Ok, so today's daily Moveset is one I wouldn't ever do normally, but I was asked to make it for a fan game. I hope you all mad at me but... it's Spongebob
[spolier]Spongebob Moveset
The iconic sea-dwelling sponge himself, Spongebob is here to mix up the fight! Spongebob utilizes his various power ups and gadgets from his games to assist him in battle. He also makes use of the raw power of the Jellyfish to literally shock those who treat him as a mere joke. Spongebob's ready to prove he's the sickest sponge in the sea.
Spongebob's run speed is overall decently quick, falling slightly below average on the speed scale. His weight is also quite light as well, given his spongey nature. To make up for these weaknesses, the Sponge shines in two major areas. For one, his jump height is very high. This, along with his incredible recovery, allows Spongebob to easily slip past enemies to make a swift escape. Surprisingly, Spongebob also hits quite hard on a number of his attacks, making him a serious force to be reckoned with at times. Spongebob also has the ability to crawl along the ground by sliding on his back, as well as a wall jump.
One more unique attribute only Spongebob possesses is the ability to absorb all water-based attacks. So, for example, if Spongebob is hit with Mario's FLUDD attack, Spongebob will just absorb the attack and will heal some damage! The percent he heals will change depending on how powerful the water move is. This allows Spongebob to harness his true potential as a sponge while on the battlefield.
Specials:
Neutral Special: Net Swing- Spongebob swings his net in a quick 360 motion. Damage-wise, this attack is very minimal. However, using it in midair can help Spongebob slightly recover. The move will also fully retain Spongebob's momentum when used on the ground, allowing him to chain this move into combos with ease. Lastly, this move can also be used in direct conjunction with Spongebob's down Special to achieve some very beneficial effects. Overall, the move is very versatile despite its minimalistic appearance.
Side Special: Bubble Bowl- One of Spongebob's many power ups from 'Spongebob Squarepants: Battle for Bikini Bottom', this attack has Spongebob whip out a Bubbly Bowling Ball and get ready to aim. While charging the attack, Spongebob can move back and forth on the ground, although he can't actually turn around. Once he releases, the Bubble Ball will roll forward and strike through opponents. The Ball will have more power depending on how long Spongebob charges his aim. If the attack is aimed off the stage, gravity will take effect and cause it to fall down, making this move great to halt others' recoveries.
Up Special: Jellyfish Lift- This move will summon a giant Jellyfish that will quickly fly upwards with Spongebob on top. Spongebob can't move once the move starts, but it's vertical movement is a far enough distance that Spongebob should make it back to the stage relatively easily if he's close enough. The Jellyfish's electricity also allows Spongebob to be completely invulnerable while the move is active, which will cause electric damage to opponents who touch the Jellyfish's tentacles.
Down Special: Catch and Release- This move has some direct compatibility with Spongebob's neutral Special. This attack will send out a small Jellyfish that will act on its own volition once sent out. The Jellyfish will periodically fly about and sting opponents, but be careful, as the Jellyfish can hurt Spongebob, too. Spongebob can send out three Jellyfish in total at once, with each Jellyfish staying around for 10 seconds. Spongebob is able to use his neutral Special to catch the Jellyfish, able to catch a total of ten Jellyfish in total. If Spongebob is able to catch a total of ten Jellyfish while still staying alive, he can then release the elusive King Jellyfish by using the attack again. The King Jellyfish is much larger and FAR stronger than the normal Jellyfish, causing roughly 5x as much damage as the normal variant. The King Jellyfish will also stay around for 15 seconds as opposed to the normal 10. However, be very wary, as the King can still attack Spongebob, making this a high-risk, high-reward move if used at its full potential.
Normals:
Jab: Spongebob rapidly slaps the opponent repeatedly with his noodle-like arms, all the while doing his famous, annoying laugh.
F-Tilt: Spongebob takes out his pack of Bubbles from the Movie and blows some at the opponent. Each bubble does minimal damage, but stacks up with the sheer amount of them.
U-Tilt: Spongebob rises up in the air while wearing his Bubble Helmet from 'Battle for Bikini Bottom'. The attack goes a good distance in the air, with the horns being the most powerful.
D-Tilt: Spongebob faces the foreground and crouches down with both arms outstretched on either side, dealing damage.
Dash Attack: The green seahorse from the earlier Spongebob episodes appears, allowing Spongebob to stampede opponents.
Smashes:
F-Smash: While the attack is charging, Spongebob takes out his bubbles and begins to blow them in the shape of Bubble Buddy. Once he releases the attack, Bubble Buddy will fully materialize before giving a hearty punch to the opponent. After the attack, he will dissolve.
U-Smash: Spongebob's Krusty Krab hat on his head grows to an enormous size before headbutting the opponent with it. The attack's sweet spot is the very top of the hat.
D-Smash: The giant Hook from an earlier Spongebob episode drops all the way down from the top of the screen to hit the opponent. The sweet spot is the Hook's razor sharp tip, which deals some MASSIVE damage if hit just right.
Aerials:
N-Air: Spongebob does a 360 spin in midair with his arms outstretched, dealing some damage.
F-Air: Spongebob swipes downward with his trusty spatula. Although a very slow attack, it can spike opponents.
U-Air: Spongebob takes his spatula and tosses a Krabby Patty quickly up in the air. The projectile does very minimal damage but it can be spammed.
D-Air: The Soap Shoes attack from 'Battle for Bikini Bottom'. Spongebob plummets to the ground while leaving a trail of suds above him. Any opponents hit by him will be meteor smashed, but Spongebob can't cancel the attack unless he's hit. This makes the move very risky, but very rewarding, to use.
B-Air: Spongebob sharply kicks behind him, dealing minor damage.
Grab/Pummel: Similarly to Villager's grab, Spongebob grabs opponents using his Jellyfish net. Once foes are ensnared, a small Jellyfish comes out to assist Spongebob by repeatedly zapping the opponent until the attack is over.
Throws: Forward throw has the Sponge sling opponent away while in his net. Back throw has Spongebob back into opponent with his rear to knock them away. Up throw sees the Jellyfish knock the opponent upward with its top. Down throw has Spongebob do a funky dance on top of enemy, damaging them.
Final Smash: Goofy Goober Rock- Spongebob lunges to the center of the stage in midair where strings drop down to hold him in place. Spongebob is wearing his wizard costume from the end of the Spongebob Movie, and he then goes through his solo while playing an electric guitar. All the while, lasers shoot out of the guitar and hit opponents on the screen. Once the solo is over, Spongebob drops back to the ground and returns to his normal appearance.
Taunts: Up Taunt has Spongebob dance around in circles while excitedly yelling "I'm ready! I'm ready! I'm ready!". Side Taunt has Spongebob take out the elusive Magic Conch Shell, which will say one of several different lines. Down Taunt has Spongebob play his nose like a flute like at the end of the show's theme song.
Alts: Spongebob only has color swaps to choose from, with his default appearance being the iconic look with the Krusty Krab hat. The colors are based off of other characters from the show, with examples including; Brown for his Grandparents, Pink for Patrick, Green for Plankton, Red for Mr. Krabs, and several others.
Stage: Bikini Bottom- A traveling stage that has players play on various iconic locations from the show. These include the Krusty Krab, Spongebob's 'neighborhood', Goo Lagoon, and a few others. Unlike other transformation stages, however, players are transported via a bus instead of a generic platform.
Boxing Ring title: "All's Square in Love and War"[/spoiler]
Regardless, let me know what you think. Tomorrow's will be another request from the same guy and then I should be back on schedule, it's still fun anyway though.