abit_rusty
Smash Lord
Hey...it's Wario.
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As for the move's slowness, the hint says that it can turn the match around if you don't ract fast enough. Most people wiggle the control sitck and hit buttons furiously to get out off DDD's grabs (when he initially grabs), and they are often unprepared, disorented and don't realise what's about to happen by the time they reach the edge of the stage (in the case of a CG), often messing with their DI. And a throw to Fsmash "combo" isn't a combo, in that it's easy to dodge if you see it coming, but if you don't and head right back to the stage, it WILL hit you. Granted, this will only work once, maybe twice if your opponent is really stupid. And people who have played a DDD will never get caught by this, but if for some reason, someone stops paying attention or forgets, they are done.uhuh, i think youre forgetting the part where dedede's fsmash takes about a whole second to come out, and an uncharged one wont be killing off the edge until at least 30% for lightweights
SamuraiPanda said:Update #10: ?????
After a bit of a delay, we've finally begun discussing the new character of the week. This character has some difficulty with some of the faster characters, as well as characters with strong projectile spamming games. This character's recovery seems great, and was quite intimidating when the game was first released, but now that the game has been out for longer we've come to realize just how easy this character's recovery can be to punish sometimes. Always be careful when you're playing against this character; even if you're winning, the game can turn around instant if you don't react fast enough. When all is said and done, this character can be fun to play with, but is rarely fun to play against.
But Pit doesn't suffer against projectile spammers though.The bit about recovery and the last bit about being fun to play but not fun to play against makes me think next week's character might be Pit.
How? Her recovery is amazing. It's not easy to punish.Actually, Jiggs does make sense...
And what is at the end of the sentence? Not fun to play against. DDD is way more annoying then Ike.i think we can be 99% sure its dedede or ike.
both of thier recoveries are intimidating, but amazingly easy to gimp/punish
but i dont see how dedede is any fun to play as. waddle dee spam / CG / b-air are the only attacks you ever need to win. ike is a lot of fun becasue edgeguarding with his fsmash is just too funny, and having 4 spikes also makes thing interesting :D
Lucario's recovery was never intimidating and he has no troubles with faster characters or spam.The hint fits VERY well to Lucario.
As I said, her projectile is slow, and thus interruptible by faster projectiles.This hint is absolutly not Zelda. She doesn't have trouble with faster characters. Projectile spammers don't give her any particular trouble, since she has a projectile and a reflector of her own. Her recovery's not that punishable, nor was it ever believed to be intimidating. Zelda's a defensive character, she doesn't have any powerful attacks or other methods of turning around the match in an instant. And fun to play as or against is completely subjective, so you can't make much of the last point.