choknater
Smash Obsessed
^He's tied with Fox in the Melee Tier list.
edit: whoa, 6 posts after the post I was replying to. This thread moves fast.
edit: whoa, 6 posts after the post I was replying to. This thread moves fast.
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You're wrong, sir. The first year in Melee were Sheik dittos only (literaly speking). Now the game is a little older than half a year and we already start banning MK.No she didn't. Look at tournament results. The dominance of Sheikw as not comparable to the dominance of MK i think. I may be crapped out on my memory of the tournaments though, correct me if I amw rong.
One? I gave a list of 30 100+ person tournaments in Melee, where Marth won more than any other character and placed top 2 at over 20 (2/3rds) of the tournaments. Unlike those in favor of banning MK, I've at least shown the tournaments where Marth DIDN'T win.What dose this retort? He is criticizing you for using only one tournament as a comparison to the level of dominance that MK has done.
Whoops my mistake.You're wrong, sir. The first year in Melee were Sheik dittos only (literaly speking). Now the game is a little older than half a year and we already start banning MK.
yeah this is true.I just like to remind you that Marth has better results, despite Sheiks earlydominance. Nobody can tell, whether this could (or could not) be the case in Brawl too
And your argument is completely baseless. People were getting destroyed by Sheik because they did not have the knowledge or skill from a previous game to carry over. Smash 64 was a very small scene and no one even unlocked the potential of that game except for Isai.You're wrong, sir. The first year in Melee were Sheik dittos only (literaly speking). Now the game is a little older than half a year and we already start banning MK.
I just like to remind you that Marth has better results, despite Sheiks earlydominance. Nobody can tell, whether this could (or could not) be the case in Brawl too
Which is why an immediate ban is not advised, something might change, HOWEVER this does not mean that MK is not bannable at this time, and should not be banned if he remains this way once the metagame is mature.You're wrong, sir. The first year in Melee were Sheik dittos only (literaly speking). Now the game is a little older than half a year and we already start banning MK.
I just like to remind you that Marth has better results, despite Sheiks earlydominance. Nobody can tell, whether this could (or could not) be the case in Brawl too
Sheik didn't independantly limit characters, every character that did poorly against Sheik did poorly against one or more high or top tier character to same or nearly the same luigi. Luigi is the closest thing to a character that Sheik's presence alone makes unviable and he's still got a very bad match-up against Marth.One? I gave a list of 30 100+ person tournaments in Melee, where Marth won more than any other character and placed top 2 at over 20 (2/3rds) of the tournaments. Unlike those in favor of banning MK, I've at least shown the tournaments where Marth DIDN'T win.
Sheik did what MK does by limiting who you could play with, especially at lower levels. Marth did, in terms of results, what MK is doing.
And M2K didn't have anywhere near the success he had with Fox as he did with Marth. He had one of those "meteoric" rises from switching.
It's not like everyone can do what M2k does with Marth. That requires a phenominal amount of skill that Brawl MK doesn't even compare to. I could pick that mofo up right now and within a week I'd be beating people I couldn't normally beat.One? I gave a list of 30 100+ person tournaments in Melee, where Marth won more than any other character and placed top 2 at over 20 (2/3rds) of the tournaments. Unlike those in favor of banning MK, I've at least shown the tournaments where Marth DIDN'T win.
Sheik did what MK does by limiting who you could play with, especially at lower levels. Marth did, in terms of results, what MK is doing.
And M2K didn't have anywhere near the success he had with Fox as he did with Marth. He had one of those "meteoric" rises from switching.
Same with MKAnd your argument is completely baseless. People were getting destroyed by Sheik because they did not have the knowledge or skill from a previous game to carry over.
It's too early to say thatPeople would get wrecked by Sheik because they couldn't L-cancel, because people didn't understand how to DI, etc. We are at a much more advanced stage beginning with Brawl than we did with Melee.
I disagree. There has been alot going on simply to combat MK and to prove he is not overpowering as people think he is. Alot of it is baseless, some if it is not, yet despite all of this there has never really been anything solid.Same with MK
Prove this please.It's too early to say that
In both, Sheiks and MKs case there was no match-up experience to carry overHow is it the same with MK? Instead of throwing out one liners with no explanation, let's go into detail. I would love to prove you wrong![]()
I don't pretend to know anything about top level smash, but I know a hilarious contradiction when I see one.Sheik did what MK does by limiting who you could play with, especially at lower levels. Marth did, in terms of results, what MK is doing.
And M2K didn't have anywhere near the success he had with Fox as he did with Marth. He had one of those "meteoric" rises from switching.
It's not matchup experience. It's game knowledge experience. We have already gone through Brawl with a fine comb because things like SDI are common knowledge now.In both, Sheiks and MKs case there was no match-up experience to carry over
He also said he plays worse when recorded. I don't know why, something in his mindset.I asked M2k once why he's so adament about not having his Brawl matches recorded. He replied, "I don't want people copying me. Brawl is easy, so everyone can steal stuff from me a lot easier than Melee."
People never thought about Wavedashing. It was discovered regardless. And it changed the Metagame. How do you want to know, that nothing will ever happen? Have you tried everythingIt's not matchup experience. It's game knowledge experience. We have already gone through Brawl with a fine comb because things like SDI are common knowledge now.
No it's not. Melee has shown already why.And the "too early" argument is false as well.
Sheik wasn't any differentInstead of focusing on how to win tournaments, all players of all characters have focused on "how to beat Metaknight" for months.
MK only gets better because more players use him, not because anything new is discovered. Most other characters Metagames just haven't really evolved yet.MK gets better while the other character's weaknesses are exploited more and more.
proof pl0xSo basically, as time goes on, instead of us finding a way to beat MK, MK just gets better while others get worse.
Everyone except Snake. Anyone who denies this should not be taken seriously.Who does Meta Knight have an overwhelmingly positive matchup against (bad enough so the character is more or less inviable) that didn't already suck and have such a matchup against another one of the top characters?
I also don't see the evidence that Meta Knight is personally making most of the cast useless. Who does Meta Knight have an overwhelmingly positive matchup against (bad enough so the character is more or less inviable) that didn't already suck and have such a matchup against another one of the top characters?
It's not that they're "not big enough", it's that they've been known for months now and nobody can capitalize on them with any character enough to gain more than a 50:50 matchup -- and even those seem to be tipped towards MK in practice.Meta Knight has bad aerial mobility and a horrible jump break. The way his sword hits a million times makes it hard for him to clank with projectiles, and on that note he has no projectiles himself. Those are exploitable weaknesses. I'm sure many people are going to point out that those weaknesses aren't big enough to satisfy them, but regardless they exist so the claim that Meta Knight has "no weaknesses" is a bit of an oversized claim.
Melee has not shown why. In Melee, we knew about wavedashing early -- but it took months to figure out how to apply it. We knew about the IC's possible dominance, them suddenly rising in the tier list was not unexpected but had just been waiting for a good IC player to demonstrate that the theory was correct. There were techniques discussed and successful strategies and ways to punish everyone, even at their most dominating (It just took time to master the technical aspects to gain a lot of those)No it's not. Melee has shown already why.
This is funny, because a lot of people are doing poorly against MK because they don't DI the shuttle loop property or air dodge after getting hit with Dsmash/Shuttle loop/etc over 100%. OS loves to bring up local tournaments, and this happens to be a HUGE problem at local tournaments where the level of play is lower.People would get wrecked by Sheik because they couldn't L-cancel, because people didn't understand how to DI, etc. We are at a much more advanced stage beginning with Brawl than we did with Melee.
I have a huge amount of improvement with Diddy to still make. For example, in my matches with Inui, I didn't D-tilt or U-tilt a single time. Since then, I've discovered that Diddy's U-tilt ***** MK's D-air and that the D-tilt can stop MK's dash attack/can be spammed to create space/its great at poking. On top of that, my technical skill with Diddy is at best inconsistent.Melee has not shown why. In Melee, we knew about wavedashing early -- but it took months to figure out how to apply it. We knew about the IC's possible dominance, them suddenly rising in the tier list was not unexpected but had just been waiting for a good IC player to demonstrate that the theory was correct. There were techniques discussed and successful strategies and ways to punish everyone, even at their most dominating (It just took time to master the technical aspects to gain a lot of those)
Brawl has no such technical aspects located to do that. People have been hammering it intentionally seeking them, and there isn't even a hint of something existing that will so drastically change the entire game or matchups like there was in Melee. The rate of new discoveries has also slowed as people have had to start repeating things that have already been checked, make a big deal of them, and then discover they've already been found, tested, and been relatively useless. Brawl also has no characters that theorycraft *that* much better than they've got performing, the closest are ones like Yoshi and ZSS who people believe can go even with MK but nobody can demonstrate that consistently at the top levels of play.
Bad DI in Melee was due to not knowing of it existing.This is funny, because a lot of people are doing poorly against MK because they don't DI the shuttle loop property or air dodge after getting hit with Dsmash/Shuttle loop/etc over 100%. OS loves to bring up local tournaments, and this happens to be a HUGE problem at local tournaments where the level of play is lower.
And if MK gets banned and then your improvements discover during friendlies against Azen that you can actually go even with him (You said you played him right? Presumably you could ask him to play MK occasionally so you could see how you did) then he could be looked at to be unbanned.I have a huge amount of improvement with Diddy to still make. For example, in my matches with Inui, I didn't D-tilt or U-tilt a single time. Since then, I've discovered that Diddy's U-tilt ***** MK's D-air. On top of that, my technical skill with Diddy is at best inconsistent.
Then don't bring up local tournaments, or correct OS when he believes factoring in local tournaments has meaning.Bad DI in Brawl is just bad players, we understand the mechanics much better now
When you find a way to remove lag from FF aerials.People never thought about Wavedashing. It was discovered regardless. And it changed the Metagame. How do you want to know, that nothing will ever happen? Have you tried everything
How is this a response?
No it's not. Melee has shown already why.
Except we found ways to get around her eventually and even had ideas in less than ayear.Sheik wasn't any different
Proof plox.MK only gets better because more players use him, not because anything new is discovered. Most other characters Metagames just haven't really evolved yet.
Lower? That sounds like bottom.This is funny, because a lot of people are doing poorly against MK because they don't DI the shuttle loop property or air dodge after getting hit with Dsmash/Shuttle loop/etc over 100%. OS loves to bring up local tournaments, and this happens to be a HUGE problem at local tournaments where the level of play is lower.
Whoa what? is this some poor emthod of trying to remove whats hampering your Marth and MK comparison?Then don't bring up local tournaments, or correct OS when he believes factoring in local tournaments has meaning.
Should I pull tournament numbers for characters other than Meta Knight and Snake? Off the top of my head, Anther and Azen win tons with Pikachu and Lucario who are, last I checked, not Meta Knight and Snake. Either way, your response fails because it is saying that guys like Ganondorf are not wrecked by more top characters than Meta Knight (obviously false). The point was to explicitly list characters so you'd actually be forced to defend "N character is inviable and will never win against Meta Knight"; I bet whatever characters you named (assuming it's not someone like Captain Falcon who never will be beating someone like Mr. Game & Watch anyway) will not go over very well.Everyone except Snake. Anyone who denies this should not be taken seriously.
It has meaning primarily as far as its impact on the community and whether people will attend them or not. These are the same people who provide most of the fodder at bigger tournaments, hence making them bigger and not just three-state "local" sized tournies.Then don't bring up local tournaments, or correct OS when he believes factoring in local tournaments has meaning.
It was a side effect of the engine. In Brawl, there are thousands of people trying everything they can every day to find a glitch. We have found nothing except the ISJR, which is insanely hard.People never thought about Wavedashing. It was discovered regardless. And it changed the Metagame. How do you want to know, that nothing will ever happen? Have you tried everything
Aye carumba man, we JUST addressed this!No it's not. Melee has shown already why.
The noobs do poorly against MK because they don't know wtf they are doing. Ask Hylian, Roy, Sethlon, etc why they get beat by MK's moves. It's not DI. TX has amazing anti-MK DI because we deal with it so much at every tourney.This is funny, because a lot of people are doing poorly against MK because they don't DI the shuttle loop property or air dodge after getting hit with Dsmash/Shuttle loop/etc over 100%. OS loves to bring up local tournaments, and this happens to be a HUGE problem at local tournaments where the level of play is lower.
And for every miniscule improvement you can make, MK will do the same. If you "**** his dair" (which I doubt), then he will find another approach. It's so funny because people think that if a character can get through MK's tornado or avoid a certain move that they are a good matchup against MK. Then MK players just find a way to destroy that character without the approach. When I ask people why think they think DK is a MK counter, they say, "because he can own the tornado!" Who cares about the tornado? I'll destroy DK with every other move I have.I have a huge amount of improvement with Diddy to still make. For example, in my matches with Inui, I didn't D-tilt or U-tilt a single time. Since then, I've discovered that Diddy's U-tilt ***** MK's D-air and that the D-tilt can stop MK's dash attack/can be spammed to create space/its great at poking. On top of that, my technical skill with Diddy is at best inconsistent.
When you find a way to remove lag from FF aerials.
Slide along the ground at will.
Move backwards while facing forwards.
Can combo.
Can take advantage of shieldstun.
Come back to me.
...and?Wavedashing was also found early.
Melee has shown that a character dominance can stop, after a yearHow is this a response?
How has melee shown anything?
We also have ideas now, we just don't use them yet: Yoshi + Bowser CG, DK Footstool. These things haven't been used on the highest level. Maybe if a player - and I mean a really good one would use it...who knows what happens?Except we found ways to get around her eventually and even had ideas in less than ayear.
Terrrible example. Sonic suxProof plox.
Show me how my Sonic will face MK betteer than 80:20
So are we stuck waiting for this really good player to demonstrate these things? Grabbing is known to be hard, even a really good player won't change that. The DK footstool is uncertain, neat as it appears -- it's a lot like playing Fox in Melee flawlessly for the difficulty to do it reliably, from what I've heard. So any player beating MK with that is probably so much better than the MK they could win with Sonic. And the matchups need to be 50:50 at high skill, not master levels if you want MK to stop suppressing other characters.Melee has shown that a character dominance can stop, after a year
We also have ideas now, we just don't use them yet: Yoshi + Bowser CG, DK Footstool. These things haven't been used on the highest level. Maybe if a player - and I mean a really good one would use it...who knows what happens?
LolMew2King seems to think that Olimar has the advantage on Meta Knight; at the very least, it's not clear that Meta Knight has a "sure thing" win in that matchup. Don't even bring up gimping because, once Olimar is over the edge, there's not much difference between any characters in terms of gimping him (if you didn't notice, it's really easy with everyone; Meta Knight isn't special).
What i listed was the prime reason for helping to improve matchups.Who ever said anything like that?
your point?...and?
With a very small community to begin with that lacks experience and knowledge.Melee has shown that a character dominance can stop, after a year
Wrong. Thats a case of improbable.We also have ideas now, we just don't use them yet: Yoshi + Bowser CG, DK Footstool. These things haven't been used on the highest level. Maybe if a player - and I mean a really good one would use it...who knows what happens?
Thats...not nice...Terrrible example. Sonic sux
Actually, not the Yoshi one.Meanwhile with the Yoshi and Bowser CG, and DK footstool, they require that the opponent make a large error in spacing.
In short they are improbable.
Unless you are saying all the Pit's should start using Wingdashing and arrow looping in tournaments? (which they don't)
No, these weren't prime reasons. They were just examplesWhat i listed was the prime reason for helping to improve matchups.
Those capabilities enabled characters like Bowser and Link to be capable of facing agaisnt characters who normally would obliterate them.
Vids pl0x. NaoFor example, in melee Dk had a death combo on Fox.
unlike what you listed, it was highly probably due to Dk's capabilities and Fox capabilities.
So the ability for a good DKl user to death combo Fox was well within the realm of possiblity.
Do they really? Or did we just not yet make use of all options? Maybe there are options we don't know about just yet?Meanwhile with the Yoshi and Bowser CG, and DK footstool, they require that the opponent make a large error in spacing.
...forgive meThats...not nice...
Not if I have to talk to THAT ONE!!!This reminds me of the presidential election.
Let the spirit of debate live on in smashboards!!!
Wavedashing was known about approximately 1 month after Melee's US release, and there is talk of it being used in tournament within 6 months.Do they really? Or did we just not yet make use of all options? Maybe there are options we don't know about just yet?
They are prime reasons because they enabled those characters to compete. Unless you disagree.No, these weren't prime reasons. They were just examples
What you didn't know?Vids pl0x. Nao
Yeah they really do.Do they really? Or did we just not yet make use of all options? Maybe there are options we don't know about just yet?
only if you give me a cookie....forgive me
So does MarthIce climbers have bad grab range.