agree it was overnerfed though. I myself would go out to say that Marth's nerfs (sans DMG nerfs) are all rather harsh and should be looked over again. That's me and no one else that I know of though.I think his upB needs to be buffed again so it kills again. Its unsafe now and its no fun gimping him anymore.
...it's called depth and i sooo pulled off that combo
That's right.Fox is amazing 8D
Marth kinda sucks now though. I hope WBR decides to listen to me and spam and stop thinking he's top tier when he's clearly borderline mid/high tier.
lol see below.Marth is definitely top tier.... how does he suck? He has like one bad matchup. I don't even consider MK a bad matchup anymore.. marth can juggle the **** out of him. I think marth is easily top 5 and probably top 3.
That's right.
Has weak combos, no set-up into kill moves, sucks at killing, horrid recovery...
and...also fails at gimping...because this is no longer a game of mediocre at best recoveries.
PEOPLE HAVE WINGS IN THIS GAME.
Nahh, if anything, we fixed a nerf , that being Up B so it doesn't kill THAT late anymore.aww really you should play my marth then lol ... hes def one of the better chars unless they nerfed him even more :O
Neko knows where it's at.Moar like Utilt > Utilt > Uair > Uair :V
I didn't make myself clear enough.lol um....Marth had no problems killing in melee. Gimps are easy since recoveries aren't godly in melee, and tipper fsmash could kill at 40 in melee lmao...
Regarding that... I haven't seen many techrolls if not any in these videos, but maybe I'm wrong.CK you don't even use the shield button.
Ur not important kk
/back to the bat cave to solve world hunger
Anyways, ignore this if you want to. I think I'm going nowhere with that.I didn't make myself clear enough.
It was a pretty apparent problem...
that after a certain percent...like after 100% or so, you couldn't link any of Marth's moves to outright kill.
Like vs Ganon on DL64, if he DIs correctly, he'll away have too much leeway to actually EG him after he gets out of your combo range (100+ or so; might be a little higher, idk).
That's why the match-up is considered even nowadays...Ganon can capitalize on almost any percent, while Marth is a beast the first 100 or so %, but if don't kill by then, it starts to become a major hindrance since most of Melee Marth's moveset was made for combos. And a good Ganon usually refuses to die in Melee.
Tipper Fsmash is better in the Brawl series in overall power...and even then, that doesn't quite solve the problem even on people with mediocre recoveries.
Marth was the king of gimps in Melee, but that's gone in Brawl. Now he's left with mediocre killing power since tippers are in no way practical all the time...and each hit dealt that doesn't kill just means a higher percentage and gives you less options to perform that kill.