SuSa
Banned via Administration
Don't tell me this took place as well.
Discuss.
Discuss.
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Have u played a ZSS bud, I mean I think the match is close to even(leaning one way or another) for a lot of reasons that im not going to go into detail now, but seriously.With ZSS's pieces just auto throw them back then follow up with nades. If she starts rushing in with over b, then shield run and ftilt. If she keeps baiting with laser, just throw the nades at the laser to blow them up :D. Always, ALWAYS grab the ledge.
Walk, don't run unless u know when his sheild activates when dashing.According to those matches it would only be slightly in Zamus's favor.
I also want to know why neither Snake really knew how to handle side-B... <_<;
I would agree, anywhere from 55 to 60, but no more than that.According to those matches it would only be slightly in Zamus's favor.
i think this sums it up nicely. The matchup feels pretty easy as long as Snake doesn't run too much (ZSS dsmash).This is easily in favor of snake lol.
Dash attack owns Side B, Side B is terrible.
Snake just has to stay mobile, never pinning himself up. You cant camp, but you can avoid ZSS very easily. She's extremely light, she dies quick. She has some nice edgeguards on snake but who does it.
I'd say this is 6:4 Snake or 55:45 snake, EASILY. There's no way ZSS beats Snake, the only advantage she has is a weak, hard to land chaingrab and some edgeguards that EVERY CHARACTER has as well. When snake hits her she feels it.
As well as ZSS not having a good camp game either, if you have a good grenade game, ZSS will think twice about attacking and twice again about camping. ZSS has no safe spot she can stay on the stage. Most people think ZSS is bad for snake because its wierd, but once you learn it its easy to avoid her FEW moves that set up for kills. For ZSS to set you up for a kill she must take a risk.
You must remember to be scared of the Side B, but dont always play defensive at the sight of it. Snake CAN bait ZSS into doing a Side B and UPTILTING HER FOR IT. If your staying mobile enough, its hard for ZSS to pinpoint exactly where to space a Side B, and she moves her hitbox far forward when she does, knowing when a ZSS does a bad Side B is very important to this matchup, as its easy to spot and punish immediately.
Even if no one agrees with me on this being in snakes favor, theres no way in hell ZSS beats Snake.
I use to think people played to little amount of snakes that they always thought that there character's had the adv.This is easily in favor of snake lol.
Dash attack owns Side B, Side B is terrible.
Snake just has to stay mobile, never pinning himself up. You cant camp, but you can avoid ZSS very easily. She's extremely light, she dies quick. She has some nice edgeguards on snake but who does it.
I'd say this is 6:4 Snake or 55:45 snake, EASILY. There's no way ZSS beats Snake, the only advantage she has is a weak, hard to land chaingrab and some edgeguards that EVERY CHARACTER has as well. When snake hits her she feels it.
As well as ZSS not having a good camp game either, if you have a good grenade game, ZSS will think twice about attacking and twice again about camping. ZSS has no safe spot she can stay on the stage. Most people think ZSS is bad for snake because its wierd, but once you learn it its easy to avoid her FEW moves that set up for kills. For ZSS to set you up for a kill she must take a risk.
You must remember to be scared of the Side B, but dont always play defensive at the sight of it. Snake CAN bait ZSS into doing a Side B and UPTILTING HER FOR IT. If your staying mobile enough, its hard for ZSS to pinpoint exactly where to space a Side B, and she moves her hitbox far forward when she does, knowing when a ZSS does a bad Side B is very important to this matchup, as its easy to spot and punish immediately.
Even if no one agrees with me on this being in snakes favor, theres no way in hell ZSS beats Snake.
Afro's entitled to his opinion (although last I heard he pretty regularly loses to NickRiddle) but this has to be the dumbest reasoning I've ever heard.Snake wouldn't be second best if 9 characters countered him. yah know?
K talk about dumbest reasoning, blowing this up is so easy its ridiculous.Afro's entitled to his opinion (although last I heard he pretty regularly loses to NickRiddle) but this has to be the dumbest reasoning I've ever heard.
55:45 ZSS wouldn't be a "counter" anyway, really, it would be a mostly even match-up where ZSS has a very slight upper-hand in some area, which describes the match-up pretty well.
Also I don't recall anyone but Snake mains saying ZSS would heavily use side-b in this match-up. No ZSS aims to hit with side-b anyway, it's just a way to force a reaction.
http://www.youtube.com/watch?v=J2BOs5DujOw You can very clearly see in this video that ZSS owns Snakee offstage and in the air and has problems in close range (what else is new?). As a matter of fact, ZSS owns Snake in nearly every conceivable way except in terms of weight and close-range/shield pressure. Those are very important things of course which is why I think the match is anywhere from even-to-5.5 ZSS (or worse for Snake on various stages).
Re-Up for Page 3.K talk about dumbest reasoning, blowing this up is so easy its ridiculous.
ZSS has NOTHING in terms of up close game, she cant grab making SHIELD a ridiculously broken defensive option vs her. Her grab is so slow i can dodge it on REACTION. She cant camp snake, and can do almost nothing to stop dash attack/mortarslide. She cant punish it unless Snake hits the end of the level, assuming she shields or dodges it. Her shield pressure only works if you have no idea what she is doing. Like i said knowing how to spot good and bad Side-B's is important. Just ask Nick Riddle (who i beat the last time 2 times i played him), any time he does a Side B spaced wrong, he gets punished by a Ftilt, Dashattack or Utilt. Zss's upclose game is so ridiculously bad its..im sorry but its laughable. All she has is...Jab (which you can punish on shield), and Uptilt which is fast and sets up for damage, but is ridiculously bad on shieldblock. 1 wrong uptilt and she dies. ZSS CANNOT do this back to you, no matter what move you throw at her. Essentially if you play a well spaced but aggressive game, ZSS has zero options to stop you. The ONLY thing she has going for her that is safe is Dsmash, which is good and fast, but not nearly enough to turn the matchup in her favor.
As for recovering, its hard to recover vs her but...who ISNT it hard to recover vs? Unlike MK or even d3 she wont kill you for being out there, but simply rehit you back off...if you recover high enough (or take enough hits) you'll be fine. In the video you linked, the first kill that Dazwa got was because Fatal failed to immediately jump and Up-B for increased Height, and more options for recovery.
(this is first stock btw)
You can see right after he gets hit off at 0:41, he Up-Airs (which im guessing shoulda been Bair), then falls for abit before attempting to jump and Up -B.
This my fellow snake mains is wrong. When fighting ZSS you must choose to either recover LOW or HIGH, recovering anywhere inbetween leaves you vulnerable to ZSS's Bair. Fatal could of escaped that situation,
As for saying that i lose toNick Riddle... Hes a good player, been playing since melee where he was also a great player. Even tho lately i've been beating him, trying to use him beating me TWICE (in total, of the 5 or 6 times we've played and i've won) as a reason why the matchup is 55:45 is ********.
K talk about dumbest reasoning, blowing this up is so easy its ridiculous.
ZSS has NOTHING in terms of up close game, she cant grab making SHIELD a ridiculously broken defensive option vs her. Her grab is so slow i can dodge it on REACTION. She cant camp snake, and can do almost nothing to stop dash attack/mortarslide. She cant punish it unless Snake hits the end of the level, assuming she shields or dodges it. Her shield pressure only works if you have no idea what she is doing. Like i said knowing how to spot good and bad Side-B's is important. Just ask Nick Riddle (who i beat the last time 2 times i played him), any time he does a Side B spaced wrong, he gets punished by a Ftilt, Dashattack or Utilt. Zss's upclose game is so ridiculously bad its..im sorry but its laughable. All she has is...Jab (which you can punish on shield), and Uptilt which is fast and sets up for damage, but is ridiculously bad on shieldblock. 1 wrong uptilt and she dies. ZSS CANNOT do this back to you, no matter what move you throw at her. Essentially if you play a well spaced but aggressive game, ZSS has zero options to stop you. The ONLY thing she has going for her that is safe is Dsmash, which is good and fast, but not nearly enough to turn the matchup in her favor.
As for recovering, its hard to recover vs her but...who ISNT it hard to recover vs? Unlike MK or even d3 she wont kill you for being out there, but simply rehit you back off...if you recover high enough (or take enough hits) you'll be fine. In the video you linked, the first kill that Dazwa got was because Fatal failed to immediately jump and Up-B for increased Height, and more options for recovery.
(this is first stock btw)
You can see right after he gets hit off at 0:41, he Up-Airs (which im guessing shoulda been Bair), then falls for abit before attempting to jump and Up -B.
This my fellow snake mains is wrong. When fighting ZSS you must choose to either recover LOW or HIGH, recovering anywhere inbetween leaves you vulnerable to ZSS's Bair. Fatal could of escaped that situation,
As for saying that i lose toNick Riddle... Hes a good player, been playing since melee where he was also a great player. Even tho lately i've been beating him, trying to use him beating me TWICE (in total, of the 5 or 6 times we've played and i've won) as a reason why the matchup is 55:45 is ********.