da K.I.D.
Smash Hero
you better love him cama, you are going to being meeting Xiivi IRL next week.
Prepare yourself...
Prepare yourself...
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I hope he doesn't ban me IRL.you better love him cama, you are going to being meeting Xiivi IRL next week.
Prepare yourself...
lol everyone knows about that video .__.;
This one would have been nice to support the "loljunglejapes" though
http://www.youtube.com/watch?v=6pSfM23uUnQ
Tenki... does this guy even play as Sonic? Okay if a falco takes you to jungle japes and you're standing on a high platform... you run and fall to the lower middle... you don't jump like an idiot into more lasers.
lol
if you found out who that was...
:[
Well... it was August, so we I guess I can cut KID some slack. In case I really upset him, I'll upload a vid of a local game and watch who I always run into a tournaments back home.
Seriously though, Sonic's fast enough to run off the higher platforms and even air dodge if he has to down to Falco's level. Lesson learned everyone.
...
oh and btw, eff you Dnes
and tenki sucks.
i say spin spam is one of the best options in this match since sometimes its the only thing that cna punish some of his moves. up throw followups are hard to do because of down air.
best way to edge guard falco
make him recover on the stage
run to the middle of the stage
turnaround forward smash...
Turtle > shield grab
here: http://www.youtube.com/watch?v=AixRN5Lbm_I
True, because i think if Link does it right, he could pull it closer to even.LOL we don't even have any advantageous matchups past 55:45 solidified, and even then it's a stretch.
Sonic grab release on MK....that's interesting, I'd like to hear about it as well.i want to talk about the MK release grab
Yes.Correct (on him saying that, I'm unsure myself of whether the statement itself holds true or not).
However Sonic cannot force MK to air-break.
I'm not sure how effective that would be. It seems that with the current method, we are simply splitting hairs with how close the ratios are, but in Sonic's case I believe it is needed...Since i hate matchup ratios with a passion, I devise a new idea for the matchup image
Simply, have 5 colours. something like red for counter, orange slight disadvantage, white even, green advantage, blue Sonic's conter (lol sonic has none). Im quite sure many of us could come to an agreement on the placings when we set such criteria. from there, we add the matchup ratio in text.
I'm not sure how effective that would be. It seems that with the current method, we are simply splitting hairs with how close the ratios are, but in Sonic's case I believe it is needed...
Wherever he can claim a slight advantage (even if it turns out to be 51:49) is important for his image. If everyone thinks that sonic really doesn't have the edge over every character that commonly appears in tourny's, then we will start to see less Sonics being played.
Other than that, the only match-up I don't agree with is against D3. I believe him to be more of a counter rather than simply at an advantage. Most D3's I play use WaddleDee's and the like very effectively - they cancel side-b but not down-b. Furthermore, D3's B-air is ridiculously strong and out prioritizes most of Sonic's arials, AND Sonic can be chaingrabbed, if not infinited...(not sure about the infinite though.)
I would say at least 70:30 for DeDeDe.