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If you b reversed the punch yes, your momentum would shift and you would be shot offstage and possible die lol. However if you tap right first, then b, DK will pivot in the air and then punch while still DI-ing left.if i was coming in from offstage and he was at the ledge waiting, and this scenario occured, what would happen If i reverse punched? would he get sent back into the stage like normal, or will he actually be shot off the stage?
On YI try to start upB at different heights, once you have the right one it should be really easy to do.Tips on consistently doing the extended invincibility frames on YI and LC?
I have never been able to do it on LC, but have done it on Yi, Picto, RC, and brinstar.Tips on consistently doing the extended invincibility frames on YI and LC?
I did it on accident, but it is on the right side.wait u can do it on brinstar? where o_o
this happens when RC is transitioning from the top of the stage to the ship, when the stage is falling down fast onto the ship is when it is most noticeable.where does that occur exactly? IIRC, the platforms don't vanish so I can't imagine DK descending on an aerial copter.
That is what he saidi think you meant relative to the stage.
near the beginning of this video, there is a short clip of grab release on ness.Can some one please show me a vid of the lucas/ness cargo infinite? I've heard to much about it and have never seen it.
looks at Big ONever really plan on doing it, but how much of a time-frame do you have to do this anyway?
Lol. Anyways, you get 11 frame advantage from cargo releasing him and his spot dodge is invincible on frame 13 (from when you regain control), so you have a five frame (+ buffering) window.looks at Big O
I could help you "spruce" it up, I could make .gif files of all of DK's moves. and i guess we could do it with and without hitboxes too.Lol. Anyways, you get 11 frame advantage from cargo releasing him and his spot dodge is invincible on frame 13 (from when you regain control), so you have a five frame (+ buffering) window.
It is also in my frame data thread. I should probably spruce it up, but I just don't feel like doing it. Pretty busy (and lazy) atm.
That sounds pretty nice lol. I think we should probably fix his Bair and down b hitbubbles before we upload the pics. There's also always that second video that never happened lol. I remember going back to try and fix DK's Bair/down b hitbox without any success, but maybe this time we will see where we went wrong/how to fix them. Maybe my PSA was buggy, but any time I edited the sizes of the hitbubble for Bair they always grew with his legs (even with a corrective cut to size). Maybe your better than I am at it now tooI could help you "spruce" it up, I could make .gif files of all of DK's moves. and i guess we could do it with and without hitboxes too.
Souds good, I have been working on Luigi's hitboxes and finished them (without scalling corrections) if you did not see them. So I should be able to have more input now then when we started.That sounds pretty nice lol. I think we should probably fix his Bair and down b hitbubbles before we upload the pics. There's also always that second video that never happened lol. I remember going back to try and fix DK's Bair/down b hitbox without any success, but maybe this time we will see where we went wrong/how to fix them. Maybe my PSA was buggy, but any time I edited the sizes of the hitbubble for Bair they always grew with his legs (even with a corrective cut to size). Maybe your better than I am at it now too
I actually have really wanted to make a new DK guide, but only after I feel like it would be the best and from the best DK player. After all who wants to read an "ultimate" guide from someone who hasn't proven himself (or herself). I have been having all these random eureka moments lately, so maybe it won't be too far off. Tech skill is getting better too out of nowhere lol (like ledge teching random stage spikes every now and then instead of never).
I saw what you did for Luigi. I'll probably have free time after this crazy wave of schoolwork dies down. Maybe we could try again then.Souds good, I have been working on Luigi's hitboxes and finished them (without scalling corrections) if you did not see them. So I should be able to have more input now then when we started.
Summer Project?I saw what you did for Luigi. I'll probably have free time after this crazy wave of schoolwork dies down. Maybe we could try again then.
Also thanks for the offer to help ardirok. I might do something in a couple of months.
movehttp://www.youtube.com/watch?v=wlhZGKenMjQ
1:45-end...
Is that legit? What should a DK do to get out of that at the end?
shield grabbing > fox dairhttp://www.youtube.com/watch?v=wlhZGKenMjQ
1:45-end...
Is that legit? What should a DK do to get out of that at the end?
I don't have any school work this summer. I also don't think whatever I'm going to work on can be considered a "project" since that implies lots of commitment and some big results. It may get big, but I doubt it.Summer Project?