Sonic Brawl+ 5.0 matchup guide (will be updated periodically)
This is a matchup guide I have created for Sonic in Brawl+. Its based off the 5.0 release of the game, so expect these matchups to change overtime as the metagame develops further.
Mario
- Overview: Mario has received several buffs in his design that make him a stronger opponent. Firstly, his aerial combo ability has been significantly improved in speed, and a slight increase in priority. While Sonic's priority in Brawl+ has remained mostly the same, his incredible plethora of new approach options, and increased speed of several of his key moves, makes him more than a match for Mario. Mario has a good projectile and can combo well, but offstage Sonic can gimp him quite easily, as once Mario uses his cape, his recovery becomes quite limited. This match-up is still quite even however, as a smart Mario player will have just as many tools to punish as Sonic does, and with his increased aerial combo ability, Mario can (and will) combo you if you give him the chance.
Mario PROS
- Great combo ability, goes even with Sonic in the air and has a better nair than Sonic's.
- Solid projectiles allow Mario to gain stage control, and with increased hitstun, the effects of these projectiles can affect Sonic even more than in VBrawl
Mario CONS
-Despite his improvements, Mario still remains a very basic character. Sonic's new advanced techniques and improvements are significantly greater than Mario.
- Mario's Fair is now useless against any decent Sonic and will get Mario gimped early.
- Recovery due to fastfalling is worse for Mario and Sonic can take full advantage of this.
How to Win
- When Mario uses his fireballs to space Sonic, use ASC to shield and approach.
-Use Sonic's new short dashing and long dashing abilities to keep Mario guessing. Sonic can (and should) shield-grab, but in Brawl+ because of his increased speed and grab range, he doesn't always need to.
- Once you get a grab on Mario, use Uair. When Mario is above Sonic, his options are very limited. Fair is useless, as for some reason the attack didn't gain any speed from VBrawl and Sonic can easily punish Mario out of it. Dair is fast and his priority. Run away from this attack with a foxtrot, then run back for a grab.
- If Mario uses cape to try to gimp you or reflect your attacks use Nair or a delayed Homing Attack. HA can now IASA into other B moves, so if you get a hit, use an ASC+Uair to get some damage in.
-Gimping Mario requires a bit of patience, but it is pretty easy once you bait Mario's defensive options. Run towards the edge, but do not pursue Mario until he uses Cape to slow his fall. Now Mario only has one option, his Up B, and unfortunately for Mario this move has no improved vertical range. Do a fast foxtrot, and as you jump off the stage Fair Mario. Sonics Fair is fast enough now to outprioritize Mario's Up B and send him far enough away that he won't be able to recover.
-Do not ASC against Mario as an edgeguard offstage. You probably wouldn't do it in VBrawl anyways but due to fastfalling, a single Cape will be enough for Sonic to be sent quickly downwards towards his doom.
- Don't underestimate Mario's FLUDD! Its knockback is now 5 times greater than what it was before, and when fully charged can gimp Sonic's Up B if he recovers under Mario. To solve this, HA Mario as he charges or unleashes the FLUDD. The attack will clank and Sonic's new IASA frames allow him to Spring over the water with ease.
(For those who don't know about Sonic's new dash abilities in Brawl+, tapping the control stick rapidly left and right will make Sonic instantly move left and right while remaining in the same place. Tap the stick and wait a brief moment and Sonic will do his foxtrot. Unlike in VBrawl, when you press in the opposite direction, Sonic won't skid, and will instantly move in the opposite direction. You can also grab directly out of Sonics dash animations, and the foxtrot in Brawl+ significantly increases Sonics grab range)
Matchup Summary- It's a pretty even match, but Sonic has the greater amount of new advantages in Brawl+ to give him the edge in this one. 55:45 Sonic's favor
Donkey Kong
- Overview: I always felt DK was an underrated character. Many overlooked him in VBrawl due to DDD's game breaking chaingrab on him. This didn't account all of DK's strengths, including fantastic attack range, priority and a fantastic horizontal recovery. Brawl + increases many of DK's strengths, increasing his attack speed and movements in the air, and with the removal of non-tech chaingrabs, DK has become a much more formidable opponent. So how does Sonic fare against the new DK?
DK PROS
- Completely outranges Sonic on the ground with all his attacks being faster, especially his Dtilt, which Sonics tilt cannot match.
- Bair was already a great move. Now its just nasty! with shorthops and fastfalling into the move.
- Grab range outprioritizes Sonics and DK can combo from his throws much better than before. B throw to Dair is scary...
DK CONS
- DK isn't the slowest character in the game, but he is no Sonic The Hedgehog.
- Sonic dash abilities allow him to get more grabs on DK than ever before (but you must still be wary of DK's grab range)
- DK has great horizontal recovery, but terrible vertical recovery. Spring spiking works well offstage.
- Sonics Fair and Uair now **** most heavies. Use and abuse.
How to Win
- You are outranged on the ground and while your Fair and Uair can match DK in the air, your Bair cannot compete with an ape foot on steroids. Stay moving constantly and use dash attacks to force DK into shield.
- Never spin dash at DK (or any heavy for that matter) from long range. He will simply use his superior range on his smash attacks to hit you right out of it. Plus with increased hitstun, heavies smash attacks are far more likely to outright kill Sonic at percents in the 100% range or even lower in some cases. Instead, get mid range and cancel several spin dashes before you attempt a full one. This will increase the chances of DK whiffing an attack, and while his attacks are powerful, his smashes are slow in nature and easy to punish.
- Space your Bairs against DK. You seriously cannot match his Bair, but you can read it and punish accordingly. Get a running start (which will increase Sonic's horizontal jumping distance as Sonic now has the fastest aerial movement in the game) then foxtrot backwards. Bait DK to aprroach with his Bairs as you foxtrot, then reverse jump your own Bair right into his face. Comboing with Bair is cake against DK, once you get the first hit, it will be easy to follow up with several more.
- Dthrow and Uthrow are your best throws against DK, because you can add lots of damage early on, or start tech-chasing to get him off the stage. My personal combo against heavies is Dthrow to a running approached Dsmash, because the increased hitstun makes it more likely that heavy characters will hit the ground, briefly stunned and open to attack. Also, because stale moves have been removed from Brawl+, Sonic doesn't have to worry about the move not having enough juice to get his opponent offstage. Once DK is off the stage, Fair rapidly until he is forced to use Spinning Kong and edgehog the ledge.
- If an attack by Sonic gets shielded or dodged by DK, expect a powerful tilt or long ranged smash coming your way. Use long range foxtrots to bait DK's tilts, then quickly rush in for a grab. Sonic's pummel is much faster in Brawl+, and against heavyweights like DK who can live to 200%, you need all the extra damage you can get.
Matchup Summary- Sonic has the speed to keep DK on the defensive and can gimp with his spring really well against DK, due to his limited vertical recovery. However Sonic cannot afford to make many mistakes, as just a few will get you KO'd dead fast. With DKs increased speed of his attacks and still incredible range, he only needs to punish Sonic 1/2 as much to get his KO's. 50:50 but slightly in DK's advantage
Link
- Overview: The Hero of Time has never done very well in Brawl, mainly due to his abysmal recovery. In Brawl+ his recovery has improved, but only from abysmal to slightly less abysmal. However Links ground game and air game have improved a lot. His sword attacks now combo much better into each other and he can wave dash into his Up smash. His aerials are much faster due to Links fantastic short hopping ability with his increased gravity. Plus Link is still blessed with a diverse and powerful set of projectiles including bombs arrows and his boomerang, all now with increased hit stun and combo potential. Despite all of these strengths, once he is offstage, this match quickly turns in Sonic's favor in Brawl+.
Link PROS
- Great projectile game against Sonic.
- More range on his ground attacks.
- Above average grab game thanks to his hookshot.
Link CONS
- ***** in the air in almost every way by Sonic.
- Will have a very hard time recovering against Sonic once offstage. Nearly every Sonic gimp tactic works easily against almost everything Link has.
-Predictable sword movements (and slower attack speeds than TL) are easy to foxtrot dodge.
How to Win
- There really isn't much to this match in Brawl+. Use Sonic's longranged foxtrots to bait Link into attacking and grab, grab GRAB! Link will quickly learn to hate all of Sonic's throws in Brawl+, due to the ease that Sonic can combo him and get Link offstage.
- The one thing you must be wary off that can turn the tide of this match in Links favor is his projectiles. If Link gains stage control through application of his ranged weapons, it will be very difficult for Sonic to gain control back, due to hitstun increase. Against Link's Bombs, learn to powershield, then long range foxtrot grab Link if he pulls out another bomb. Jump over Links arrows but don't attempt to grab him out of this attack, as it has virtually no lag after it, meaning you will get a blade in your hedgehog face. Against the bommerang, time an ASC over the attack, then grab Link out of it.
- Be wary of Links Bair, its now lightning fast and has surprisingly good priority. Space away from it, then retaliate with Sonics new and improved Fair, or a retreating horizontal Bair.
Matchup Summary- Once Link gets grabbed by Sonic+, its going to be a long and dark climb from the sea of combos Sonic will unleash. Get Link off the stage, and Sonic will take the win. 70:30 Sonic's favor
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