Samochan
Smash Master
Recovery: HP in RPG is kind of recovering your physical body from damage but then again it's not. It's more akin to restoring your vitality, though on RPG you have nothing else to base on your body's condition than hit points, which can be restored by eating berries, drinking fluids or spraying medicinal potions.
Disable (temporary binding): You can only disable the move your opponent last used, so it's not total control, nor does it show how you stop them from using the move. It's also a normal type move, so nothing to do with psychic abilities but just another pokemon move they can use with their "magical powers" lol.
Future sight: You DO NOT see into the future with this move, but create a hunk of psychic energy which attacks your opponent in the future. It's not too accurate either.
Mist: Mist is mist, ice type move which can also be used by variety of pokemon that prevents stat affecting moves to work on you. Another of these unexplained moves done by pokemon innate energy lol.
Guard/power swap: You can only swap YOUR OWN defence with your sp.def/attack wit sp.attack. You do not mess your opponent around.
Psych up: It only copies the stat effects your opponent has done. Not really impressive cause mewtwo could stat up on his own too.
Amnesia(memory lapse)/Barrier: Stat up moves, amnesia temporarily makes you forget your concerns to raise sp.def (wut) and barrier makes a wall of light to raise your defence, albeit incorporeal and doesn't stick around as environment effect.
Safeguard: Protects against status ailments, no biggie. Incorporeal field of protection yauhz. Also a normal type move.
Me first: Copies your opponent move power and strikes with 1,5x damage, normal move.
Swift/Aura sphere: Shoots stars >_>/The user shoots aura from deep within it's body at it's foe.
Miracle eye: Let's the user target dark-type with psychic type moves and hit an evasive foe. Not a lock-on however, does not guarantee attacks hit.
Psychic(psychokinesism)/confusion(mindpower): Both use telekinetic force to slam into opponents, confusion is weaker but may induce confusion and psychic may lower foe's sp.defence.
Disable (temporary binding): You can only disable the move your opponent last used, so it's not total control, nor does it show how you stop them from using the move. It's also a normal type move, so nothing to do with psychic abilities but just another pokemon move they can use with their "magical powers" lol.
Future sight: You DO NOT see into the future with this move, but create a hunk of psychic energy which attacks your opponent in the future. It's not too accurate either.
Mist: Mist is mist, ice type move which can also be used by variety of pokemon that prevents stat affecting moves to work on you. Another of these unexplained moves done by pokemon innate energy lol.
Guard/power swap: You can only swap YOUR OWN defence with your sp.def/attack wit sp.attack. You do not mess your opponent around.
Psych up: It only copies the stat effects your opponent has done. Not really impressive cause mewtwo could stat up on his own too.
Amnesia(memory lapse)/Barrier: Stat up moves, amnesia temporarily makes you forget your concerns to raise sp.def (wut) and barrier makes a wall of light to raise your defence, albeit incorporeal and doesn't stick around as environment effect.
Safeguard: Protects against status ailments, no biggie. Incorporeal field of protection yauhz. Also a normal type move.
Me first: Copies your opponent move power and strikes with 1,5x damage, normal move.
Swift/Aura sphere: Shoots stars >_>/The user shoots aura from deep within it's body at it's foe.
Miracle eye: Let's the user target dark-type with psychic type moves and hit an evasive foe. Not a lock-on however, does not guarantee attacks hit.
Psychic(psychokinesism)/confusion(mindpower): Both use telekinetic force to slam into opponents, confusion is weaker but may induce confusion and psychic may lower foe's sp.defence.