Champion of Hyrule
Smash Master
We start off with Bowser in a flying castle, flying over an unknown desert area. Suddenly Bowser jumps out and we pan over to Ganondorf, holding his sword in an intimidating way. The tone suddenly shifts to be way more comical as Bowser pulls out a letter bag and takes out an envelope. He hands it to Ganon and it’s revealed to be a Smash invitation, only… The colour is black instead of white. Ganon smiles and gameplay is shown of a bunch of new characters: Bowser Jr, King K Rool, Ridley, Wolf, Marx, Dark Matter Sephiroth and Kazuya, and all their home stages. After the trailer is a title reveal and then a stinger showing a brief glance at Dr. Eggman.
In the middle of the Nintendo Switch 2 (or whatever)’s life span Sakurai has confirmed the sequel to Super Smash Bros. Ultimate won’t be releasing until the next generation. So, for now, a spin-off featuring only villainous video game characters and some reused assets from Ultimate without the involvement of Sakurai. So, in this thread, we’re going to make a super smash bros. game with villains! We’ll decide characters, items if we want any, assist characters and stages of this hypothetical game! So if you’re interested join us, jobs 1 and 2 will start in a bit as we make the ultimate collection of the most iconic villains in gaming!
In the middle of the Nintendo Switch 2 (or whatever)’s life span Sakurai has confirmed the sequel to Super Smash Bros. Ultimate won’t be releasing until the next generation. So, for now, a spin-off featuring only villainous video game characters and some reused assets from Ultimate without the involvement of Sakurai. So, in this thread, we’re going to make a super smash bros. game with villains! We’ll decide characters, items if we want any, assist characters and stages of this hypothetical game! So if you’re interested join us, jobs 1 and 2 will start in a bit as we make the ultimate collection of the most iconic villains in gaming!
1. Bowser
2. Bowser Jr.
3. King K. Rool
4. Ganondorf
5. Ridley
6. Dark Samus
8. Marx
8. Dark Matter
9. Wolf
10. Liquid Snake
11. Dr. Eggman
12. Ghost Gang
13. Dr. Wily
14. M. Bison
15. Juri
16. Sephiroth
17. Dracula
18. Kazuya
19. Dr. Neo Cortex
20. Diablo
21. Shao Kahn
(of 45)
2. Bowser Jr.
3. King K. Rool
4. Ganondorf
5. Ridley
6. Dark Samus
8. Marx
8. Dark Matter
9. Wolf
10. Liquid Snake
11. Dr. Eggman
12. Ghost Gang
13. Dr. Wily
14. M. Bison
15. Juri
16. Sephiroth
17. Dracula
18. Kazuya
19. Dr. Neo Cortex
20. Diablo
21. Shao Kahn
(of 45)
| Bowser Mario series Debut: Super Mario Bros. Added by default |
| Bowser Jr. Mario series Debut: Super Mario Sunshine Added at start |
| King K. Rool Donkey Kong series Debut: Donkey Kong Country Added at start |
| Ganondorf Zelda series Debut: The Legend of Zelda: Ocarina of Time Added at start |
| Ridley Metroid series Debut: Metroid Added at start |
| Dark Samus Metroid series Debut: Metroid Prime Added at start |
| Marx Kirby series Debut: Kirby Super Star Submitted by Northsouthmap |
| Dark Matter Kirby series Debut: Kirby's Dream Land 2 Submitted by DragonRobotKing26 |
| Wolf Starfox series Debut: Starfox 64 Added at start |
| Liquid Snake Metal Gear series Debut: Metal Gear Solid Submitted by Champion of Hyrule |
| Dr. Eggman Sonic series Debut: Sonic the Hedgehog Added by default |
| Ghost Gang Pac-Man series Debut: Pac-Man Submitted by FazDude |
| Dr. Wily Mega Man series Debut: Mega Man Submitted by Northsouthmap |
| M. Bison Street Fighter series Debut: Street Fighter II Submitted by cashregister9 |
| Juri Street Fighter series Debut: Super Street Fighter IV Submitted by Champion of Hyrule |
| Sephiroth Final Fantasy series Debut: Final Fantasy VII Added at start |
| Dracula Castlevania series Debut: Castlevania Submitted by DragonRobotKing26 |
| Kazuya Tekken series Debut: Tekken Added at start |
| Dr. Neo Cortex Crash Bandicoot series Debut: Crash Bandicoot Submitted by DragonRobotKing26 |
| Diablo Diablo series Debut: Diablo (1997) Submitted by Geno Boost |
| Shao Kahn Mortal Kombat series Debut: Mortal Kombat II (1993) Submitted by Tankman from Newgrounds |
1. World Bowser
2. Krazy Kremland
3. Death Mountain
4. Palace of Twilight
5. Castle Dedede
6. Venom
7. Shadow Moses Island
8. Flying Battery Zone
9. Pac-Maze
10. Wily Castle
11. Ramayana Temple
12. Northern Cave
13. Dracula's Castle
14. Mishima Dojo
15. Cortex Airship
16. Battlefields of Eternity
17. Kahn's Arena
2. Krazy Kremland
3. Death Mountain
4. Palace of Twilight
5. Castle Dedede
6. Venom
7. Shadow Moses Island
8. Flying Battery Zone
9. Pac-Maze
10. Wily Castle
11. Ramayana Temple
12. Northern Cave
13. Dracula's Castle
14. Mishima Dojo
15. Cortex Airship
16. Battlefields of Eternity
17. Kahn's Arena
| World Bowser Mario series The layout would be that the villain's would fight on a platform that travels through the theme park, going through The Bowser Express, The Great Tower of Bowser Land, and more. Plus cameos from Motely Bossblob and the Hissocrat's will be seen in the background. Music Tracks: 1. World Bowser (New Remix) 2. King Bowser - Super Mario Bros. 3 (Ult. Remix) 3. Bowser's Theme / Ultimate Koopa - Super Mario 64 (New Remix) 4. Fury Bowser (Phase 1) - Bowser's Fury |
Krazy Kremland Donkey Kong series An amusement park for Kremlings, with roller coasters, a giant Ferris wheel, coloured carnival tents, fireworks, and other attractions. However, some fun rides are dangerous and in terrible state of disrepair, with their tracks being often broken and with gaps. The fighters battle on a skull-themed coaster barrelling down the unstable tracks at high speed through the entire park with Klanks racing each other. Next, the coaster goes into an overgrown infestation of brambles everywhere making the whole thing risky, falling into the brambles damages you. Lastly, the coaster crashes through a huge hive filled with Zingers coming after you as well King Sting himself attacking. The coaster goes back out of the hive and into the park. Music Tracks: 1. Disco Train 2. Gangplank Galleon 3. Fear Factory 4. Mining Melancholy | |
| Death Mountain Zelda series Villains fight in front of the mountain on a flat platform. The mountain would sometimes explode and throw lava as lair hazards. Rock will be there to be used as platforms. Music Tracks: 1. Death Mountain (Twilight Princess) 2. Dark World 3. Death Mountain (A Link to the Past) 4. Hyrule Castle Interior |
| Palace of Twilight Zelda series Traveling stage like Skyloft Music Tracks: 1. Palace of Twilight 2. Midna’s Lament 3. Zant Battle 4. Darknut |
| Castle Dedede Kirby series The lair is on top outside of the castle with two platforms. Music Tracks: 1. Masked and Wild: D.D.D. - Kirby and the Forgotten Land 2. Boarding the Halberd - Kirby Super Star 3. Miracle Matter - Kirby 64: The Crystal Shards 4. C-R-O-W-N-E-D - Kirby: Return to Dreamland |
| Venom Starfox series Returning from Super Smash Bros. Ultimate Music Tracks: 1. Star Wolf [Original] 2. Break Through the Ice 3. Venom Base 4. Enter Star Wolf! |
| Shadow Moses Island Metal Gear series Returning from Super Smash Bros. Ultimate Music Tracks: 1. Encounter 2. Cavern 3. Red Alert 4. Yell Dead Cell |
| Flying Battery Zone Sonic series You start out on the floor of Mushroom Hill, but then an onscreen arrow prompts you to jump onto the platform in the above Flying Battery airship to avoid being left on the ground and blast zoned, similarly to Halberd. You stay on the exterior of the Flying Battery on this same platform, hovering platforms occasionally appear on the sides of it. Sometimes the Flying Battery goes into a cloud, and everything becomes dark and stormy - also, Cluckers appear in the background and shoot slow-flying, low-damage, high-hitstun eggs at random opponents. Don't worry, though, they disappear when the storm passes after about a minute or so. If hazards are off, the takeoff sequence is gone, Cluckers do not appear, the hovering platforms stay still (like Kalos) and the stage will randomly have clear or stormy skies. Music Tracks: 1. Flying Battery Zone - Sonic Mania 2. Flight of Robotnik 3. Scrap Brain Zone - Sonic the Hedgehog (8-Bit, New Remix) 4, EGGMAN - Sonic Adventure 2 |
| Pac-Maze Pac-Man series Returning from Super Smash Bros. For 3DS Music: 1. Normal Mode - Pac-Man Championship Edition (NES) 2. Boss - Pac-Man Arrangement 3. Ghostly Garden (Remix) - Pac-Man World 4. Toc-Man's Lair - Pac-Man World |
| Wily Castle Mega Man series Returning from Super Smash Bros. Ultimate Music Tracks: Wily Stage 1 Air Man Stage We're Robots Storm Eagle Stage |
| Ramayana Temple Street Fighter series The home stage of M. Bison in SF2. It's layout will be a simple large platform, with a roof held up by statues and a bell like in the game. Music Tracks: 1. M. Bison Stage Type A 2. M. Bison Stage Type B 3. Brave or Grave 4. Akuma’s Theme |
| Northern Cave Final Fantasy series Returning from Super Smash Bros. Ultimate Music Tracks: 1. One-winged Angel 2. J-E-N-O-V-A 3. God In Fire 4. Those Who Accepted the Protection Of The Stars |
| Dracula's Castle Castlevania series Returning from Super Smash Bros. Ultimate Music Tracks: Vampire Killer Nothing to Lose Bloodlines The Tragic Prince |
| Mishima Dojo Tekken series Returning from Super Smash Bros. Ultimate Music Tracks: 1. Dojo 1st 2. Heat Haze Shadow 3. Kazuya Mishima, Devil Kazuya 4. Moonsiders 1st (Ultimate Remix) |
| Cortex Airship Crash Bandicoot series Will fight on top with one moving pass-through platform above with a visual of the Wumpa Islands below. Cortex Castle - CTR Nitro Fueled N. Tropy - Crash 3 Cortex Battle - Crash Twinsanity Stormy Ascent / Slippery Climb - Crash 1 |
| Battlefields of Eternity Diablo series This stage has you atop some ruins in the battlefield (with a layout similar to Reset Bomb Forest but with no walls) as you see many demons in the background |
| Kahn's Arena Mortal Kombat series Kahn's Arena as stage is literaly a straght field without platforms,holes and stage hazards,and a lair have a detail: if happens a match battle without Shao Kahn on this lair,Shao Kahn is sitted on his throne and if happens a match battle with Shao Kahn on this lair,his throne is empty. |
1. Smash Ball
2. Assist Trophy
3. Daybreak Parts
4. Bomber
5. Blast Box
6. Fake Smash Ball
7. Sandbag
8. Food
9. Maxim Tomato
10. Super Mushroom
11. Poison Mushroom
12. Super Star
13. Superspicy Curry
14. Lightning
15. Bullet Bill
16. Beam Sword
17. Home-Run Bat
18. Hammer
19. Golden Hammer
20. Fire Bar
21. Killing Edge
22. Death's Scythe
23. Ray Gun
24. Fire Flower
25. Drill
26. Banana Gun
27. Rage Blaster
28. Ramblin' Evil Mushroom
29. Staff
30. Bob-omb
31. Motion-Sensor Bomb
32. Green Shell
33. Bumper
34. Freezie
35. Gooey Bomb
36. Smoke Ball
37. Pitfall
38. Hothead
39. Banana Peel
40. Unira
41. Soccer Ball
42. Bombchu
43. X Bomb
44. POW Block
45. Spiny Shell
46. Boomerang
47. Beetle
48. Cucoo
49. Beehive
50. Killer Eye
51. Boss Galaga
52. Beastball
53. Black Hole
54. Super Leaf
55. Rocket Belt
56. Crate
57. Rolling Crate
58. Barrel
59. Capsule
60. Party Ball
61. Grass
62. Bowser's Axe
63. Kleever
64. Captain's Hat
65. Egg Bazooka
66. Feng Shui Engine
67. Spiked Bat
68. Eagle Bomb
69. Glass Joe's Helmet
70. Hedlok
71. Bear Trap
2. Assist Trophy
3. Daybreak Parts
4. Bomber
5. Blast Box
6. Fake Smash Ball
7. Sandbag
8. Food
9. Maxim Tomato
10. Super Mushroom
11. Poison Mushroom
12. Super Star
13. Superspicy Curry
14. Lightning
15. Bullet Bill
16. Beam Sword
17. Home-Run Bat
18. Hammer
19. Golden Hammer
20. Fire Bar
21. Killing Edge
22. Death's Scythe
23. Ray Gun
24. Fire Flower
25. Drill
26. Banana Gun
27. Rage Blaster
28. Ramblin' Evil Mushroom
29. Staff
30. Bob-omb
31. Motion-Sensor Bomb
32. Green Shell
33. Bumper
34. Freezie
35. Gooey Bomb
36. Smoke Ball
37. Pitfall
38. Hothead
39. Banana Peel
40. Unira
41. Soccer Ball
42. Bombchu
43. X Bomb
44. POW Block
45. Spiny Shell
46. Boomerang
47. Beetle
48. Cucoo
49. Beehive
50. Killer Eye
51. Boss Galaga
52. Beastball
53. Black Hole
54. Super Leaf
55. Rocket Belt
56. Crate
57. Rolling Crate
58. Barrel
59. Capsule
60. Party Ball
61. Grass
62. Bowser's Axe
63. Kleever
64. Captain's Hat
65. Egg Bazooka
66. Feng Shui Engine
67. Spiked Bat
68. Eagle Bomb
69. Glass Joe's Helmet
70. Hedlok
71. Bear Trap
| Bowser's Axe Mario series This powerful projectile is thrown in an arc, dealing major damage and knockback while instantly shattering shields. However, it acts like a heavy item, limiting the wielder's movement. It can also only be thrown once before despawning. |
| Kleever Donkey Kong series Acts like the Killing Edge, but also launches fireballs. |
| Captain's Hat Zelda series When you put it on, three Stalchild’s follow by you and try to attack enemies. It will also cause the ReDead assist trophy to not attack you. If you take enough damage you can drop the mask and someone else can pick it up. |
| Egg Bazooka Sonic series Functions the same as the bazooka from Super Smash Bros. Brawl |
| Feng Shui Engine Street Fighter series When picked up it makes a purple aura around you which increases speed and strength for ten seconds. |
| Spiked Bat Tekken series Similar to the Home Run bat, only it doesn’t have as much knockback and it deals more damage. It’s a bit shorter too. Based on the bat used by [TOP SECRET] |
| Eagle Bomb Space Firebird series When thrown, the Eagle Bomb explodes, throwing out weaker but still dangerous shrapnel. |
| Glass Joe's Helmet Punch-Out!! series Protects you from damage, but you can still take knock back. After 4 hits, the helmet breaks. |
| Hedlok Arms series Fighter wears mask and all melee attack damage will be tripled. |
| Bear Trap Original item Pretty much the Pitfall analogue - Put it down, and once anyone steps on it, they get trapped inside, having to mash buttons in order to escape. |
1. Hammer Bro
2. Lakitu
3. Thwomp
4. Chain Chomp
5. Goomba
6. Klaptrap
7. Like Like
8. ReDead
9. Metroid
10. Waddle Doo
11. Eggplant Wizard
12. Eggrobo
13. Doll
14. Malboro
2. Lakitu
3. Thwomp
4. Chain Chomp
5. Goomba
6. Klaptrap
7. Like Like
8. ReDead
9. Metroid
10. Waddle Doo
11. Eggplant Wizard
12. Eggrobo
13. Doll
14. Malboro
| Hammer Bro Mario series Returning from Ultimate |
| Lakitu & Spinies Mario series Returning from Smash for 3DS and Wii U |
| Thwomp Mario series Returning from Ultimate |
| Chain Chomp Mario series Returning from Ultimate |
| Goomba Mario series When summoned, Goomba will just waddle forwards in the direction its summoner was facing. Making contact with its sides deals major damage and knockback (and one falling on you is a spike), but as always, it can easily be disposed of with a stomp. In addition, it's also fairly slow and waddles off ledges. In short, it's an assist you'll have to make work, but if you can manage it, you'll be handsomely rewarded. |
| Klaptrap Donkey Kong series Returning from Ultimate |
Like Like Zelda series It moves around and swallows any villains who get close to it, and makes them drop any items they might be carrying. While they're swallowed they're susceptible to attacks from other characters. | |
| ReDead Zelda series Slowly walks back and forth across the stage. If an opponent gets near, it grabs them tightly, dealing 3% per second they are entrapped. The opponent must mash to break free, which is harder if they're at a high percent. The summoner can attack the opponent while they are apprehended by the Redead, which releases its grasp but allows one to start a combo or take a stock. |
| Metroid Metroid series Returning from Ultimate |
| Eggplant Wizard Kid Icarus series He will throw eggplants at villains. If a villain is hit by an eggplant, they would be unable to attack for a short period of time. |
| Waddle Doo Kirby series Fires energy whips from its eye to attack. |
| Eggrobo Sonic series Flies around the stage using its jetpack, shooting at opponents in a pattern. It can be taken out. |
| Sniper Joe Mega Man series As an assist trophy, it will shoot up to 3 bullets or hold up his shield that will block attacks. |
| Doll Street Fighter series The Doll is one of teenage girls that was captured by shadaloo and brainwashed to being M. Bison bodyguards and assassins ,a Doll as an assist would be she has Cammy's attacks. |
| Malboro Final Fantasy series This ultra-sized monster attacks with its signature move, Bad Breath, which inflicts the following status effects: Poison, Sleep, Reversed controls, Small, Silence (which disables special moves) |
| Lab Assistant Crash Bandicoot series Once summoned, The Lab Assistant will do one of 3 maneuvers: -Throw damaging Beakers on either side of them -Pull out and fire a powerful grenade launcher -Become infused with electricity and run around and throw electric orbs at opponents |
| Bowser |
| Bowser Jr. |
| King K. Rool |
| Ganondorf |
| Ridley |
| Dark Samus |
Neutral B: Arrow Storm Marx would charge out arrows and release them, the longer the charge, the higher the rows of arrows Side B: Ball Kick Marx would roll onto a bouncy ball and move, pressing B again would have him kick it and it would explode, however sometimes depending on damage combos, it can release the big Bomb Up B: Radiant Flight Marx would equip his wings and fly upwards Down B: Vine Thorns Marx would plant seeds into the ground which would plant into thorns, the maximum is five and would plant after ten seconds Final Smash: Dark Laser Marx would split in half summoning a black hole to inhale foes leading them into a electric black background where Marx in his soul form would appear and fire his large laser burning them | Marx |
Neutral - Dark Beam/Dark Sphere Dark Matter aims its sword forwards and shoots a small beam of darkness forwards. This beam is fairly weak, only dealing 4% and causes minor flinching, but it does travel a good distance before dissipating. You can mash the B button to have Dark Matter shoot the beams at a faster pace. If the B button is released, Dark Matter raises its sword over its face and charges an orb of darkness over its head. Dark Matter then chucks the orb forward as a projectile. The orb deals 10% and moderate knockback and travels at a moderate speed and distance before fading away. While charging the move, Dark Matter can aim the orb into any direction based on controller input. If the orb touches the ground, it ricochets off of it and flies into a new direction, increasing its duration. The orb can also be reflected by opponents who attack it, similar to King Dedede’s Gordo. If the orb is reflected, it splits into 3 smaller orbs. These smaller orbs fly in the opposite direction where the large orb was flying and can deal 5% to Dark Matter if they collide with it. Dark Matter can chuck 3 orbs at a time. Side - Mini Matter Dark Matter reveals its eyeball and shoots a smaller Dark Matter forward. You can control the Mini Matter with the controller, much like Ness' PK Thunder and Snake's Remote Missile. If the Mini Matter touches a foe, it will possess them, dealing small DMG and covers the foe in a dark aura. While in this state, the foe's movement speed is slightly decreased for 5 seconds. The Mini Matter travels at a moderately slow speed and it does count as a projectile, meaning it can be reflected and pocketed to be used against Dark Matter. Dark Matter cannot move while controlling the Mini Matter, leaving it open for punishment. Also, once a player is hit by the Mini Matter, Dark Matter cannot shoot out another one until the slowdown effect wears off. Up - Dark Rocket Dark Matter turns into its orb form and blasts upwards. Down - Dark Orbs Dark Matter rears back its robe and floats in place as it detaches one of the orbs on its back, which then slowly orbits around Dark Matter. This orb orbits around Dark Matter for 4 seconds, and once it does, it automatically explodes. This explosion deals small DMG to opponents too close to the orb. The orb can also absorb attacks from opponents, with it exploding immediately once it does. Holding B has Dark Matter continue to detach more appendages out of its back, with Dark Matter having up to 4 orbs orbiting around it. Dark Matter can move around, jump, and attack with the orbs orbiting around it. If you tap the Down Special again if any orbs are out, Dark Matter shoots them forward as slow-moving projectiles that home in on the nearest opponent. The orbs do count as projectile however, so they can be reflected and pocketed. Dark Matter also cannot move while detaching its appendages, leaving it open for punishment. If Dark Matter is hit while detaching its appendages, the move will be cancelled, and the orbs dissipate. Final Smash - Hyper Zone Dark Matter transforms into its true form and roars as it forms large tendril-like clouds all around its body. If any opponents (3 in total) are hit by the clouds, they’ll be dragged into a cinematic Final Smash. The foes are dropped into the Hyper Zone and Zero, the source of Dark Matter, appears in a flash of light and sends out numerous Dark Matter out of its body that ram into the opponents, racking their DMG up. Zero then finishes by shooting a massive cloud of sparkles out of its eye at the opponents that explodes, dealing large DMG to the opponents and causing the screen to fade to white. The screen then fades back to the battle as the opponents are launched away and Dark Matter returns to resume the fight. If the foes are over 100%, they’ll be KO’d. | Dark Matter |
| Wolf |
Snake’s echo, the differences are that he’s lighter, does less damage in general, and his jab is changed to be based on his punches from the boss fight against him in Metal Gear Solid. Additionally his final smash is changed to use Metal Gear Rex. | Liquid Snake |
For VSB, Dr. Eggman pilots a version of the Egg Walker dubbed the "Egg Walker S" - The chasis of the mech resembles the traditional Egg Mobile we all know and love, complimented by lightweight legs (which contract when Eggman jumps, making the mech resemble the Egg Mobile even more).
| Dr. Eggman |
The Ghost Gang acts a stance change fighter, with the player being able to swap between all four ghosts. However, this only changes their attributes and none of their attacks; Blinky increases attack power, Inky increases movement speed, Pinky increases jump height, and Clyde increases knockback resistance.
| Ghost Gang |
Neutral Special: Energy Orb A chargeable move similar to Samus’s neutral special. Side Special: Alien Blasts He shoots three quick travelling small energy orbs from a retro looking gun. Up Special: Wily Capsule He gets into the Wily Capsule and flies directly upwards. It’s a pretty good recovery option since he flies pretty far and has hit boxes on his top and side. To offset it, he is overall really light. Down Special: Pin A slow moving attack where he reaches upwards and slams a pin into the ground. While it’s difficult to hit someone it can potentially allow you to deal additional damage to them. Final Smash: Alien He goes into his Alien Wily form and is fully controllable. He can fly everywhere in this state and is invincible. | Dr. Wily |
B : Psycho Shot B + Forwards : Psycho Crusher B + Up : Hell's Warp B + Down : Devil Reverse Final Smash: Ultimate Psycho Crusher | M. Bison |
Juri would also have inputs, the inputs function similarly to the other Shotos in Ultimate, powerful versions of her regular attacks. At low health Juri bends backwards and activates her Feng Shui engine increasing all of her stats for a limited time. Neutral Special: Fuharenkyaku: Tapping the button has Juri kick her leg up storing some dark energy, This dark energy is stored and depending on how much is stored changes this attack when you hold the button 0-1 Kicks has her shoot out a grounded projectile 2 Kicks has juri perform a jumping overhead kick 3 Kicks has Juri use 2 powerful kicks. Side Special: Ryodansatsu: A Forward Somersault kick Up Special: Tensenrin: Juri spins around and is propelled upwards by dark energy, the longer you hold the button the farther you go Down Special is Focus attack, it's juri's focus attack from SFIV Final smash: Sakai Fuhazen/ Kaisen Dankairaku Sakai Fuhazen: Activated from afar, Juri shoots out a giant blade of Dark Energy Kaisen Dankairaku: Activated up close, juri enters a cutscene with the nearest opponent reenacting the attack from SFVI | Juri |
| Sephiroth |
Neutral Special: Hellfire A chargeable attack. Normally he shoots one small quick travelling fireball but after charging he can shoot three. Side Special: Dark Inferno He shoots a big, slow travelling meteor that explodes upon contact with opponents. Needs to be charged a bit before firing the projectile. Up Special: Bat He transforms into a fly and, for a short amount of time, is fully controllable. If time runs out or he is hit he will transform back into a human form and enters free fall. Down Special: Soul Steal If he’s close enough to an enemy a small whispy orb will exit their body and follow towards Dracula. This damages the opponent and there’s a small chance it could heal Dracula. Final Smash: True Dracula Transformation final smashes are back! He goes into his true form where he’s invincible and he can fly all across the stage. | Dracula |
| Kazuya |
(Credit to AdamGregory03) Neutral Special: Blaster Ray Cortex fires a shot of dark purple energy from his ray gun, which will then hover around the stage for a few seconds before dissipating. However, there is a one in five chance for him to instead shoot a larger, slower, green variation of these projectiles, which deals more damage and knockback, but can simply be attacked to send it flying back toward Cortex, who can only fight back against it through use of his down special. Side Special: Cortex Mines Cortex pulls out a mine and tosses it out, which will explode after a few seconds or if it makes contact with an opponent. By holding down the input for a bit, Cortex will instead throw out three mines in front of him. Cortex can also set off these mines if he gets too close to them, which will then damage himself. Up Special: Hoverboard Cortex spawns his hoverboard, of which he’s able to freely but slowly fly around upon a set distance away from the starting point it was activated. While flying on the hoverboard, Cortex can input either neutral or side special to use any of those respective moves, but no other attacks. The hoverboard can be cancelled at any time through inputting Up B again, but whether Cortex does that or lets it run out naturally, he goes into freefall after. Down Special: Force Field Cortex conjures a force field around himself that makes him impervious to attacks, but can be brought down easily by either five weaker attacks, three average attacks, or one strong attack. The forcefield will also be immediately brought down if Cortex’s green blast is redirected at him or if he comes into contact with his own mine. Final Smash: N Brio's Secret Stash Cortex pulls out a beaker of N. Brio’s mutation formula and chugs it down, transforming into his mutant form from Mind Over Mutant. While in this form, Cortex goes on a rampage across the stage, wildly swinging his arms in wide arcs while he moves forward, each dealing great damage and knockback. After five swings, Cortex reverts back to normal. | Dr. Neo Cortex |
1. Dark Bowser colors 2. SMB1 Box Art colors 3. Dry Bowser (model swap) 4. Gold Dry Bowser | Bowser |
1. Baby Bowser 2. Boom Boom (wields a hammer in leiu of a paintbrush/wand) 3. Koopa Kid (Mario Party; wields a hammer in leiu of a paintbrush/wand) 4. Goomba (wields a hammer in leiu of a paintbrush/wand using telekinesis; this one might get veto'd since Goomba's an assist but might as well go for it) | Bowser Jr. |
1. Kaptain K.Rool (Donkey Kong Country 2) 2. Baron K. Roolenstein (Donkey Kong Country 3) 3. Boxer K. Rool (Donkey Kong 64) 4. Sluggers K. Rool (Super Mario Sluggers) | King K. Rool |
1. Phantom Ganon (model swap) 2. Phantom Ganon w/ Demise colors 3. Twilight Princess model 4. Twilight Princess model w/ NES Zelda Ganon colors | Ganondorf |
1. Green Mecha Ridley (reference to Kraid in Metroid Dread 2. White mecha Ridley (reference to EMMI’s) 3. Gray (reference to chozo statues) 4. Brown Mecha Ridley (reference to chozos) | Ridley |
1. Skeletal Design 2. Samus’s colours 3. Gravity suit colours 4. Metroid Prime Remastered design | Dark Samus |
1. Default Multicolor 2. Star Allies Yellow 3. Star Allies Blue 4. Star Allies Green 5. Red 6. Monochromatic 7. Soul Purple 8. Dark Marx 9. Acrobat Red 10. Pierre Beige 11. 30th Anniversary Festival 12. Wing Scheme on Hat | Marx |
1. Original 2. Miracle Matter/Zero Colors 3. Dark Mind Colors 4. Nightmare Colors 5. Magolor Colors 6. Dark Nebula Colors 7. Drawcia Colors 8. Void Colors 9. Gooey Colors 10. Necrodeus Colors 11. Dark Crafter Colors 12. Mass Attack Ver. | Dark Matter |
1. Starlink design 2. Gray (reference to Andross) 3. Starfox Command design 4. Starfox 2 design | Wolf |
1. Default 2. Green jacket and pants (reference to Phantom Pain design) 3. Black jacket and pants (reference to Twin Snakes design) 4. Blue jacket, gray hair (reference to Solidus Snake) 5. Brown jacket, gray hair (reference to Liquid Ocelot) 6. Sunglasses, green pants (reference to Kazuhira Miller) 7. Shirtless 8. Shirtless, white pants (reference to Genome Soldiers) 9. Shirtless, green camo pants, brown hair (reference to Naked Snake in MGS3) 10. Shirtless, light blue pants, brown hair (reference to Ishmael/Big Boss) 11. Shirtless, black pants (reference to Ocelot and MGS1 Snake) 12. Shirtless, light grey pants (reference to MGS2 Snake) | Liquid Snake |
1. Default (Eggman) 2. Default (Robotnik) 3. Red & Black (E, Sage) 4. Red & Blue (R, Metal Sonic) 5. Blue & White (E, Maria) 6. Dark Blue (R, Robo-Robotnik) 7. Red & Yellow (E, Eggman Nega) 8. Silver (R, Mecha Sonic Mk I) 9. Black (E, movie) 10. Black & Blue (R, Robo-Robotnik) 11. Chaos Emerald Colors (E) 12. Time Stone Colors (R) | Dr. Eggman |
1. Default 2. Fedoras from the '82 Pac-Man cartoon 3. Arrangement evolved forms (horns for Blinky, shades for Inky, bunny ears for Pinky, hair tuft for Clyde) 4. Pirate attire from Pac-Man World/Monsters 5. Pharaoh headgear (inspired by Pac-Man World) 6. Space helmets (inspired by Pac-Man World) 7. Clown wigs/makeup (inspired by Pac-Man World) 8. Construction helmets (inspired by Pac-Man World) 9. Mummy bandages (inspired by Pac-Man World) 10. Ghostly Adventures semi-designs (keep their usual proprtions, but adopt their GA colorations/accessories) 11. Headphones 12. "Original" Looks (more faded colors, no mouth) | Ghost Gang |
1. Default 2. Green labcoat (reference to Alien Wily) 3. Red labcoat, white shirt (Fire Man) 4. Yellow labcoat, red shirt (Guts Man) 5. Blue labcoat, white shirt (Ice Man) 6. Black labcoat, yellow shirt, black pants (Elec Man) 7. Dark blue labcoat, yellow shirt (Air Man) 8. Dark green labcoat, light blue shirt (Bubble Man) 9. Brown labcoat, dark green shirt (Wood Man) 10. Purple labcoat, yellow shirt (Napalm Man) 11. Light blue labcoat, black shirt (Crystal Man) 12. Mr. X coat | Dr. Wily |
The names and colors are all derived from Street fighter V 1. M. Bison as he appears in Street Fighter Alpha (Psycho Miasma) 2. Psycho Miasma color 02 3. Psycho Miasma color 04 4. Psycho Miasma color 05 5. Psycho Miasma color 07 6. Psycho Miasma but he has the colors of the 30th anniversary costume 7. Classic Costume 8. Classic color 03 9. Classic Color 08 10. Classic Color 09 11. Classic Color 04 12. Classic Color 10 | M. Bison |
1. Juri's Street Fighter 6 Design 2. Player 2 SF6 3. Juri's Chun-li colors SF6 4. Red SF6 5. Juri's Street Fighter 4 Design 6. SF4 Green 7. SF4 Inverted 8. SF4 Yellow 9. Juri's Street Fighter 5 Design 10. SF5 Color 2 11. SF5 Color 4 12. SF5 Color EX11 | Juri |
1. Default, Manikin Colors (It also colors skin, hair and sword) 2. Coatless, Bright Red pants, Sword also turns red to resemble Genesis 3. Kingdom Hearts (Model Swap) 4. Purple Kingdom Hearts | Sephiroth |
1. Default (Symphony of the Night) 2. Blue (Castlevania box art) 3. Red (Japan Simon's Quest) 4. Gray (Statue) 5. Purple (N64) 6. White (Soma Cruz) 7. Rondo of Blood 8. Dracula X 9. Portrait of Ruin 10. Judgement 11. Bloodlines 12. Chronicles | Dracula |
1. Tekken 8 Kazuya 2. Tekken 8 Jun Kazama Colors 3. Tekken 8 Jin Kazama Colors 4. Tekken 8 Link Colors | Kazuya |
1. It’s About Time (default) 2. TwinSanity (red) 3. Nina (blue) 4. Dr. N. Brio (green) 5. Dr. N. Gin (yellow) 6. Uka Uka (brown) 7. Retro Cortex (model swap) 8. Nitrous Oxide (Retro purple) 9. Dr. N. Tropy (Retro blue) 10. Tiny Tiger (Retro orange) 11. Dingodile (Retro brown) 12. Pinstripe Potoroo (Retro red) | Dr. Neo Cortex |
Mario series
1. Bowser
2. Bowser Jr.
3. Koopalings
4. Baby Bowser
5. Boom Boom
6. Koopa Kid
7. Goomba
8. Shellcreeper, Sidestepper and Fighter Fly
9. Foreman Spike
10. Koopa Troopa
11. Piranha Plant
12. Spiny
13. Hammer Bro
14. Bullet Bill
15. Shy Guy
16. King Wart
17. Tatanga
18. Boom Boom & Pom Pom
19. Dry Bones
20. Chain Chomp
21. Chargin' Chuck
22. Monty Mole
23. Wiggler
24. Reznor
25. Smithy
26. King Bob-omb
27. Whomp King
28. Big Bully
29. Gotchawrench
30. Mean Woody
31. King Boo
32. Petey Piranha Plant
33. Gooper Blooper
34. Cackletta
35. Fawful
36. Dimentio
37. The Broodals
Donkey Kong series
1. King K. Rool
2. Donkey Kong I
3. Nitpicker
4. Kritter
5. Klump
6. Klaptrap
7. Zinger
8. Gnawty
9. Krokkrok
10. Krow
11. Kleever
12. Mr. X
13. Kluff ‘N Klout
14. Kaos
15. Wizpig
16. Bones
17. Army Dillo
18. Mad Jack
19. Evil Kongs
20. Ghastly King
21. Mugly
22. Tiki Tak Tribe
23. Stu
25. Tiki Tong
25. Waldough
26. Fredrik
Zelda series
1. Ganondorf
2. Octorok
3. Darknut
4. Dark Link
5. Agahnim
6. Skull Kid
7. Ingo
8. Twinrova
9. The Moon
10. Helmaroc King
11. Vaati
12. Uncle Rupee
13. Zant
14. Cole
15. Ghirahim
16. Demise
17. Yuga
18. Cia
19. Wizzro
20. Calamity Ganon
21. Guardian
22. Master Kohga
23. Astor
Metroid series
1. Ridley
2. Dark Samus
3. Zoomer
4. Skree
5. Kraid
6. Metroid
7. Mother Brain
8. Queen Metroid
8. Crocomire
9. Phantoon
10. SA-X
11. Parasite Queen
12. Metroid Prime
13. Sylux
14. Noxus
15. Spire
16. Kanden
17. Trace
18. Weavel
19. Diggernaut
20. Raven Beak
Kirby series
1. Marx
2. Dark Matter
3. Waddle Dee
4. Scarfy
5. Waddle Doo
6. Wispy Woods
7. Kracko
8. Mr. Frosty
9. Bugzzy
10. Poppy Bros. Sr
11. Bonkers
12. Mr. Shine and Mr. Bright
13. Nightmare
14. Heavy Lobster
15. Computer Virus
16. Gryll
17. Acro
18. Zero
19. Dark Meta Knight
20. Dark Mind
21. Daroach
22. Drawica
23. Yin Yarn
24. Magolor
25. Queen Sectonia
26. Taranza
27. Susie
28. President Haltmann
29. Three Mage Sisters
30. Void Termina
Sonic series
1. Dr. Eggman
2. Motobug
3. Crabmeat
4. Clucker
5. Scorpius
6. Mecha Sonic
7. Metal Sonic
8. Eggrobo
9. Witchcart
10. Fang the Sniper
11. Bean the Dynamite
12. Bark the Polar Bear
13. Tails Doll
14. Chaos
15. Chief Pachacamac
16. Void
17. Biolizard
18. Mecha Knuckles
19. Jet the Hawk
20. Black Doom
21. Captain Whisker
22. Johnny
23. Dr. Eggman Nega
24. Mephiles
25. Dark Gaia
26. King Arthur
27. Erazor Djinn
28. Time Eater
29. The Deadly Six
30. Infinite
31. Heavy Rider
32. Heavy Gunner
33. Heavy Shinobi
34. Sage
35. The Mirage Express
Street Fighter series
1. M. Bison
2. Juri
3. Adon
4. Sagat
5. Balrog
6. Vega
7. Akuma
8. Blade
9. Evil Ryu
10. Rolento
11. Killer Bee
12. Hugo
13. Twelve
14. Gill
15. Urien
16. Seth
17. Poison
18. F.A.N.G.
19. Necalli
20. Abigail
21. Ed
22. Falke
23. Kolin
24. Mech Zangief
25. Violent Ken
Final Fantasy:
1. Sephiroth
2. Goblin
3. Garland
4. Tyrannosaur
5. Iron Golem
6. Chaos
7. Bomb
8. Emperor Mateus
9. Cactuar
10. Golbez
11. Exdeath
12. Kefka
13. Ultros
14. Jenova
15. Hojo
16. Seifer
17. Ultimecia
18. Kuja
19. Seymour
20. Ardyn Izunia
1. Bowser
2. Bowser Jr.
3. Koopalings
4. Baby Bowser
5. Boom Boom
6. Koopa Kid
7. Goomba
8. Shellcreeper, Sidestepper and Fighter Fly
9. Foreman Spike
10. Koopa Troopa
11. Piranha Plant
12. Spiny
13. Hammer Bro
14. Bullet Bill
15. Shy Guy
16. King Wart
17. Tatanga
18. Boom Boom & Pom Pom
19. Dry Bones
20. Chain Chomp
21. Chargin' Chuck
22. Monty Mole
23. Wiggler
24. Reznor
25. Smithy
26. King Bob-omb
27. Whomp King
28. Big Bully
29. Gotchawrench
30. Mean Woody
31. King Boo
32. Petey Piranha Plant
33. Gooper Blooper
34. Cackletta
35. Fawful
36. Dimentio
37. The Broodals
Donkey Kong series
1. King K. Rool
2. Donkey Kong I
3. Nitpicker
4. Kritter
5. Klump
6. Klaptrap
7. Zinger
8. Gnawty
9. Krokkrok
10. Krow
11. Kleever
12. Mr. X
13. Kluff ‘N Klout
14. Kaos
15. Wizpig
16. Bones
17. Army Dillo
18. Mad Jack
19. Evil Kongs
20. Ghastly King
21. Mugly
22. Tiki Tak Tribe
23. Stu
25. Tiki Tong
25. Waldough
26. Fredrik
Zelda series
1. Ganondorf
2. Octorok
3. Darknut
4. Dark Link
5. Agahnim
6. Skull Kid
7. Ingo
8. Twinrova
9. The Moon
10. Helmaroc King
11. Vaati
12. Uncle Rupee
13. Zant
14. Cole
15. Ghirahim
16. Demise
17. Yuga
18. Cia
19. Wizzro
20. Calamity Ganon
21. Guardian
22. Master Kohga
23. Astor
Metroid series
1. Ridley
2. Dark Samus
3. Zoomer
4. Skree
5. Kraid
6. Metroid
7. Mother Brain
8. Queen Metroid
8. Crocomire
9. Phantoon
10. SA-X
11. Parasite Queen
12. Metroid Prime
13. Sylux
14. Noxus
15. Spire
16. Kanden
17. Trace
18. Weavel
19. Diggernaut
20. Raven Beak
Kirby series
1. Marx
2. Dark Matter
3. Waddle Dee
4. Scarfy
5. Waddle Doo
6. Wispy Woods
7. Kracko
8. Mr. Frosty
9. Bugzzy
10. Poppy Bros. Sr
11. Bonkers
12. Mr. Shine and Mr. Bright
13. Nightmare
14. Heavy Lobster
15. Computer Virus
16. Gryll
17. Acro
18. Zero
19. Dark Meta Knight
20. Dark Mind
21. Daroach
22. Drawica
23. Yin Yarn
24. Magolor
25. Queen Sectonia
26. Taranza
27. Susie
28. President Haltmann
29. Three Mage Sisters
30. Void Termina
Sonic series
1. Dr. Eggman
2. Motobug
3. Crabmeat
4. Clucker
5. Scorpius
6. Mecha Sonic
7. Metal Sonic
8. Eggrobo
9. Witchcart
10. Fang the Sniper
11. Bean the Dynamite
12. Bark the Polar Bear
13. Tails Doll
14. Chaos
15. Chief Pachacamac
16. Void
17. Biolizard
18. Mecha Knuckles
19. Jet the Hawk
20. Black Doom
21. Captain Whisker
22. Johnny
23. Dr. Eggman Nega
24. Mephiles
25. Dark Gaia
26. King Arthur
27. Erazor Djinn
28. Time Eater
29. The Deadly Six
30. Infinite
31. Heavy Rider
32. Heavy Gunner
33. Heavy Shinobi
34. Sage
35. The Mirage Express
Street Fighter series
1. M. Bison
2. Juri
3. Adon
4. Sagat
5. Balrog
6. Vega
7. Akuma
8. Blade
9. Evil Ryu
10. Rolento
11. Killer Bee
12. Hugo
13. Twelve
14. Gill
15. Urien
16. Seth
17. Poison
18. F.A.N.G.
19. Necalli
20. Abigail
21. Ed
22. Falke
23. Kolin
24. Mech Zangief
25. Violent Ken
Final Fantasy:
1. Sephiroth
2. Goblin
3. Garland
4. Tyrannosaur
5. Iron Golem
6. Chaos
7. Bomb
8. Emperor Mateus
9. Cactuar
10. Golbez
11. Exdeath
12. Kefka
13. Ultros
14. Jenova
15. Hojo
16. Seifer
17. Ultimecia
18. Kuja
19. Seymour
20. Ardyn Izunia
Occasional character interactions, two bonus challenges (break the targets-esque stuff), and mostly random battles apart from a few rival encounters. Each of our villains would have one or two rivals.
Bonus game: Evil Training
Evil Training is very similar to Break The Targets,each playable villain has own unique level design (similar to Smash 64 and Melee break The Targets) and the Targets are training dolls and the playable villain will destroys 10 dolls ,and the training dolls are dolls of a hero of each villain from respective franchise, as example: Bowser and Bowser Jr needs destroy Mario and Luigi dolls, Dr. Eggman needs destroys Sonic dolls, Ganondorf needs destroys Link dolls and etc.
Mii team equivalent: Sidekicks
Essentially be generic, faceless Super Heroes. 3 Variants which would have different designs and color schemes.
A - Small, Quick, Weak Close Ranged Attacks
B - Average Size, Speed, & power with Projectiles
C - Heavy, Slow, more Powerful attacks with Bat
Home Run Contest returns with a few changes, it is mostly the same but make Spiked Bat the item and make Sandbag an “iron sandbag” instead. So for this mode the sandbag is harder to deal damage to but flies further in general than Ultimate’s sandbags.
New mode: Take Over the World
+
=
Take Over the World
You choose one of our characters. Players have a map full of iconic locations like the Mushroom Kingdom, Donkey Kong Island, Green Hill Zone, Hyrule, Dream Land, etc. It's laid out like an RTS map, and there will be key locations that must be taken by doing battles and challenges in order to capture them and then battling the boss of that area, be that one of our bosses or another playable character. You can also send out troops to attack key zones, which we could use our assists for. Each character will have their own unique abilities for this so there is a ton of replay value. The end goal is to take over the world. You also unlock wanted posters and other bonuses along the way.
Bonus game: Evil Training
Evil Training is very similar to Break The Targets,each playable villain has own unique level design (similar to Smash 64 and Melee break The Targets) and the Targets are training dolls and the playable villain will destroys 10 dolls ,and the training dolls are dolls of a hero of each villain from respective franchise, as example: Bowser and Bowser Jr needs destroy Mario and Luigi dolls, Dr. Eggman needs destroys Sonic dolls, Ganondorf needs destroys Link dolls and etc.
Mii team equivalent: Sidekicks
Essentially be generic, faceless Super Heroes. 3 Variants which would have different designs and color schemes.
A - Small, Quick, Weak Close Ranged Attacks
B - Average Size, Speed, & power with Projectiles
C - Heavy, Slow, more Powerful attacks with Bat
Home Run Contest returns with a few changes, it is mostly the same but make Spiked Bat the item and make Sandbag an “iron sandbag” instead. So for this mode the sandbag is harder to deal damage to but flies further in general than Ultimate’s sandbags.
New mode: Take Over the World
+
=
Take Over the World
You choose one of our characters. Players have a map full of iconic locations like the Mushroom Kingdom, Donkey Kong Island, Green Hill Zone, Hyrule, Dream Land, etc. It's laid out like an RTS map, and there will be key locations that must be taken by doing battles and challenges in order to capture them and then battling the boss of that area, be that one of our bosses or another playable character. You can also send out troops to attack key zones, which we could use our assists for. Each character will have their own unique abilities for this so there is a ton of replay value. The end goal is to take over the world. You also unlock wanted posters and other bonuses along the way.
| Giga Cat Mario Mario series Fight takes place at the Lakeside Giga Bell. Mario attacks would include scratching and climbing like with the cat powerup as well as jumping causing damage below plus spawn a damaging ring that will quickly move through the area near. |
Sonic runs at his canon speed - that is, faster than the speed of sound - as he dashes at various angles across the stage. It's almost futile to try and attack him in this state, and getting hit by him hits hard, so you'll have to time your dodges rather than position yourself well. He taunts often, and these are your best shots at attacking him. Sonic has a few moves of his own: -A homing attack (homes in from a distance) -A Spin Dash (same as Smash) -A Wild Rush (Sonic dashes in multiple directions towards the opponent before barreling at them with a powerful kick) After getting to 1/4 health, Sonic goes Super, and gains the following attacks that are stronger versions of the above attacks -Sonic Wind (homes in from a distance, but is faster, stronger, and doesn't extend his hurtbox) -A Drop Dash (minimal windup, will lead into an aerial combo) -A Loop Kick (is faster, can lead into more stuff) Sonic does retain many of his moves from Smash but won't use most of them unless the opponent is knocked down - he's not just gonna wait for you to get back up! When defeated, the Chaos Emeralds leave Sonic and he falls down like this: | Sonic the Hedgehog Sonic series |
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