Submission: Shy Guy
I know Shy Guy's already been submitted in the past for a number of jobs, but I wanted to take a different approach with him. This may be somewhat controversial (hell, I don't even know if the hook will be strong enough), but I love this idea to absolute death and I feel it fits for what may be one of Shy Guy's most notable roles in the Mario franchise.
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Instead of using abilities based on SMB2 or the Yoshi games, Shy Guy will be piloting a Standard Kart from the Mario Kart series. In Mario Kart DS and 7, Shy Guy is the only character available to those using DS Download Play, while he makes proper playable appearances in 7 and 8. With DS being one of the top three best-selling Mario Kart games (possibly second place if the Wii U and Switch version of MK8 are counted seperately), many Mario fans have had a blast playing with their buddies through Download Play, and I'm willing to wager more than a few of them took control of our favorite masked mook.
Enough MKDS bias, though. What's his hook?
As I mentioned, Shy Guy will be driving a Standard Kart, similarly to how Bowser Junior pilots the Koopa Clown Car. This gives Shy Guy a few different attributes than your average fighter:
- Shy Guy has a VERY short first jump, but to compensate, he has no landing lag if he doesn't attack during it. In addition, his second jump makes use of MK8's anti-gravity mechanic, giving him a floaty midair jump similar to that of Rosalina.
- Shy Guy's dash can deal damage and fixed knockback to opponents he runs into - Never enough to KO, but it's a rather high priority move.
- Shy Guy can drift and boost by pressing the attack button during his turning around animation. The boost itself retains the "damage dash" property, dealing even more damage/knockback than the regular dash during the active frames.
However, all of this pales in comparison to Shy Guy's main mechanic; The
Course Counter.
On Shy Guy's HUD, you will see a meter resembling what a straight road would look like on a Mario Kart minimap. However, you don't fill up this meter with attacks. Rather, you obtain meter via ground movement (dashing fills it up faster than "walking"). It takes considerably long to fill up, but once it does, Shy Guy enters what I'm calling the "Victory Lap" state, where he is faster, stronger, and has less lag frames on his attacks. This will last for the remainder of the stock. The best thing I can compare this mechanic to is the
Egg mod from Rivals of Aether.
In short, I know this seems pretty complex and that it's not really a Shy Guy moveset as much as it is a Mario Kart moveset. However, with Mario Kart DS being one of my favorite Mario Karts, I wanted to represent our Download Play hero in some way. (If it helps, we can still sprinkle some SMB2/Yoshi references into his kit!)
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Conquest: World Famous Fries (Mario) vs. Big Mac (Wario)
- Fries Hat: A fry container hat.
- Bic Mac Hat: A Big Mac.
Nintendo and McDonald's seem to be fairly good pals, seeing how often Mario Happy Meals are released.