Wario Wario Wario
Smash Legend
My Mario Bros. Plumbing and Gangplank Galleon layouts win, FazDude's The World and 9-Volt's Game Boy layouts win.
FazDude's K. Rool animations win by default
Stage and fighter subs are closed!
Today's jobs will open very soon!
FazDude's K. Rool animations win by default
Stage and fighter subs are closed!
Dire Dire Bay
This stage is somewhat of a combination of Jolly Roger Bay and Dire Dire Docks, mostly the prior. You begin on the Jolly Roger Bay ship pre-capsize as it floats across - the water in swimmable in this portion and it faces sideways, meaning there is a wall. Eventually it will capsize and all fighters will fall to the bottom of the sea as the ship shifts to face forwards. When underwater, gravity is reduced and there is land below the ship that can be walked on. Unagi lurks underwater and will peek out of his signature hole to warn you before biting, which 1HKOs. Eventually, a geyser will send the ship shooting back upwards and back on land, making it face the opposite direction as before (so if the wall was to the left at first, it'll be to the right now) and switching from the peaceful shores to the dire, dire metalic tunnel of Dire Dire Bay - both direction and location rotate.
Please vote here for stagesLake Kingdom
The center of the stage features a dome (no water inside), but once you walk/jump out of one of four doors (two on either side) you enter the water area, where everything is slower and has less gravity, meaning it is a bit easier to DI attacks that would normally KO.
Underwater stages amirite hahahahaha | Straw Poll
What is your opinion? Vote now: Lake Kingdom, Dire Dire Bay
strawpoll.com
Spin-off enemy fighter:
Kritter (DKC)
View attachment 350962
Kritter is one of basic enemies from DKC games and he is a bipedal Crocodile, who is K. Rool's Kremlin mook.
He is one of most known DKC Enemies and he could appear in roster as Kremlin character.
He would attack by using other Kremlins' attacks like would float like Kloak or even throw barrels at opponents.
He would be Middleweight Fighter with ability to crawl like Crocodile.
Klump
K. Rool's gonna need some man power to take on the new Kongs joining the battle, and who better to lead the kharge than his klosest subordinate: Klump? A military man armed with a kannon, Klump would likely be an ultraheavy zoner with moves a little more traditional than his higher-up. The alt costumes write themselves too.
Spinoff Enemy: Fireball (Donkey Kong)
I mean...he sure is iconic! Fr though, you could go multiple ways with this little dude, having him represent different kinds of fire within the Mario franchise, having him represent different parts of the arcade Mario games, while also just having him be a little fireball guy.
View attachment 350961
Capture Kong
Capture Kong appears using his capture barrel to become a potent grappler fighter
I'm just blind
here is my other submission
Manky Kong
kongs who were ousted by the others and want revenge
This prompt gave me a wonderful Yoshi echo fighter idea but I'd rather submit this one (especially since I don't know if echo fighters are viable for this job)
View attachment 350992
Roger the Potted Ghost
I've been working on a moveset for this guy for SmashBoards' Make Your Move contest, and I think it would be cool to see him here, too. My idea for him is that Roger only moves by being pushed by his Shy Guy minions. However, you have the option to temporarily take control of the Shy Guys, who will work together like the Ice Climbers. Controlling the Shy Guys individually leaves Roger completely defenseless though! If one Shy Guy is killed. the other will have a harder time pushing Roger alone. If both are killed, Roger can't move at all! I do have ideas for how he can still fight, anyway...and, to be honest, I'm actually really proud of my special move ideas for him. So I hope he can make it in.
- Roger the Potted Ghost
- Manky Kong
- Capture Kong
- Trouble Bug (Fireball)
- Klump
- Kritter
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