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Sonic+ ~UPDATED OP 11/15/09~

GHNeko

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I think that Sonic is one of those characters this is just too ****ty to selectively pick things to buff.

he needs treatment like Link and Falcon where we just sweep a thin layer of BUFF over everything.

Just not to ****** ness levels.
 

yami_sora

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Seems like that's most likely the case. The rest of the WBR seems like they are getting pretty sick of us though based on what has been posted in this thread.
 

GHNeko

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oh well. i mean like how can anyone expect to fix this character without someone who knows the character well enough to actually do something.

Blank is gone and DS is awol and I recall no one in WBR besides DS and Bionic actually maining sonic or using him seriously.
 

RyokoYaksa

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Pardon me for finding your assessment of Sonic's Fsmash to be completely out of whack. I'm of the opinions that it's actually one of his best moves, and I know I'm not alone there. If anything needs touching up with Sonic, it's not that move at all.
 

GHNeko

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Other moves take much priority over fsmash.

tbh, i never saw anything wrong with it. I just dont think it's "high level only counter" properties are worth much due to how infrequent it'd happen and how soon a good opponent will catch on and adjust to your usage of the move in a fashion.

If they keep falling for it, then they need to switch it up in a more profitable fashion

i know if i fell for it more than 3 times in a match, i'd switch up my playstyle right then and there.
 

RyokoYaksa

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i know if i fell for it more than 3 times in a match, i'd switch up my playstyle right then and there.
No, you wouldn't. That is, unless you want to overshoot your attacks so you can get hit by a lot things than just Fsmash.

Forgetting how to space isn't just something you drop in a matter of seconds with it working to your advantage.

http://video.google.com/videoplay?docid=-5503841795789239941
http://www.youtube.com/watch?v=DNg6J1VGhzc

Tell me that either of those moves from Sheik in Melee are worth overshooting, thus getting hit by the rest of Peach's frightening in close game.
 

Isatis

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Pardon me for finding your assessment of Sonic's Fsmash to be completely out of whack. I'm of the opinions that it's actually one of his best moves, and I know I'm not alone there. If anything needs touching up with Sonic, it's not that move at all.
I dunno about "one of his best moves" but its not his actual best, considering Fair, Dair and Uthrow beat out Fsmash by a long shot in B+.
 

GHNeko

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No, you wouldn't. That is, unless you want to overshoot your attacks so you can get hit by a lot things than just Fsmash.

Forgetting how to space isn't just something you drop in a matter of seconds with it working to your advantage.
who are you to tell me what i am and am not capable of mid-match?

you are not me and you cannot tell me what i am capable off in the middle of a match. i've changed my playstyle before to work for my advantage in mid match more than once before.

who said anything about overshooting attacks. i just said i'd switch up my playstyle. my main choice to use against sonic is mario who supports multiple styles of play. he is more than capable of suddenly playing like a whole new character mid-match. shut up.
 

Kitamerby

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Tell me that either of those moves from Sheik in Melee are worth overshooting, thus getting hit by the rest of Peach's frightening in close game.
Name one thing about Sonic that's frightening enough that I'd be SCARED of underspacing on the same level of Peach's Dsmash.

Go on. I won't hold my breath.

Sonic is ****. Nothing he has will do much of anything to you. His fsmash is STUPID SLOW and STUPID WEAK. It has a disjoint yes, but I highly doubt it's any more disjointed than most any other move in the game. Nothing you say will take away the fact that it is STUPID SLOW and STUPID WEAK with STUPID LITTLE DISJOINT AND PRIORITY. Nearly every single move below him in that fsmash speed chart is stronger than his! Hell, off the top of my head, only Samus and maybe Sheik have WEAKER fsmashes that are FASTER than his. It is WAY TOO WEAK for being WAY TOO SLOW.

THE MOVE IS ****. HE NEEDS BUFFS.

Stop dancing around the subject and trying to make a move seem better than it is. Sonic's Fsmash is a **** fsmash, and it needs buffs just as much as the rest of him, if not more because of the fact that it's pretty much Sonic's only way he'll EVER land a KO.
 

Kitamerby

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The move isnt terribly bad. He needs attention in places that matter. fsmash is one of the moves that should be buffed last.
Fsmash is the only thing he has that can even come CLOSE to landing him a KO.

And in order to land it, he needs his opponent to FEAR him and overspace, which quite honestly, who the **** is afraid of Sonic?

And even when it lands, it's so **** weak that it won't do **** to them anyways unless it's fully charged, which means you should honestly deserve to die at... 100%... if you get hit by that at full charge. :\

He needs a way to land a KO, first and foremost, before anything else. As of now, Sonic has no kill moves whatsoever. You can give him all the mindgame damage racking options that you like, if he can't RELIABLY kill anybody at an AVERAGE KO %, he won't be winning ****.
 

GHNeko

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or he can combo well into his ****ty kill moves with improved damage wracking ability so that he brings into the KO range of his ****ty kill moves sooner balancing out equilibrium.

there is more than one way to skin a dog.
 

RyokoYaksa

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I certainly don't think you're special enough to call you out personally on what you can or can't do if you would like to interpret my statement that way, Neko. Dropping how to space is a bad habit that no one should be going on for an extended period. The smash metagame as far as that hasn't changed at all. Tell me what playstyle switch you can actually employ midmatch that doesn't allow your opponent better access to you.

And Kitamerby, stop already. We've already said many times that Fsmash has particularly good uses. Its power is actually almost exactly the same as Zelda's Fsmash, unless you want to say hers is stupid weak, too. Its speed is about the same as similar Fsmashes, and that's irrelevant since the start up is your dodge. His Fsmash is even safe on block, too.

If Sonic's Fsmash is bad, so are Mario's and Zelda's. The 3 moves all function nearly alike with very similar stats, leanback, speed, range etc. which makes me question if you even play other characters to be aware that this move is actually very well off. The reason I don't talk about any other of Sonic's moves is because I find the idea of wanting to buff an already good move that doesn't have any wrenches in it (Mario's sweetspot dependency, Zelda's random Fsmash failures) to be ludicrous. Sonic's Fsmash should not be touched at all.

Sonic also isn't even bad at comboing now. Being in a world of pain is unlikely, but no character in this game is so nonthreatening to the point where you really just want open yourself up to let them attack you, including Sonic.
 

GHNeko

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I'm not saying I'd drop how to space for crying out loud. I just said I would switch up my playstyle. Against Sonic, I could easily relying more projectiles and oos tactics as there are multiple ways for Mario to take on Sonic, both aggressively and defensively.

i dont have to approach Sonic in the mario v sonic match up and i can personally **** over his attacks with Cape AND Fludd and abuse the hitlag of his moves with fludd alone.

If I'm being baited into counter f-smashes because i'm being aggressive with mario. i stop and i play gayer with projectiles and a water gun to **** up Sonic's spacing and punish that instead as sakurai knows Mario is a better combo character and a damage builder than sonic so I wouldnt have a problem being gay and timing out a sonic anyways.
 

Blank Mauser

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Umm, I posted a list of all the Sonic changes I felt would give more sense into Sonic's moveset and make him worth using competitively yonder ago. Only difference is someone else will have to take on the responsibility of working it in.

I certainly don't see Cape's spring gimp and Uair buff helping him much besides letting him win over even easier in situations he already has the advantage in against characters he already does decent against.

I appreciate it guys, Sonic isn't so tough to change. :teeth:
 

yami_sora

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That's why I'm saying we need actual focus, let Bionic Sonic be the project leader and we can all work on organizing our ideas into something we can agree on.
 

Blank Mauser

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he is when you have no one playing him and random people are providing input.
I left all my notes on this thread and in the backroom. Its not hard to at least start from there and see what there is left to address afterward.

Even when I was in the backroom providing this info, I was still a "random person." Therefore if no one wants to use my suggestions then carry on not acknowledging it and doing whatever. But I don't see reason to bicker when no one has been found willing to put work forth yet.
 

GHNeko

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its not that though. you're notes are based of your own opinions and thoughts, but if something is not agreed upon, then its not used and we have less to work with. ya dig.
 

Blank Mauser

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its not that though. you're notes are based of your own opinions and thoughts, but if something is not agreed upon, then its not used and we have less to work with. ya dig.
Then how come they aren't being discussed at all?

A lot of people were interested in trying out the final version when I had left. I think it'd be a starting point before you go off saying theres lack of material.

A character is not something you build through mixing and matching puzzle pieces. It needs to be inspired in a way thats proposed but not corrected. In other words, a bigger picture in mind. Mine had that, with reason and comparable options. You will never find a route if you're busy choosing shoes for the terrain.
 

GHNeko

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not saying there is a lack of material, im saying if.

also, nothing is being discussed because there is not enough people taking this seriously enough.
 

Kitamerby

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or he can combo well into his ****ty kill moves with improved damage wracking ability so that he brings into the KO range of his ****ty kill moves sooner balancing out equilibrium.

there is more than one way to skin a dog.
Comboing into an 18 frame, horribly weak kill move with only average total range? You're gonna have to find some serious hitstun to pull that off. Good luck with that.
I certainly don't think you're special enough to call you out personally on what you can or can't do if you would like to interpret my statement that way, Neko. Dropping how to space is a bad habit that no one should be going on for an extended period. The smash metagame as far as that hasn't changed at all. Tell me what playstyle switch you can actually employ midmatch that doesn't allow your opponent better access to you.
It's SONIC. Once again, there's nothing to fear. You can go ahead and space as ****ty as you want and he won't be able to do much of anything back. What the hell is he going to do if you mess up your spacing? Uthrow? It's not like he has any good combos. Sonic SUCKS.

And Kitamerby, stop already. We've already said many times that Fsmash has particularly good uses. Its power is actually almost exactly the same as Zelda's Fsmash, unless you want to say hers is stupid weak, too. Its speed is about the same as similar Fsmashes, and that's irrelevant since the start up is your dodge. His Fsmash is even safe on block, too.

Mario's Fsmash angled upwards outright kills another Mario with DI at approximately 120% sweet, around 130% unsweet. Zelda kills Mario with DI at around 128%. In testing, I've survived Sonic's Fsmash with Mario from the center of Final Destination at 138%. Sonic has absolutely no way to increase the power on his fsmash, so yeah. :\

Also, Sonic's Fsmash does 14%. Zelda's Fsmash does 17%. Mario's Fsmash does 18% angled up. So in short, these two fsmashes that you used as examples are not only much FASTER, but are much STRONGER, and much MORE DAMAGING. They're also safer on block and actually have disjoints worth talking about.

The speed is NOT the same as similar Fsmashes, if you just looked at the list posted earlier. It's SLOW and it's WEAK. It is a horrid move whose only purpose is sucking in stupidly aggressive idiots into the Hypnosmash. If you've ever played a competent Sonic main while actually paying attention, you'd notice that. :\

If Sonic's Fsmash is bad, so are Mario's and Zelda's. The 3 moves all function nearly alike with very similar stats, leanback, speed, range etc. which makes me question if you even play other characters to be aware that this move is actually very well off. The reason I don't talk about any other of Sonic's moves is because I find the idea of wanting to buff an already good move that doesn't have any wrenches in it (Mario's sweetspot dependency, Zelda's random Fsmash failures) to be ludicrous. Sonic's Fsmash should not be touched at all.
Wow, wow wow wow wow. You're wrong again. Zelda's Fsmash is FAST, it's BIG, it's DISJOINTED, and it's much safer on block. If it somehow connects with all of the hits, it's also much stronger than Sonic's Fsmash. If it doesn't, she's completely safe from retaliation due to the fact that she has virtually no cooldown. Mario's Fsmash is FAST, it's STRONG, and it's DISJOINTED. It's an amazing KO move with its range as well, something that Sonic's laggy fsmash will never be able to take advantage of as long as it stays at 18 frames.

Sonic's Fsmash is -38 on block in regular Brawl. Marth mains complain about -40, and use that to say that their Fsmash is the worst in the game. Marth mains at least have the luxury of killing below 100 with a successful hit, have more range, a bigger disjoint, a lovely arc, and the fact that their fsmash is 10 frames, unlike Sonic's laggy 18 freaking frames of windup. This move should NEVER HIT. I don't care how good your spacing is, it will NEVER HIT if you just pay attention.

Oh and nobody uses Zelda's Fsmash for the leanback ever. I have no idea where you got that idea from. You really have no idea what you're talking about.

Sonic also isn't even bad at comboing now. Being in a world of pain is unlikely, but no character in this game is so nonthreatening to the point where you really just want open yourself up to let them attack you, including Sonic.
Yes he is, and yes he is. He IS that nonthreatening. He is ****. He has nothing going for him outside of raw ground speed and a near ungimpable recovery (off the bottom, at least). He has no good combos. He has no tools. He has no range. He has no kill power. He has no damage racking. He has no pokes. He has no air-to-air combat. He has no anti-air. He has above average air speed but poor air mobility and acceleration. He has no projectiles. He has no way to force an approach. He has no disjoints of note. He has no good, fast attacks. He has no strong punishers. He has no ways to shut anyone down ever at any point at all. Sonic is ****.

Trust me, that Fsmash is not only bad, but it will NEVER HIT. If it hits you, it really means that you either suck, or you need to pay more attention to Sonic. It should pretty much never ever hit you if you pay attention and don't go off to la la land mid-match. :\

It seriously needs a speed boost. There is no way around it if you want Sonic to ever be viable, unless you change some other move to kill in its place.




P.S.

Zelda's Fsmash in vBrawl sucks as an offensive move anyways. It's too easy to DI out of. Its purpose is to shield you and make you almost completely invulnerable to counterattacks with its superfast, ridiculously large hitboxes.
 

SymphonicSage12

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You forgot where zelda and mario's forward smashes are really easy to punish if you predict them right....


Oh hey Zelda *Sees her about to forward smash*

*waits until zelda is in lag*

*marth forward smash tipper*

:V
 

SymphonicSage12

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And Marth's forward smash has more range than mario's forward smash..

or if that doesn't work, just forward tilt....


or ken combo just for the lolz
 

cobaltblue

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Pardon me for finding your assessment of Sonic's Fsmash to be completely out of whack. I'm of the opinions that it's actually one of his best moves, and I know I'm not alone there. If anything needs touching up with Sonic, it's not that move at all.
No, you wouldn't. That is, unless you want to overshoot your attacks so you can get hit by a lot things than just Fsmash.

Forgetting how to space isn't just something you drop in a matter of seconds with it working to your advantage.

http://video.google.com/videoplay?do...41795789239941
http://www.youtube.com/watch?v=DNg6J1VGhzc

Tell me that either of those moves from Sheik in Melee are worth overshooting, thus getting hit by the rest of Peach's frightening in close game.
You've already been ground pounded by others here but I am really beginning to question if you even play sonic or even against a good one. Sonic mains don't use the fsmash because it is awesome or even exceptional, we use it because our options for ko'ing fall between fsmash, nair, uair and bair (kos for non gimping situations). Uair is nerfed due to B+ physic changes, nair is hard to land and crap on kb for the effort, bair is soild but hardly a move that can be pulled off in all situations, and fsmash which we are talking about.

The videos you posted aren't saying much considering they're practice videos and involve peach who has a better disjoint going for her than sonic. Not to mention her smash is overall better as well and like every other char you mentioned gives far better room to work with on smash. Sonic is effectively required twice the effort to get half the benefit for his fsmash.

Again fsmash made not need changes directly but it is not matching up to your precevied notions of what it can do or its purpose in the hands of a sonic player.
 

cobaltblue

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I'm not saying I'd drop how to space for crying out loud. I just said I would switch up my playstyle. Against Sonic, I could easily relying more projectiles and oos tactics as there are multiple ways for Mario to take on Sonic, both aggressively and defensively.

i dont have to approach Sonic in the mario v sonic match up and i can personally **** over his attacks with Cape AND Fludd and abuse the hitlag of his moves with fludd alone.

If I'm being baited into counter f-smashes because i'm being aggressive with mario. i stop and i play gayer with projectiles and a water gun to **** up Sonic's spacing and punish that instead as sakurai knows Mario is a better combo character and a damage builder than sonic so I wouldnt have a problem being gay and timing out a sonic anyways.
O and this. This a million ****ing times. Nearly all of sonic's options are shut down when the opponent goes into a camp mode or waits for you to make the first move. You are truly doing something wrong when you are going ballistic on Sonic and heavily offensive. Why in the hells would anyone attempt to throw out moves that are heavy on lag against a character who's heavy on punish and bait with a side of crap priority is beyond me.

I truly am starting to think the sonic boards have it right that sonic's mind games are so good it makes people think he is stupidly better than he really is.
 

yami_sora

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Well look at Sonic's placement on the vBrawl tier list. You honestly think he's mid-tier worthy? No of course not, there are just a bunch of talented people playing him.
 

Isatis

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OK, listen:

We're not really going to get anywhere if we continue to be one-sided (goes for both Sonic mains and non-Sonic mains), mainly because we both have different expectations on our buffs, and different opinions on Sonic overall. People have gone as far as saying they want Sonic removed from the CSS... >_<

I'm also kinda upset on the behavior like "babysitting" the Sonic thread and "raiding" the thread...seriously? 3 or 4 Sonic mains give their input and opinion in an open discussion and you're taking it that far? Wow... I was one of the top 3 Sonic's in my state in vBrawl agreeing to the buffs especially after data collected after BtL2... but c'mon, even other non-Sonic mains from MD/VA (not naming unless they want to say) thought he sucked and started naming buffs for a character they didn't even play!

Blank, I respect your opinions on Sonic and in fact some of the stuff going into the PSA I'm making is from yours mainly because that's the one that has positive feedback from Sonic mains. And I know the stuff you had to go through <_> I'll carry on where you left off

tl;dr wait for me to release a Sonic PSA, test it out, see the opinions from Sonic/non-Sonic mains, and that'll go in the next set, but bottom line is overall he needs buffing.

edit: I just realized this is my 1337th post
 

yami_sora

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Ok, until then, let's just wait it out until Bionic Sonic has something tangible for all of us to try. Until then, just be patient and no more whining about how Sonic does or doesn't need buffs.
 

RyokoYaksa

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For the stupid, Sonic's FSmash reaches farther than Mario's. It's only a hair less reach than Zelda, who btw cannot angle her Smash. Why would you call Zelda's Fsmash "fast" and Sonic's "SLOW" when the difference is only 2 frames, and hers is 16 and Sonic's is 18, which makes them both being in the realm of slow startup? Why would you call Sonic's "WEAK" and Zelda's "much STRONGER" when the KO damage differential almost doesn't hit double digits? Zelda's and Sonic's Fsmashes have the same wind down in frames with Mario's in last.

Disjointedness means very little in regard to these moves. With ground moves, you will clank (not Zelda). With air moves you will trade and still land the hit given the fact that Sonic's Fsmash just happens to reach that far. Neither Mario's or Zelda's Fsmashes are really that much disjointed, and Zelda's inability to clank with hers is a liability. Unless you have sword-like disjointedness where you will actually outrange other people solidly, they will be able to attack you anyway.

Forget what you know about vBrawl, safe on block is safe on block in +. Zelda's Fsmash is safer on block, but w/e since she can't run and it doesn't actually give her advantage. Sonic's Fsmash is just safe on block period. Their applicable situations are not different. vBrawl physics are now worthless and should not be mentioned in a + thread.

I never, ONCE, said that these Fsmashes were offensive moves. I already said they were all defensive moves that you can't just throw out expecting them to hit randomly. No one uses Zelda's Fsmash for the lean? Really, now?

Zelda and Mario can't force approaches much better. Zelda's projectile is easily dodged to the point where you can sit through the whole game dodging them if you wanted, and has no approach herself. Mario's fireballs aren't anywhere near fast enough to catch you by surprise whereas Sonic can close gaps very quickly whenever he likes. Zelda and Mario don't combo into their Fsmashes either, but they land theirs easily enough and it's not because they come out 2-3 frames faster, or because their imaginary reach or lower wind down.

I'm to the point of ignoring Kitamerby completely because his posts are full of misinformation that I've never seen in all my years of being here.

You've already been ground pounded by others here but I am really beginning to question if you even play sonic or even against a good one. Sonic mains don't use the fsmash because it is awesome or even exceptional, we use it because our options for ko'ing fall between fsmash, nair, uair and bair (kos for non gimping situations). Uair is nerfed due to B+ physic changes, nair is hard to land and crap on kb for the effort, bair is soild but hardly a move that can be pulled off in all situations, and fsmash which we are talking about.
There's too much misinformation about stuff I'm really not talking about. Ground pounded by what? My point is that of all things that may or may not need changing with Sonic, his Fsmash is not one of them at all. Having overly high expectations for his Fsmash is a problem because it's already a good move, really no worse or better than other Fsmashes, when he has plenty of other moves to consider adding kill power to including Usmash which doesn't really do anything atm.

The videos you posted aren't saying much considering they're practice videos and involve peach who has a better disjoint going for her than sonic. Not to mention her smash is overall better as well and like every other char you mentioned gives far better room to work with on smash. Sonic is effectively required twice the effort to get half the benefit for his fsmash.
The effort is... the same. Or less, given that Sonic's Fsmash lean is better and thus can goad more ground moves. His hits way harder than hers, and reaches farther, similar speed, better lean, so wtf. The only real advantage Peach's Fsmash has is significant disjointedness for anti-air which is complicated by the fact that her Fsmash does very different things each time, and frying pan having no reach.

Again fsmash made not need changes directly but it is not matching up to your precevied notions of what it can do or its purpose in the hands of a sonic player.
It's a good move used exactly in the same way as Mario's and Zelda's Fsmashes. If you can hit with those, you can hit with this. That's bigger than most people think because the situations you would use these moves are not far different between them at all. They don't even need to be close to playing hyper aggressively to be vulnerable to them a decent number of times. It's a good thing we already forgot about DS, an actual Sonic player since that's the only merit you're looking for, knowing how to use this. The only reason I'm even annoyed is that Sonic's Fsmash is even suggested to be buffed when it's already a good move. Go ahead and make another RC1 Ness.
 

SymphonicSage12

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The effort is... the same. Or less, given that Sonic's Fsmash lean is better and thus can goad more ground moves. His hits way harder than hers, and reaches farther, similar speed, better lean, so wtf. The only real advantage Peach's Fsmash has is significant disjointedness for anti-air which is complicated by the fact that her Fsmash does very different things each time, and frying pan having no reach.

I'm pretty sure Peach's golf club has at least as much range as Sonic's forward smash.


try taking a side by side picture of sonic's maximum range and peach while her arms are fully extended with the golf club.

And you realize that it's easy to know that, I'm, say, going to hit with the golf club. I just make sure that my last forward smash was the racket.
 

shanus

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I'm pretty sure Peach's golf club has at least as much range as Sonic's forward smash.


try taking a side by side picture of sonic's maximum range and peach while her arms are fully extended with the golf club.

And you realize that it's easy to know that, I'm, say, going to hit with the golf club. I just make sure that my last forward smash was the racket.
There is no need to take images when you can use sizes and offsets :)
 
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