adumbrodeus
Smash Legend
LOL!So does Marth
Third highest non-tether range in the game is bad (DDD and Charizard beat him out)?
Or Do you mean in melee, where his grab range was literally broken?
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LOL!So does Marth
Ice climbers have bad grab range.
So does Marth
Actually, not the Yoshi one.
MK is just required to approach... which he doesn't have to do.
Not at all actually.Uh... doesn't he have to? He's a Melee Based Fighter, he's eventually has to get in close. He can't Powershield all day you know.... Someone has to break...![]()
Not at all actually.
You see, while he doesn't need to commit to an approach, he's fine with zoning all day at a range that if you try to egg throw, he'll punish you..
No, just no. Sheik does horrible against metaknight.Most Ice Climbers can't properly fight Meta Knight. It doesn't matter if you have perfect Chain Grab skills, and can chain someone to 500%. If you can't fight Meta Knight, or even land the grab, this is totally irrelevant. Meta Knight has a 7:3 for Ice Climbers. He is THE counter for them.
Sheik on the other hand does alright against Meta Knight. She has enough speed to keep up with him, a few tools to help her out, a solid game of her own. Grabbing with Sheik is far easier, and you don't need to be concerned about having a partner that is alived and desynched in order to do anything. You can't compare this to Ice Climbers.
He has options, but nothing that allows him to zone unpunishably. Unlike MK. He can just break it temporarily if MK doesn't react properly. Then MK powershields another egg and goes back to zoning.But you are forgetting that Yoshi can disrupt spacing with Egg Toss Slides, and SH Egg's. Then again, thats probably under the mindgame department...![]()
Yes, I'm very fond of it, thanks for noticing.I just noticed that your sig is animated!![]()
And every time Yoshi does a retreating egg toss, MK can just move forward. Eventually, Yoshi runs out of room.He has options, but nothing that allows him to zone unpunishably. Unlike MK. He can just break it temporarily if MK doesn't react properly. Then MK powershields another egg and goes back to zoning.
It's all true, but it doesn't beat out MK's zoning advantage, it just partially negates it.The main difference though is that unlike Olimar, Yoshi can continue throwing eggs even on the ledge, and can actually escape to the stage easily.![]()
It's not like he has to continue throwing eggs though, they're just design to force an aggressive approach. If he does, then too bad for him. He has good Fake out techniques, Good Escapes, and he can just attack himself. Bair is still good, and it can follow it up with a Pivot Grab which is very hard to counter.
I don't see why we continue this argument when we both agree on 45:55...
That's not how it works... When people say "Obama has a 7 point lead," do you think they're talking about 7 people?So... nearly a 200 point lead.
Lol, he doesn't mean points statistic wise, he means points as a way of measuring the number of "goals achieved" aka, the number of people who said "Yes".That's not how it works... When people say "Obama has a 7 point lead," do you think they're talking about 7 people?
1. Meta Knight 477.14 [27.54%]So... over a 200 point lead.
Character rankings list.
Shaya posted the code for plugging in the results and getting a readout of the statistics. Really useful.
Its extremely accurate because it uses the exact same formula that Ankoku does.
He may have had early wins that dropped out of the rankings.But how did Yoshi dropped when he had 6 Separate Results posted on the thread in the past 2 Weeks? Not to mention why is he so low in the first place when he had 24 Points in September before Ankoku took down the list?![]()
Honestly. Why try to learn one of his near neutral matches? Just learn MK, he's MK's worst matchup. Obviously Brawl should become all MK's, that would be the best thing for the community. I mean, duh.and how many are from people that have realised that its pointless to try to learn one of his near neutral matches when he is always at the advantage, after countless hours of work and testing and practice.
Honestly. Why try to learn one of his near neutral matches? Just learn MK, he's MK's worst matchup. Obviously Brawl should become all MK's, that would be the best thing for the community. I mean, duh.
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The problem is that you spend hours learning how to just go even with MK, and then need to spend hours more to learn a secondary to deal with counterpicks against your MK-killer.And that's your problem right there. Nobody wants to learn the other characters to deal with MetaKnight because they go with the Quick Fix, which is another MetaKnight. They were looking for something to beat him with, but they end up being the very person they sought to defeat. He's nothing more than a **** virus!![]()
pick a secondary.The problem is that you spend hours learning how to just go even with MK, and then need to spend hours more to learn a secondary to deal with counterpicks against your MK-killer.
Or you could just pick up MK and no longer need to spend time on a second at all.
Which is the smarter route?
So you propose people should just waste their time?pick a secondary.
its smarter in that it'll be one less MK, and one less example of the MKAIDS.
harder? of course
smarter? not at all
Quoted for truth. i'm gonna see who said this, whoever it is has said what i've been saying more coherently.All of this talk about secondaries raises an important question: Why do people bother using anyone other than MK? Especially the top level players. Do all of the top level players who use characters aside from MK secretly think that their character is a MK-counter or that the community assessment of MK's match-ups and strengths is flawed? Why do they bother with anyone else?
Personally, I think there is a type of soft-ban already in place against MK in many areas of the country, and it is responsible for this phenomenon. Why else would competitive players bother using flawed characters when they can use a character who is only held back by your own skill level? Not using MK is a foolish decision from a competitive standpoint due to his unique immunity to counter-picking, yet many players opt not to use him.
It'd be fascinating to know exactly how much character usage is either directly or indirectly affected by the bias against MK usage that seems to be present in many areas; in other words, how many players have chosen to use weaker characters that hinder their ability to win rather than having to deal with being looked down upon or ridiculed.
Or do the top players simply play characters that they like rather than a character that can be shown to factually offer the greatest chance of winning? If this is the case, how much does this behavior alter tournament results in a such an artificial fashion as to render tournament results invalid as a metric for character potential? If everyone in a region voluntarily avoids MK for no other reason than the people there don't like him, the tournament results from that region are "fake" --they don't accurately represent the true effectiveness of the characters in Brawl. I wonder if any regions are actually that deeply affected by voluntarily avoiding using MK.
Also, this isn't a question of "Why use anything other than High-Tier" (a question that has been discussed to death already) --this is a question of "Why use anything other than a character who has no counters?", a problem that didn't exist in Melee. Top-Tier in Melee had counter-picks. MK has no (universally agreed upon) counterpicks. This makes him a completely new problem.
Whoa. I didn't realize there was a weakness like that. I'm more focused on breaking through Meta Knight's approach capabilities to make his light weight exploitable.Meta Knight has very low shield stun on his moves, meaning you can retaliate out of a shield or even shield grab, depending on the character you play. There are specific attacks you can't retaliate with out of a shield for most characters, like spaced DTilt or spaced FTilt, but I'm sure most characters have some tool to abuse this. This especially comes in to play against Meta Knights Fair or Bair. Even if they are spaced on a shield, he is very vulnerable, because he can't properly retreat during the aerial because his aerial maneuverability sucks.
People don't think of these sort of things though.![]()
Actually, my point is that if Meta Knight loses his firm advantage, he must get it back immediately or he is as good as dead. He won't come back, even with the 6 jumps, glide, and the 4 options for B recovery. I did this with Pit to an online Meta Knight: he got me up to only 7% while I pounded the Meta Knight. You can guess who got the first kill. And before you say something, the guy may have used tornado, but he didn't exactly spam it.Metaknight has a variety of approaches, all of which are hard to deal with. Yes, it is possible to stop an MK approach. A good MK will still be successful in approaching at least 90% of the time, wherein MK can take advantage of his priority, speed, and range. Also, as long as the MK can get up in %, he can just ledge-camp, and he's got probably the best ledge-camp in game - even without a projectile. Then he won't need to approach at all.
It's ridiculous.
This...Oh my god...All of this talk about secondaries raises an important question: Why do people bother using anyone other than MK? Especially the top level players. Do all of the top level players who use characters aside from MK secretly think that their character is a MK-counter or that the community assessment of MK's match-ups and strengths is flawed? Why do they bother with anyone else?
Personally, I think there is a type of soft-ban already in place against MK in many areas of the country, and it is responsible for this phenomenon. Why else would competitive players bother using flawed characters when they can use a character who is only held back by your own skill level? Not using MK is a foolish decision from a competitive standpoint due to his unique immunity to counter-picking, yet many players opt not to use him.
It'd be fascinating to know exactly how much character usage is either directly or indirectly affected by the bias against MK usage that seems to be present in many areas; in other words, how many players have chosen to use weaker characters that hinder their ability to win rather than having to deal with being looked down upon or ridiculed.
Or do the top players simply play characters that they like rather than a character that can be shown to factually offer the greatest chance of winning? If this is the case, how much does this behavior alter tournament results in a such an artificial fashion as to render tournament results invalid as a metric for character potential? If everyone in a region voluntarily avoids MK for no other reason than the people there don't like him, the tournament results from that region are "fake" --they don't accurately represent the true effectiveness of the characters in Brawl. I wonder if any regions are actually that deeply affected by voluntarily avoiding using MK.
Also, this isn't a question of "Why use anything other than High-Tier" (a question that has been discussed to death already) --this is a question of "Why use anything other than a character who has no counters?", a problem that didn't exist in Melee. Top-Tier in Melee had counter-picks. MK has no (universally agreed upon) counterpicks. This makes him a completely new problem.
It's as I've been saying since the beginning of the MK ban thread...Quoted for truth. i'm gonna see who said this, whoever it is has said what i've been saying more coherently.
This region is deeply affected by the dishonor of using Meta-Knight. A Meta-Knight mainer here picked Ness in a week, and then went to a tournament and used Ness the whole time (in combination with his other character, DK) because he is above being lame and using MetaKnight. And i'm pretty sure that tournament got listed in ankoku's thread. This invisible elephant in the room is very important, and is the reason why the parallel situation that AlphaZealot pulled out of history was not as upsetting as the situation we have now, there was never this much dishonor in using Marth.
You, sir, are right.All of this talk about secondaries raises an important question: Why do people bother using anyone other than MK? Especially the top level players. Do all of the top level players who use characters aside from MK secretly think that their character is a MK-counter or that the community assessment of MK's match-ups and strengths is flawed? Why do they bother with anyone else?
Personally, I think there is a type of soft-ban already in place against MK in many areas of the country, and it is responsible for this phenomenon. Why else would competitive players bother using flawed characters when they can use a character who is only held back by your own skill level? Not using MK is a foolish decision from a competitive standpoint due to his unique immunity to counter-picking, yet many players opt not to use him.
It'd be fascinating to know exactly how much character usage is either directly or indirectly affected by the bias against MK usage that seems to be present in many areas; in other words, how many players have chosen to use weaker characters that hinder their ability to win rather than having to deal with being looked down upon or ridiculed.
Or do the top players simply play characters that they like rather than a character that can be shown to factually offer the greatest chance of winning? If this is the case, how much does this behavior alter tournament results in a such an artificial fashion as to render tournament results invalid as a metric for character potential? If everyone in a region voluntarily avoids MK for no other reason than the people there don't like him, the tournament results from that region are "fake" --they don't accurately represent the true effectiveness of the characters in Brawl. I wonder if any regions are actually that deeply affected by voluntarily avoiding using MK.
Also, this isn't a question of "Why use anything other than High-Tier" (a question that has been discussed to death already) --this is a question of "Why use anything other than a character who has no counters?", a problem that didn't exist in Melee. Top-Tier in Melee had counter-picks. MK has no (universally agreed upon) counterpicks. This makes him a completely new problem.