phi1ny3
Not the Mama
Oh yeah, don't let him get a grab on you at low percents, he'll dthrow -> all sorts of painful aerials.
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Cant he use 2-3 uptilts then go into aerials.Oh yeah, don't let him get a grab on you at low percents, he'll dthrow -> all sorts of painful aerials.
it can if its tipped im 100% sureI haven't tested it yet but im pretty sure that fsmash can kill around 100%-110%.
Lucario's Fsmash? Or Luigi's. If you are talking about Luigi's you can be right.I haven't tested it yet but im pretty sure that fsmash can kill around 100%-110%.
I was talking about luigiLucario's Fsmash? Or Luigi's. If you are talking about Luigi's you can be right.
I was talking about luigi
Luigi Matchup.
Yet a character who is still misunderstood on weather or not where he stands. Luigi is a hard character to actually fight face to face. In the air, Luigi has a flat advantage. His Bair will out-range any attack you can throw at him from the air and trying to trade with him doesn't help either since his attacks do more damage then Lucario's. Luigi cannot approach you from underneath, because of Lucario's Bair, So he will try to swipe you from the side. On the floor, you have a slight advantage for your tilts and other sources of attacks out range his, but be weary on following up your attacks because he can break out of potential combos quite easily. Actually not really a Flat Advantage. We have something that out ranges anything Luigi can throw. AS <3 . Also spacing properly can make Lucario hold his own against a madcap aerial crazy weegee. striking with the aura only allows for good knock back and extra damage. You seem to be the one underestimating lucario here. Luigi's power in the air can be cut if you can shoot him down. something Luigi cant do to us. Further testing says BAS clanks with fireball above 50% while AS plows through them. remember that AS counts into Luca's aerial game. Being an Auraspherey (lol milln reference) Lucario helps in this matchup.
Luigi actually has no followup's and pure combos on Lucario. Lucario's ability to slide out of attacks makes it hard for Luigi to also follow up anything that might be a combo on normal characters. The best bet he would be able to do is to Dthrow you at low %'s and then try to bait you into getting hit by another. Jumping out of most of his common follow ups will solve this problem, but keep in mind that you will have to switch it up to keep your opponent guessing on what you might do. Luigi also has the potential to kill Lucario at retardedly early percents' Lucario can Die to an angle'd Fsmash around 120 with proper DI. He die's earlier if you have improper Di (Obviously) Luigi's UpB can kill Lucario if he hits you around the 50% mark. Dsmash will kill late because of how you can input DI into that move, and Up smash around 135-145%.
In the projectile section, Luigi's is awful. AS beats Fireball out, and even without AS fireball isn't a scary thing. Luigi will most likely use them just for anti-air approaches.
Luigi's UpB
I want to clarify something right now about this. Jab > UpB is not a combo on every character, that is only a rumor. Allow me to explain:
Luigi's first jab has 3 different hit boxes, each sending a character at a set distance and at a set angle, despite of damage. At the end of Luigi's first jab, it will send you at a 30ish degree angle. IN the middle of the jab it will send you at a 60ish degree angle. At the very close range Jab, it will send you at a 90 degree angle. The 90 degree angle is what makes character fall into a potential UpB combo. Since it is a set distance, DI is not a variable after the first jab, so saying "You can DI it to avoid it" is a myth. The issue when this information was found, was that character falling speed was somehow left out. Now that is what makes Jab>UpB doesn't combo. Some characters fall too fast and can shield the the UpB. Other characters fall too slow, and because of that it gives enough time to DI away or into Luigi to make it miss. Lucario is one of the characters that fall too slow, so don't get caught by it >_>.
Gimping section:
Luigi has a good gimping game, not to mention a really good recovery. He can follow you out to death lines and come back without dying. Just a heads up.
Of course his recovery is also predictable. its aim is a bit crude as it either only goes Up or to the side despite the massive range it can be easy to gimp Luigi. really now RJ if Luigi follows us to the death lines Lucario will have the Final word. Besides Luigi while he CAN get back on the stage from the blastlines, will not be willing to risk it.
To say that this matchup is a 55:45 is actually to me under estimating what Luigi can do. The matchup should be around the 50:50 section.
I still maintain 55/45. AS makes the difference imo.
Edit: I have actually calmed down since the little incident that happened about a week ago. I will show up and post around again.
Yay
No one is a leader btw. I never took the leading roll for revamping the boards. All I did was just suggest it, and people wanted to do it also. I don't see how one person can lead something that is suppose to be a community effort to run.
Want proof you leaving caused the (temporary) death of the boards? read the past posts.
Anyway about the Punish guide. I actually took the liberty of almost finishing it on my own. A few days ago DJ posted about making your own playstyle and how the punish guide is not necessary. I wouldn't agree with you more about how people should create their own way of playing, but that is not the purpose of that guide. The guide is simply to accumulate options that people might have missed or not thought of. It is in no way to create a set way of playing for every Lucario. Things you might find in that guide might be interesting, or something no one has noticed or knew about. Thats pretty much what the guide is all about. An example is When I did the DK section of it, I didn't know that DK's Fsmash is punishable with Lucario's Fsmash if you were to Perfect shield DK's Fsmash at any range.
So to capitalize on DJ's post, it is very important to create and find your own way of playing, but it is also important to know universal punish options that can be used in what situation.
what he said, gg bearI'll be pissed if this match up gets anything below 55-45. It's not even in any sense of the word, and it's more 60-40 imo. Luigi's not a threat if you know how to space well with AS.
Please talk about this here.I honestly don't see how the Falco matchup is 55-45 Lucario's favor.
I read the explanation topic, that needs to be updated alot, and some of the people who posted in it, weren't posting enough/the right info for Falco.
It should either be 55-45 Falco, or call for a rediscussion.
The Sonic-Lucario matchup of the present is about 6:4
The Sonic-Lucario matchup of the future is definitely 9:1
And since I'm so future that I'm not good at this game yet, I chose Lucario. Trust me, if Lucario's ever figure our the secret to truly ****** Sonic, you will learn to CP.
this really really REALLY irks my curiosity.No, you didn't.
but there is a legit silly silly easy way for lucarios to beat sonics. Only maybe 3 ppl know it though. One is me, one doesn't play Lucario, and one plays Lucario but doesn't go to tourneys.
Thus, it's best i not say anything. I might've said too much.
The term is "piques my curiosity". "Irk" means "to annoy".this really really REALLY irks my curiosity.
Why wouldnt you know? you main him lol.In all honesty, Sonic shouldn't be giving you trouble at all.
I actually know a bit about the Sonic matchup. If sonic does give you trouble, just remember these tips.
Firstly, DI his Uthrow towards his face and Dair. He can't do ANYTHING if you do this.
Secondly, ALWAYS CP Yoshi's Island. The walls on the sides really screw Sonic up, and he can't gimp you with that platform there.
Thirdly, just pretend his attacks don't exist. Your fair and fsmash will go through everything, so just spam them.
Fourthly, Dtilt shuts Sonic down hard. Just using it rapidly will completely shut down his spindash approaches.
Fifthly, spam Fsmash. He can't do **** about it.
Sixthly, just spam shield. His grab range and overall grabbing ability is so bad he shouldn't even grab you once in the set, but if he does, remember to DI towards Sonic's front.
Seventhly, spam dair if you're in the air. He can't hit you between them, he can't outrange it, and he doesn't even do any damage/positional gain even if he connects. Spring Uair just doesn't work on Lucario.
Eightly, Sonic's Fsmash has HORRIBLE range and priority. If you see him charging it, stand about 1.2 Sonics away from his foot and charge Fsmash. You should be safe and then just release your fsmash after he releases his.
65:35 Lucario, maybe 6:4 Luc. Sonic's in for an uphill fight, but if he tries hard enough he can win.