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I meant get all of the trophies and max all of the stats lol. It's pretty much impossible to 100% Skyrim, since there are an infinite amount of quests and allHow do you 100% Skyrim?
I agree with most of the points you made, but now that they've released their first game, they can now flush out all of the flaws and take out the needless things they implemented into the game and make the next game something spectacular- and I think that's what they're going to do.Disappointing game and I didn't have high hopes for it to begin with. I'll keep it short.
-Todnotes
-Fetching water for the frog statues
-
are bloody everywhere
-Disappointing Demise fight
-Reused boss fights
-The dull 1st 2 hours
-Fi
-Slient realms
-The overworld is nothing more than a boring Hub
-Can't expore the sky at night (The time is static)
-Motion controls in some places where they didn't add anything
And dowsing. How could I forget.
It's the worst Zelda I've played after LoZ2.
confirmed for bad tasteworst Zelda [...] LoZ2.
Skyloft felt pretty full to me. If anything felt empty to me, it was the Surface.It's not the best game ever, but the best Zelda ever since Ocarina of Time at least. It's just a shame that the things which made games as the Wind Waker and Twilight Princess good where totally forgotten in Skyward Sword. They wanted to start all over, which is fine- but at least build up on what you did before.
Skyloft felt depressingly empty as well. Would've expected much more.
I'm very late, I know, but THIS! DO WANT.I would totally be down with that. Give Zelda a new moveset based around her SS appearance, then replace Sheik with Impa as an entirely new character. Throw Ghirahim in there are boom, AWESOME.
I feel the same way. I've been replaying LttP, and you can go anywhere you want from the moment you leave the sanctuary. All that stops you is whether you have the item or not. SS feels more like a guided tour than an adventure. It feels like that game took so many steps backwards.I was playing the original Zelda last week. Second quest.
The way the overworld was structured and whatnot. I feel that should be how the series should have gone. Be dropped in a sandbox like environment and let the game show you where to go next (example, that cave on the first screen, obviously told the gamer to head there). BUT! There's some things that game just does badly, though. Such as NOT telling the gamer where to go (ex/ second quest, no leads to anything, your guesses are based off what you did in the first quest and while that gets you to about level 4~5, 6-8 have NO CLEAR entry) and limited supply (bombs, holy **** bombs are so crucial, yet so scarce), and how abhorrently high priced the items you need/want into shops can be (250 for the blue ring, 90 for the shield at its cheapest, and so on).
I just like the idea of being able to explore the WHOLE world if I wanted to hold some inaccessible areas due to lack of items to makes use of (such as the raft). And know that there's areas I can't get to, or know there's spots I could explode and open a hidden cave, or use the flute and open a hidden passageway, or attain the candle and burn bushed to open new paths.
I don't know how to explain it, honestly. I just like how TLoZ handled adventure. When I played SS, I felt more like I was playing a storybook.
Do you get what I'm trying to convey?
^ This. OoT's field was just perfect. It wasn't too big, but it was just big enough that there was a definite sense of exploration and discovery.Hyrule field in OoT was amazing. There were parts of the field that seemed so pointless, such as the barren woodland area to the left of the entrance of Kokiri woods, if you were walking out of it. And all areas were pretty much accessible from the moment you walked in the field. The stone of Agony helped add depth to the field once a hidden grotto was found, enticing you to look for more. Add that with the atmosphere of passing time and a tune that feels like it belongs on the field. I think they really did encompass the feeling of adventure in that area.
What? Sorry but that title goes to MM. Its a direct sequel on a classic game made using an improved physics engine from OOT and provided a completely different and compelling experience.It's not the best game ever, but the best Zelda ever since Ocarina of Time at least.
Because he fills our hearts with rainbows.Who thinks here that Impa is underrated to? Ghirahim takes all the attention..
But that's why I like herShe was a jerk.
I actually think he's the easiest out of the "Later on" bosses.For me, Ghirahim's third fight is by far the most difficult in the game.
The only time I died in the entire game was against my first skulltula, that **** was harder than any boss. lrn2stab 4 real.I didn't die once. The hardest battle was Demise though, and that's because I spent the majority of the game not having to worry about "heavy" consequences while wailing at enemies. Though I got the shield bash pattern down against Demise after a few errors and proceeded to destroy him.