vZakat
Half Genie
Wow Josh, I've been thinking about that very same thing recently. I'm probably going to make a topic about it in the melee section soon.
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Viverette, Joshua. "Improvement Through Character Diversity." Shines, Knees & ****: A Guide to Feeling Nothing. 1337. 1. Mute City: Smashboards, 2010. Web.Wow Josh, I've been thinking about that very same thing recently. I'm probably going to make a topic about it in the melee section soon.
Yeah I've been meaning to talk about this. It really should go into the HLS group but I mean while I'm here...=pYeah, for some reason people don't understand that learning learning other characters makes you better faster overall because it teaches you about different aspects of the game/characters/match ups, and forces you to learn skills which your main might not be so intensive on.
This brings me to something that I've been meaning to talk about here lately anyway:
This is why I think EVERYONE should learn how to play Fox/Falco/Falcon, to some degree. Last night, my roommate Matt asked me a question while he was watching me goof around with Falco: "What exactly does the shine do?"
It took me 10-15 minutes to fully explain its functionality as a kill move (fox's vs falco's), a combo tool (starting vs ending), shield pressure (pillaring, shine grabs, double shine), a movement tool (shine turnarounds, wavelands, ledge options etc), a stall (momentum alternation, dropping into aerials etc), a defensive option (OoS), a safe approach (SH -> shine -> waveland onto a platform) and probably more.
Just by learning, performing and applying JUST shine stuff, you learn a whole new dimension of the game and you fundamentally understand two of the most common (yet most poorly played) match ups for any character. Couple that with having to learn to SHFFL perfectly (since you tend to get punished SO hard for every missed L cancel), which means reacting to whether your aerial hits them, hits their shield, or whiffs (all of which have different L cancel timings, especially Fox's Dair). There's infinitely more to be learned from them as well, but that would take all day so I'll move on.
And then Falcon teaches you tech chasing probably better than any other character. Falcon's run speed is top notch (which accomodates for a lack luster grab range, compared to Marth/Sheik/Jiggs) but has to react faster/predict more accurately than Fox in order to really get those essential tech chases. Falcon has TONS of different things he can do during tech chases (stomp, knee, raptor boost, regrab etc) that lead to combos which can be death, but if you make an error, a good spacie will shine you into their own combo very quickly. Falcon's entire game against fast fallers is so tech chase intensive that you will develope reaction skills and keep a mental tally of techs more adamantly than you likely ever have before. All his movements need to be so precise (read: Nair spacing is TOO important) overall that it's going to make you a better player.
Kevin: I would like your feedback on this and possibly request this conversation to make it over to HLS, the topic essentially being something like "Overall improvement by diversifying your character selection."
K, back to work.
Low tiers having less options tends to make learning how to exploit such skills harder because they're typically on the losing end of a fight. I mean you could do it, but why would you when you get the added bonus of learning how a high tier works?But there's no reason why you can't learn some of those playstyles while still playing a low tier. Things like tech chasing, shield pressure, and spacing can all be learned with anyone. The main reason we may not focus primarily on that with a character is because it's not the most efficient way to play said character. Sometimes when playing to learn you're going to have to do somethings that might not seem smart just to learn a skill.
I think it's more a matter of looking at the game at an objective stand point instead of looking at it through your characters eyes. I do think that playing other characters helps but isn't necessity. Honestly I don't think it helps you improve any faster than if you stayed with one character. By reading guides and watching videos you can learn about other characters without needing to play them.
Edit - I put that smiley thing there by accident. lol.
Edit: Maria's case is separate from this in that motivation wasn't present when she played a top tier character. Only when she picked one that was more enjoyable/intuitive/satisfying/etc did she feel the desire to improve. That's sort of like the stuff Taj talks about in that big ol thread I encourage you all to read where he says intuition/connection with a character can produce better results than if you stuck to bread and butter Fox in attempt to do well in tourney without really enjoying it.
Ice Climbers have always been my go-to character for a good time. I don't think that I've ever not enjoyed playing IC.
Playing a "cop-out" character will probably drain you of your ambition to play this game faster than anything.
That was how Jiggs was for me when I first started playing. I didn't really enjoy playing her so much as I enjoyed winning and for the skill level I had at the time, she was by far my best choice.ditto, havent found a character i enjoy yet
marths just a cop out cause ive played him the most
play him most because im best w/ him and so on and so forth... it reinforces itsselfbesides, if Marth's the character you play the most, that must mean you enjoy him.
I can't see myself playing characters that I don't like for extended periods of time. Then again, I enjoy playing like all the chars in this game except for Zelda. Other characters I really like, they just confuse me, like Jiggs, Peach and Samus.
Yes me too.I'm coming to this.
I have struggled with maining a character since I've been playing.
There's a long list.whats wrong with marth?