Kitsune-kun
Smash Cadet
Hey guys, I don't seem to find any pictures about each movement's hitbox for our great DK.
Does anyone have that ? Or there is a topic I haven't seen ?
Does anyone have that ? Or there is a topic I haven't seen ?
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There are no pics but there is a video.Hey guys, I don't seem to find any pictures about each movement's hitbox for our great DK.
Does anyone have that ? Or there is a topic I haven't seen ?
Thanks Griffin ! But I prefer pictures because I'm making a guide to play DK in FrenchThere are no pics but there is a video.
http://www.youtube.com/user/BaronCgriff#p/a/u/0/qExAo_hAXhI
No you weren't. look above your post. It was edited, but edited before your post.Ignored
GFSC is realy usefull I always use it its a free fsmash dtilt GFSC f-smash and at higher percent jab GFSC fsmash ISJR can be usefull but I think its more occasionalAre GFSC and/or ISJR viable for advanced play?
no no noDK gets wrecked by Oli's spam and pivot grabs. not a good CP.
DK only has invincibility on frame 4-6 of his aerial upB and if he gets grounded during those frames he'll keep invincibility until the move ends... so you can hit DK on frame 1-3. Not sure if he can have full invincibility if he does it as soon as he can move again after grabbing the ledge...What's the Yoshi Island trick called where DK get's invincibility on his up B?
Link's jab can stop this at the beginning of when DK starts it and I think some other moves do this too. Why is that?
Also would Link's jab still stop it mid way through?
One last question With Dk's Cargo, what's the properties with that? He get's super armour right? But it seems like we were able to be hit.
Silfa and I were thinking in teams of somehow using that to our advantage or some kind of taunt .
If you still have your double jump you can use that after they spike you to recover pretty quickly (which is called meteor canceling). If you don't have a double jump or the spike is too strong there is no way to recover unless you get hit into the stage and tech/wall jump.DK is my new favorite character. He is so amazing and I love it when I catch my friend with his side b move. Is there any way i can save my self when im below the stage or when i get meteor smash how do I save myself?
unlikeley. Pit has low killing power and DK is heavy. he lasts until 180%-200% while pit lasts to 90%-100% DKs range makes camping the only option for pit. Pit only gets the upper hand if he punishes DK into the air, without getting Baired of courseedit: Pit vs DK is probably Pit's advantage.
ground pound.I can't get around Ice Climbers Blizzard =\. Any tips?
Ground pound has more range than blizzard, but if IC's short hop it, it will get inside. You can SDI up and away to get out of it. And you can full jump instead of short hopI can't get around Ice Climbers Blizzard =\. Any tips?