or he can combo well into his ****ty kill moves with improved damage wracking ability so that he brings into the KO range of his ****ty kill moves sooner balancing out equilibrium.
there is more than one way to skin a dog.
Comboing into an 18 frame, horribly weak kill move with only average total range? You're gonna have to find some serious hitstun to pull that off. Good luck with that.
I certainly don't think you're special enough to call you out personally on what you can or can't do if you would like to interpret my statement that way, Neko. Dropping how to space is a bad habit that no one should be going on for an extended period. The smash metagame as far as that hasn't changed at all. Tell me what playstyle switch you can actually employ midmatch that doesn't allow your opponent better access to you.
It's SONIC. Once again, there's nothing to fear. You can go ahead and space as ****ty as you want and he won't be able to do much of anything back. What the hell is he going to do if you mess up your spacing? Uthrow? It's not like he has any good combos. Sonic SUCKS.
And Kitamerby, stop already. We've already said many times that Fsmash has particularly good uses. Its power is actually almost exactly the same as Zelda's Fsmash, unless you want to say hers is stupid weak, too. Its speed is about the same as similar Fsmashes, and that's irrelevant since the start up is your dodge. His Fsmash is even safe on block, too.
Mario's Fsmash angled upwards outright kills another Mario with DI at approximately 120% sweet, around 130% unsweet. Zelda kills Mario with DI at around 128%. In testing, I've survived Sonic's Fsmash with Mario from the center of Final Destination at 138%. Sonic has absolutely no way to increase the power on his fsmash, so yeah. :\
Also, Sonic's Fsmash does 14%. Zelda's Fsmash does 17%. Mario's Fsmash does 18% angled up. So in short, these two fsmashes that you used as examples are not only much FASTER, but are much STRONGER, and much MORE DAMAGING. They're also safer on block and actually have disjoints worth talking about.
The speed is NOT the same as similar Fsmashes, if you just looked at the list posted earlier. It's SLOW and it's WEAK. It is a horrid move whose only purpose is sucking in stupidly aggressive idiots into the Hypnosmash. If you've ever played a competent Sonic main while actually paying attention, you'd notice that. :\
If Sonic's Fsmash is bad, so are Mario's and Zelda's. The 3 moves all function nearly alike with very similar stats, leanback, speed, range etc. which makes me question if you even play other characters to be aware that this move is actually very well off. The reason I don't talk about any other of Sonic's moves is because I find the idea of wanting to buff an already good move that doesn't have any wrenches in it (Mario's sweetspot dependency, Zelda's random Fsmash failures) to be ludicrous. Sonic's Fsmash should not be touched at all.
Wow, wow wow wow wow. You're wrong again. Zelda's Fsmash is FAST, it's BIG, it's DISJOINTED, and it's much safer on block. If it somehow connects with all of the hits, it's also much stronger than Sonic's Fsmash. If it doesn't, she's completely safe from retaliation due to the fact that she has virtually no cooldown. Mario's Fsmash is FAST, it's STRONG, and it's DISJOINTED. It's an amazing KO move with its range as well, something that Sonic's laggy fsmash will never be able to take advantage of as long as it stays at 18 frames.
Sonic's Fsmash is -38 on block in regular Brawl. Marth mains complain about -40, and use that to say that their Fsmash is the worst in the game. Marth mains at least have the luxury of killing below 100 with a successful hit, have more range, a bigger disjoint, a lovely arc, and the fact that their fsmash is 10 frames, unlike Sonic's laggy 18 freaking frames of windup. This move should NEVER HIT. I don't care how good your spacing is, it will NEVER HIT if you just pay attention.
Oh and nobody uses Zelda's Fsmash for the leanback ever. I have no idea where you got that idea from. You really have no idea what you're talking about.
Sonic also isn't even bad at comboing now. Being in a world of pain is unlikely, but no character in this game is so nonthreatening to the point where you really just want open yourself up to let them attack you, including Sonic.
Yes he is, and yes he is. He IS that nonthreatening. He is ****. He has nothing going for him outside of raw ground speed and a near ungimpable recovery (off the bottom, at least). He has no good combos. He has no tools. He has no range. He has no kill power. He has no damage racking. He has no pokes. He has no air-to-air combat. He has no anti-air. He has above average air speed but poor air mobility and acceleration. He has no projectiles. He has no way to force an approach. He has no disjoints of note. He has no good, fast attacks. He has no strong punishers. He has no ways to shut anyone down ever at any point at all. Sonic is ****.
Trust me, that Fsmash is not only bad, but it will NEVER HIT. If it hits you, it really means that you either suck, or you need to pay more attention to Sonic. It should pretty much never ever hit you if you pay attention and don't go off to la la land mid-match. :\
It seriously needs a speed boost. There is no way around it if you want Sonic to ever be viable, unless you change some other move to kill in its place.
P.S.
Zelda's Fsmash in vBrawl sucks as an offensive move anyways. It's too easy to DI out of. Its purpose is to shield you and make you almost completely invulnerable to counterattacks with its superfast, ridiculously large hitboxes.