- Jun 28, 2013
- Switch FC
- SW 0351 1523 9047
Sony has, against all odds, decided that now is the right time for a Playstation All-Stars sequel, and they’ve tapped the users of SmashBoards to help with designing it! Aside from making it a bigger game in general, the main goal will be to address two of the most common complaints about the original game – the battle system (particularly the “only Supers kill” mechanic) and the roster (which was outside of the developers’ control for the actual game, due to a mix of poor timing and companies wanting to promote specific releases, but let’s pretend that this is an ideal scenario where everyone involved cooperates).
We’re also going to try coming up with modes for the game, to add more variety and fix some oversights from the original. (there wasn’t an option for 1 v 1 online – it was either 2 v 2 or free-for-all) One thing that gets praised often about the original game is the stages, so we’re definitely going to be expanding on that.
This is going to be fairly casual – it’s not like we need to write in-depth movesets with 30+ attacks. (though if you want to do that, feel free) It’s just for fun.
For those of you unfamiliar with PlayStation All-Stars, it was Sony’s attempt at having their own Smash Bros. game, more or less. It came out in 2012 on the PlayStation 3 and PlayStation Vita. Despite having various fighting game alumni such as Seth Killian and Omar Kendall working on the game, it released to fairly average reviews. However, demand still exists for a sequel, as people feel like the concept is solid and it was just the execution that was lacking.
A total of six characters will be revealed in the game’s initial trailer at E3 (or a digital event that would take the place of E3) – four veterans and two newcomers. One of those veterans is going to be Kratos from God of War (though we’ll have a poll to determine which version of him is being used), whereas the others will be voted on.
The game’s final roster (barring DLC) will be roughly thirty-six characters – it’s one and a half times the amount that the previous game got, and similar to the jump from Melee’s roster size to Brawl’s roster size, so I figure it seems reasonable. Out of those characters, a third (12) or less will be third party – I realize that people will probably want more, given how heavily PlayStation is associated with third party franchises, but I didn’t want to go overboard, and I feel like that amount’s generous considering that it took Smash Bros. until Ultimate’s DLC to get that many third party characters (Hero was the twelfth one). Depending on how things go, the totals might be less or more than that, though either way, they’d have to be even numbers.
For the purposes of this, we’ll assume that all of the developers within Sony, and the third party companies that we ask, are okay with having their characters included, though for simplicity’s sake, we’re just sticking with characters that are owned by video game companies. I can’t see Disney allowing Spider-Man to be included in PlayStation All-Stars 2 without some massive strings attached. (as seen with games like Deadpool, Marvel vs. Capcom 2, etc. only being on digital storefronts for a few years before being removed)
The original game had 16 stages, not counting the six training stages. We’ll see how it goes this time – I’m thinking 24 stages (multiplying the original amount by one and a half, like with the roster), but I’m open to suggestions. I’ll leave it open to whether or not stages could return, or parts of stages (ex. the crashing airplane from the Uncharted stage, but with a different game invading it), or whether they’d all be completely new.
We’ll likely get into this later, rather than discussing it right away, but aside from changes to the gameplay (the KO method, at the very least – maybe other gameplay changes if it is felt that it’s needed) and additional modes, maybe we could come up with ideas for unlockables to add replay value. In the original game, most of the unlockables were profile pictures and background images, but I feel like so much more could be done there.