yami_sora
Smash Journeyman
So are any of these changes that have been floating around actually going to go into effect?
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I hope It's not that useless since I want to try some new stuff. I've been testing out some setups for it but I have just about yet to learn more of it.By bait do you mean making them bounce on top of it? Because I think you have to jump for that, so they'd have to be in the air as you plant it underneath them, that's pretty risky.
As for the nair, you'd have to ask Blank about what's going on with Sonic.
That would be insane, in a funny way, at least.Here's an idea.
Fully charged Spindash = Rollout.
JUMPING ROLLOUTS.
lol I agree, If anyone played the Sonic Heroes game, you'll be spamming HA in the first boss lol I can remember that very clearly XDJust keep that fixed angled homing attack out. The move was just too situational. The ability to recover with homing attack as it is just too good to trash.
Kewl!! Glad you're back!!I edited the OP with things we need to discuss and come up with. Check it out!
Been stuck in my mind for ages now, but that hasn't been updated by Toes in awhile.**Fair Reflecting:
Under unknown conditions, it may be possible to reflect a projectile using fair. This has only been reported to work once against a Lucario's fully-charged aura sphere head-on at close range. It appears legitimate as further reports have been made, but only vs a Lucario. [Initial report made by InterimOfZeal]
Kewl, linkeez?Kei I recommend you try Blank's .pac file to see how the nair works for that Sonic. It does the same damage but it has next to no knockback, but it gets some i-frames at the start and the hitbox is visibly much bigger. I think that's pretty great, you should see for yourself.