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-Sad face.-I ban Rainbow cruise every time against a G&W main.
You are rushing through these WAY TOO FAST and have hardly any input from the other side. Its making the Lucario boards look bad, and rightfully so.Guys, come on, we are almost done xD. Post your MU numbers plox D=
Actually, the information gathered is quite enough. I switch up the section depending on how long the break is between them. From what I have noticed, when you wait after the period of time that their is a pause of information not being put into the boards, it comes to a standstill until I post that we are moving onto the next section. When it comes to the next section, or the final section, I always post to "Add last minute information, and also post the MU number you think it is" just to make sure if we are going a little ahead of the clock, you can still insert your tidbit of information. I also leave the MU number section of the MU we do for a day or 2 so everyone can add their information as well. As the current format goes, i normally do it like this.You are rushing through these WAY TOO FAST and have hardly any input from the other side. Its making the Lucario boards look bad, and rightfully so.
I agree with DJ, I feel like the discussions are being rushed a bit.So just to break it down, i think its reasonable time to get a MU done. If anyone does not think so, please say so now.
He has more CP's then that too. Lets not forget he is amazing on Brinstar, and although we can fight on Battlefield easier then others, he is better there then us too. This is why I listed it as a 55:45 in his favor. We can fight him, but you always have to take CP's into account. When it comes down to that, he is better on more stages then lucario.Well if we are bringing CP's in, gaw has two good options against Lucario which are JJ and RC. We can only strike one which still leaves us with the other one to deal with. We really don't have any stage that gives us a significant advantage such as gaw gets from his CP.
From my experience, dtilt was only used on when I attempted to do anything on the ground and I was within range. The dtilt would always hit before anything I tried, including fsmash due to the startup on it. He is usually in the air though like you stated, where he has the advantage, but he also doesn't have much trouble dealing with you on the ground IMO. Also his fsmash can be nasty due to the lingering hitbox if you spotdodge it.
Ty for the post ^_^Wall of text, most of it is a good read. Enjoy.
Learn to time a tech for when G&W dthrows you. Practice without sound, trust me.
Learn to time a grab out-of-shield during G&W’s bair ornair if he uses the move too close.
Learn to SDI G&W’s bair. If you can consistently pop out of it after 1-2 hits, you’ll beat most G&Ws.
Do not let the G&W repeatedly uair you with the windbox. He refreshes his move decay like this.
Understand that G&W’s dtilt has a huge hitbox above the attack. Imagine an invisible circle with a diameter of G&W’s dtilt. That’s how big the hitbox extends above the ground. I’m not really sure how Lucario can best punish dtilt, if he even can.
Avoid being offstage against a G&W. This is good general advice, even for MK. Fair will wreck you off stage, always DI up. Same is true if the G&W tries to edgeguard with dair.
Avoid smashes by keeping your distance from the G&W. Just learn the spacing that each of his smash attacks has and be careful while approaching. G&Ws will probably try to bait rolls and punish with dsmash. It’s very hard for G&W to land an upsmash if you are careful about your dairs.
Learn when to use Aura Sphere and when not to use it. This is a good move in the matchup. A smart G&W will not bucket every chance he gets because bucket has a whole second of ending lag. It’s ok the give the G&W at least two bucket charges for the purposes of punishing lag, just don’t ever fill it. Also, it doesn’t matter if G&W gets small or big charges, they final result will still kill you at low percents. Btw, fully charged bucket comes out frame 2.
G&W’s UpB has invincibility frames starting frame 5 and super high priority afterwards. The best way to punish UpB is to bait it, then uair it. It takes G&W 16 frames to drop parachute, or 4 frames to cancel into an attack. Even if the G&W cancels into an attack it won’t matter, none of hits aerials have a hitbox below him (except dair, but that has massive startup time).
Try to allows be at ground level, or below G&W, but never above him. G&Ws can juggle most characters with nair and uair so well, you don’t even know.
G&W has a very powerful camping game against Lucario. I used it against Lee and he had difficulty getting in. I can upload the match later for you guys, if I find it.
G&W general does well against Lucario only if you left him kill you early. His smashes and fair can kill super early, don’t underestimate them and don’t get hit by them either.
G&W also does well against Lucario if you don’t have any matchup experience against him. The more matchup experience you get, the less likely you are to fall for his silly mixups, frame traps, etc. G&W’s moves are very fast and hard to punish a majority of the time. Understanding when it’s a bad idea to try and attack back will greatly help you in this matchup.
Final Destination is not the BEST counterpick against G&W. It’s a very good stage for G&W against Lucario. G&W can live longer than normal because of how wide the stage is. If he’s smart, he’ll stay near the middle of the stage, this increases his life by 20% or more.
Brinstar is not a good place for G&W to counterpick Lucario to, imo. The narrow blastzones are bad because Lucario can get surprise kills early.
Rainbow Cruise should be banned, in general, but more so against G&W. He’s aerial game is better than yours. If he gets you in a situation where you are trying to recover, you’re probably going to take more damage than you should. The only benefit here is a low ceiling for half the stage; killing with Lucario’s uair should be easy.
I’ve played a good bit of Lucarios besides just Lee. In my opinion, the matchup is slightly in G&W’s favor (55-45).
Here are some videos I found if you want to watch.
UTDZac vs ODark (No Koast 2)
http://www.youtube.com/watch?v=tnqRTuRde3o
http://www.youtube.com/watch?v=9sPKHmdSEcA
http://www.youtube.com/watch?v=_1IEkfthNwk
UTDZac vs ??? (Pools Match)
http://www.youtube.com/watch?v=7VmEo2kLkfs
http://www.youtube.com/watch?v=EhsSHXi4jPc
http://www.youtube.com/watch?v=Cb5tio7OL5E
* I joke around in pools a lot, btw.
I don't understand this reasoning at all. Both characters are going to be living longer, and that's more a plus for Lucario than his opponent. That, and a complete lack of platforms reeeeeally doesn't agree with G&W in this matchup.Final Destination is not the BEST counterpick against G&W. It’s a very good stage for G&W against Lucario. G&W can live longer than normal because of how wide the stage is. If he’s smart, he’ll stay near the middle of the stage, this increases his life by 20% or more.
Brinstar is not a good place for G&W to counterpick Lucario to, imo. The narrow blastzones are bad because Lucario can get surprise kills early.
Well, I think he is implying that the bucket break is also going to be used very often, and on FD the survivability of GW because of that is increased by a large amount. if i remember correctly. on FD a GW can live consistently to around 150 ish against lucario's output power. It lessens depending on the blows that he takes of course, but on horizontal KO's h will last quite a while. It just my interpretation of it though.I don't understand this reasoning at all. Both characters are going to be living longer, and that's more a plus for Lucario than his opponent. That, and a complete lack of platforms reeeeeally doesn't agree with G&W in this matchup.