Dark Marth 99
Smash Cadet
- Joined
- Nov 4, 2005
- Messages
- 32
melee sucks
brawl owns
brawl owns
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Lol broken or actually a decent viable character now? =POMG Slynkee, I just tried out Samus with WD and she's completely broken.
Air-dodge a direction, grapple afterward, air-dodge another direction, grapple afterward, airdoge & grapple a 3rd time, still have 2nd jump and up-b. Who needs bomb jumping?
Doing z-air on people is super easy now. Just go forward/backward/in place and zap them without barely leaving the ground. There's no lag upon landing with z-air so it's a perfect approach, retreat, combos, and easy to chase people around.
Waveland off platforms into missiles seems like it works but I'll have to get the hang of it more.
Seriously, I hate her Brawl form but playing her now is super fun & broken.
If there's one good thing you can say about nana, it's her incredible perseverance in consistently being a tard.- Popo will WD, Nana will jump & air-dodge. You can wave land together successfully though.
This. Then even beyond this, there's already a silly broken competitive fighting game, it's called MvC2. People called Melee McV2 Jr. because of it's crazy technical skill and such.Brawl is a very lax competitive game i.e. it's not very good. I don't want to pull up threads and debates and etc because that will cause a big storm.
However, look at it from the point of view of what most competitive games contain. You'll find that Brawl lacks 90% of what is needed to be competitive and fair. For Jesus' sake (no offense religious people lol) but the "community" is already banning Metaknight, and we havn't even had the game for a year.
The wavedash hack isn't enough on it's own to make the game good. What's needed isn't neccesarily a wavedash, but rather, more offensive options. And that's just to start. We have a long ways to go before I (or anyone I'd think) can accept Brawl as a "good" competitive game.
I think the difference is that MvC2 games don't last up to 7 minutes and usually don't consist of horrible camp-fests that we sometimes see in competetive brawl.This. Then even beyond this, there's already a silly broken competitive fighting game, it's called MvC2. People called Melee McV2 Jr. because of it's crazy technical skill and such.
Basically my point is that MvC2 is so broken and crazy, but it's played the way it is. Lol, the more infinites the better in that game! The community just plays it as it is, and I think that's how Brawl should be, too. People are going to love Brawl and people are going to hate it, just like MvC2, so let the lovers love it and the haters hate!![]()
They are 3 minute campfests instead of 6. I for one accept our new hacked wii overlord. Maybe not for competitive play, but for ****s n giggles.I think the difference is that MvC2 games don't last up to 7 minutes and usually don't consist of horrible camp-fests that we sometimes see in competetive brawl.
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Best post on this thread yet.What many Brawl-only and Melee-only players don't understand is that; no one is modding Brawl to make it more appealing to Brawl-only players, and no one is modding Brawl to make it more appealing to Melee-only players.
They are modding Brawl to make it more fun for people who loved Melee for years and who enjoy Brawl, but wish it resembled Melee just a tiny bit more.
lol. that takes some real dedication right thereIf there's one good thing you can say about nana, it's her incredible perseverance in consistently being a tard.
Well, at least for the most part MVC2 players at least admit they are playing a horribly busted game. Something Brawl players (and to be fair Melee players as well) for some reason refuse to acknowledge.This. Then even beyond this, there's already a silly broken competitive fighting game, it's called MvC2. People called Melee McV2 Jr. because of it's crazy technical skill and such.
Basically my point is that MvC2 is so broken and crazy, but it's played the way it is. Lol, the more infinites the better in that game! The community just plays it as it is, and I think that's how Brawl should be, too. People are going to love Brawl and people are going to hate it, just like MvC2, so let the lovers love it and the haters hate!![]()
Not to start a huge brawl argument here, because they're just not interesting anymore, but Brawl is a different game. Obviously tripping is ********, and the character's aren't balanced, as in most games. But other than that, the game is just different. You live longer (sometimes). That's the only thing that stands out about brawl. That doesn't make it any less fun or competitive. it just makes it different. you approach it differently. You still are fundamentally disadvantaged when you are off the stage, or in the air in Brawl, period, regardless of infinite airdodging and autosweetspots. anyway its not a fundamental issue, its just an issue of what you prefer in a game.Well, at least for the most part MVC2 players at least admit they are playing a horribly busted game. Something Brawl players (and to be fair Melee players as well) for some reason refuse to acknowledge.
But the problem with Marvel vs Brawl is that in Marvel there is nothing fundamentally wrong with the game mechanics. The game is busted because you have characters like storm that can fly away and spam fierce and build bar like nothing, and then Sentinel whose just absurd, everybody knows mag-fvcking-neto, and then you have cable with the awesome "Hyper Viper Beam to super jump cancel to more Hyper Viper Beams!!!" The characters are just overpowered, but the underlying rules every characters follows is not bad. You have blocks, grabs, wake ups, fireballs, attacks, dashes, and air dashes, and every one can use their bar for supers. None of that is inherently bad.
With brawl it's just... so bad starting with the basic rules. Lets just say tripping tops the list and get that out of the way, because that is such an obviously, fundamentally bad idea for a competitive game it sickens me. Then you have air dodging and auto sweet spotting, in a game that is supposed to revolve around edge guarding and knocking your opponent off the stage. It neuters the half of what makes smash a unique and good fighting game.
It just so happens that on top of that you have horrible character imbalance.
There was very little fundamentally wrong with Melee, but it was still extremely character imbalanced, and that is why I think Melee resembles Marvel.
If people want to play brawl thats fine. You can go and play Hokuto No Ken for all I care (wow what a busted game) but don't pretend there aren't glaring issues with the game.
Except that Melee didn't take away anything that N64 had, it just expanded upon what was already built. (except taunt cancelingBrawl is not Melee 2.0 but that doesn't make it a bad game. Everything you can say from Melee to Brawl you can also say from 64 to Melee and that doesn't make Melee a bad game. (Apparent lack of balance in characters, No hit stun, no shield stun, hard to gimp, magnets on ledges, no combo potential) People need to learn to accept Brawl the way it is. The smash bros series are all good games; they're just very different to other games(including ones in the series).
Tripping actually WAS a good idea for what they were going for, which wasn't a competitive fighting game. Considering in an interview Sakurai said that he wanted to put certain elements into the game where even sometimes the WORSE player would win, tripping is great for that.I agree with Janitor. WavDashing sounds like a ****load of fun. Plus infinite AirDodge to Grapples with Samus? I cant wait to try this **** out. Not for competition but for fun lol. If it became tourney standard, i wouldnt care, i'd still play brawl.
And i COMPLETELY support the no tripping hack.
Like really...whos fvckin idea was it to trip...whos. WHY?
WHY IS WHAT I ASK?
When sakurai was brainstorming for brawl, did he seriously think "you know what a good idea for this game would be....tripping... ITS BRILLIANT". ****ing EASILY, EASILY EASILY EASILY the most ******** thing i've EVER SEEN in a game.
He came up with MeleeWell yeah, Sakurai is obviously a brilliant game designer. No one could have come up with tripping, except him :-D