Wario Wario Wario
Smash Legend
I have a certain idea I'm ready to drop should this be the winner, hehe.
Repealing this for something different and less business-related
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A character from a platforming series not yet represented in Smash Bros.Mii Costume Wave 2
Darkonedagger: 2
Tankman from Newgrounds: 3
Jack Frost Spirits
Darkonedagger: 0
Paraster: 4
As of now, we're mostly done with Jack Frost (missing only a few aesthetic details--including the Boxing Ring title and Classic Mode, which I forgot to mention lol--and the reveal trailer), so I think it's time to move on to Challenger Pack 3!
As a reminder, the canonical CP3 was...
It's time to come up with a prompt for our CP3. Think of something that would apply to Banjo and Kazooie, allow for a big E3 reveal, and ideally fill a niche or appeal to an audience that Jack Frost wouldn't touch! (On a personal level, I'd also appreciate it being a first party; I won't mandate this, but I really don't want our game to have more third parties than canon Ultimate DLC.)
- Banjo and Kazooie.
- Announced at E3 2019.
- Popularly considered a parallel/counterpoint to fellow E3 2019 reveal Hero.
1. A popular third party originating from a Nintendo console.CP3 Criteria Candidates
Debuted on the Fifth Generation of consoles. (@Darkonedagger )
Popular third party that debuted on a Nintendo console. ( cashregister9 )
Owned by Rareware. ( Baysha )
British-created character. ( Wario Wario Wario )
From a platforming series not yet represented in Smash Bros. ( KneeOfJustice99 )
From a series that has not been active (in terms of new releases) since before 2010. ( Paraster )
Popular platformer character. ( Tankman from Newgrounds )
Please vote for your top 3. You may vote your own for #2 or #3.
For my take on Porky, I wanted him to be mostly on-foot with his mech(s) used sparsely.
Walk: Similar to Ness
Dash: Similar to Ness
Damage: Porky cowardly recoils
Jump: Similar to Ness
Crouch: Similar to Ness
Normal Attacks
Jab: Porky slaps continuously (2%-3%, small knockback), then finishes with a kick (4%, small knockback)
Forward+A: Porky fires a slingshot (3%, small knockback)
Down+A: Porky slings a yo-yo across the ground to trip the opponent (5%, small knockback)
Up+A: Porky slings a yo-yo above himself (5%, small knockback)
Aerial Attacks
Air+A: Porky slings a yo-yo around himself (8%, small knockback)
Air Forward+A: Porky swings a money bag in front of himself (11%, OK knockback)
Air Back + A: Porky sticks an electric needle behind himself (9%, OK knockback)
Air Up+A: Porky sticks two electric needles above himself (9%, OK knockback)
Air Down+A: Porky swings a money bag below himself (11%, OK knockback)
Dash Attack: Porky stumbles on his face (7%, small knockback)
Edge Attack: Porky pokes along the ground with a stick (3%, small knockback)
Get-Up Attack: Porky fakes a tantrum (5%, small knockback)
Smash Attacks
Forward+A: Porky shoots a Pork Beam of PK Fire (22%, medium knockback)
Up+A: Porky shoots a Pork Beam of PK Fire (19%, medium knockback)
Down+A: Porky shoots two Pork Beams of PK Flash (18% each, OK knockback)
Grab Game
Grab: Porky grabs the opponent and turns them to their rear ends
Pummel: Porky spanks the opponent (1%)
Forwards+Throw: Porky throws the bum out (9%, OK knockback)
Down+Throw: Porky kicks the opponent in their rear end (6%, small knockback)
Back+Throw: Porky does a spinning throw (11%, OK knockback)
Up+Throw: Porky kicks the opponent sky high (12%, OK knockback)
Special Moves
B : Pork Bomb; Porky tosses a bomb out onto the battlefield, with the angle being adjustable by the control stick (12%, OK knockback)
B + Forwards : Heavily Armored Laser; Porky charges a laser that cannot be stopped until it fires (15%, OK knockback); his Heavily Armored Machine can be moved left or right, and it grants Porky super armor.
B + Up : Pork Copter; Porky steals a helicopter and can freely fly it for a few seconds. After the plane runs out of fuel, it crashes to the ground and explodes (17%, OK knockback), and Porky can’t use it again for a few seconds.
B + Down : Mecha-Porky; Porky summons one robot clone of himself at a time. The robot runs around for a bit before self-destructing (11%, OK knockback).
Final Smash: Plasma Attack; Porky hops into a more advanced robot and hovers above the ground for a few seconds. Pressing B shoots a lightning bolt onto the ground (25%, OK knockback); Porky can do this three times.
Vote for your favorite of the two.
- Attributes
- Porky rides in a smaller version of his Mother 3 mech (something like this). He is heavy and slow, but can jump deceptively high.
- Basic attacks
- Neutral attack: Porky stabs with a front leg of his mech. Can lead into a rapid-jab.
- Dash attack: Porky launches forward with a burst of exhaust from the back of the mech.
- Tilts
- Forward tilt: Porky shoots three yellow squares forward.
- Up tilt: Porky slashes a leg upward.
- Down tilt: Porky shoots a blast of electricity along the ground.
- Smash attacks
- Forward smash: Porky reaches two front legs out, then separates them in a "tearing apart" motion.
- Up smash: Porky summons a ball of electricity above the mech.
- Down smash: Porky has the mech slam downward, causing a shockwave that hits both sides.
- Aerials
- Neutral aerial: Porky turns to face the camera and thrusts each leg outward.
- Forward aerial: Porky shoots a small lightning bolt forward.
- Back aerial: Porky releases a burst of exhaust from the back of the mech that lingers for a second.
- Up aerial: Porky jabs two legs above the mech as those legs are electrified.
- Down aerial: Porky fires a lightning bolt downward from the bottom of the mech.
- Grab & Throws
- Grab: Porky grabs with the mech's two front legs.
- Pummel: The legs tighten around the opponent.
- Forward throw: The mech thrusts forward, swinging the main body into the opponent.
- Back throw: The mech spins around and throws the opponent in that direction.
- Up throw: The mech throws the opponent upward.
- Down throw: The mech slams the opponent into the ground three times.
- Specials
- Neutral special: Mecha-Porky
- Porky deploys a Mecha-Porky that walks back and forth, turning around when hitting a wall or ledge. The Mecha-Porky damages any opponents it touches, and when side-B is hit again, it dives forward before exploding.
- Side special: Gas Discharge
- Porky charges up before releasing a cloud of gas forward. The cloud deals minor damage, but also decreases targets' attack power for an amount of time depending on how long it was charged.
- Up special: Mech Hover
- The mech's legs retract as it starts to hover (similar to Propellerpack). Porky can hit B at any point to release a burst of electricity at the cost of immediately ending the hover.
- Down special: PSI Counter Device
- Porky uses an artificial PSI Counter that covers the mech. It reflects projectiles and acts as a multihit attack.
- Final Smash: Devil's Machine
- Porky summons a device resembling the end of the Cave of the Past (top right here). It slams down onto the ground, damaging any opponents it lands on. Said opponents, and any others close enough, are sucked inside as Porky laughs. A cinematic plays of the victims floating in a frightening red-and-black space as bolts of energy attack them until they are sucked into a red vortex. If any opponents are at 100% before the final hit, they are instantly KO'd.