It's the middle of the afternoon, and I'm off of work tonight, which means I can finally take some time to acknowledge many important points that this dialogue has been turning on.
Before I begin though, I would just like to express that out of all the knowledge I have learned and pieced together over the course of the last year, nothing I know eclipses the understanding that I have developed with all things Meta Knight in relation to the Diddy Kong meta-game. I have a very documented and decorated history involving Meta Knight in and out of tournaments, and my experiences span a wide range of player skill and talent shaped by a host of different regional trends across the country. I have broken the spirits of the most mediocre of players and have been forced to the cusp of retirement by the nation's finest. This neverending tug-o-war with Brawl's most dominant character has – for better or worse – made Meta Knight easily my favorite and most studied match-up.
This is the only time I will ever make as strong of an insistence to the depth of my credentials, and I hope people will acknowledge and take them into serious consideration before launching into counterargument.
I have chosen a series of quotes that I have culled from this thread so far that I would like to directly contend with. For ease of reading and navigation, I have opted to quote everything in one box, as opposed to multiple, screen-stretching columns:
* "The problem with this line of thought is that diddy as a CHARACTER handles the banans better than meta knight as a CHARACTER..even if the mk play is equally as skilled as using nanas as diddy, the diddy still should be in better control." [Count]
* "The opponent should NOT be using your bananas as well as you or equal to you or even close to how you're working with them, THIS is why Diddy is A tier." [Player-1]
* "You can never assume the opponent is equal to the Diddy player with bananas. This is an area where theory will never match reality." [AlphaZealot]
* "First off, the MKs ability to catch will NEVER be on par with a Diddy. A Diddy uses bananas, like AZ said, like 15 hours a week, because he can spawn them in every match. MK can't do that." [AvaricePanda]
* "The real thing is that MK's banana control just won't be as good, simply due to Diddy using bananas in EVERY match, while the MK player only gets to against Diddy." [bludhoundz]
* "So yeah, THERE IS NO WAY, a MK can have the same or even more nana experience then diddy. And even if he had, DIDDY has the best tools to camp and protect those nanas =/!" [tocador]
These are statements which comprise the crux of the groupthink that essentially agrees that "Meta Knight will never have the same banana peel control as Diddy Kong." There are multiple problems with this line of thought and logic:
- The vast majority of these claims do not take into consideration of the fact that the margin of favor that Meta Knight has over Diddy Kong in this match-up does not always deal with banana peels. In fact, I think many of you are (perhaps unintentionally) ignoring two other and arguably more critical facets of MK's anti-Diddy game: the pressure that he can apply in his grounded rush-down, and his off-stage pressure. Both of these often go hand in hand: a Meta Knight that bulldozes you with a fast, smart and measured offense can at least temporarily neutralize banana peels as a factor long enough to knock you off-stage, where Diddy Kong's overall options are reduced to predictable and linear recovery paths.
- No concession is being made with regards to the possible success of Meta Knight's inherent ability to manipulate banana peels because there is an implied assumption that opposing players do not have the capacity to match us, the Diddy Kong mains, as far as item micromanagement is concerned.
However, there is one crucial thing everybody needs to realize about these arguments, and it's that they are essentially theory-crafting value judgments. Many of you at least unwittingly forfeit that your statements are merely opinion with faulty word choices (i.e. "MK should never have better banana control than you"), but then there are those of you who resort to absolutism, implying that there is no possible way for opponents to be on par or exceed our level of item control and awareness.
If you wax poetic about hypothetical situations involving this specific match-up with both characters at the absolute height of their respective meta-game, you have no choice but to assume that the Meta Knight that you face in this scenario has at least precisely the same amount of dexterity that you do with banana peels. To fantasize about these circumstances but then still arbitrarily impose limitations on the Meta Knight player because you feel like it is impossible defies logic of all sorts and brands.
- As I previously mentioned, these perilously frail claims revolve around some hidden universal truth that no one can ever be as proficient as Diddy Kong mains in the use of banana peels. The first question I would like to ask is this: how often has it been necessary for your opponent to have equal or better banana peel control than you in order for them to win a match or close a set on us? The fallacy of the groupthink here is that it ignores the simple fact that defeating Diddy Kong does not always depend on who has the best banana control. Sometimes, we just flat out get our *sses whooped, plain and simple, and it very well may have nothing to do with questionable management of your resources.
And no, that's not just a Meta Knight thing; that goes for virtually every other character in Brawl's cast.
I would also like to take this time to revisit another observation: What if a former dedicated Diddy Kong main decided to abandon ship and jump on the Meta Knight bandwagon?
Hmmm.
I seriously picked up Meta Knight for the first time earlier this week, and the results have been staggering. I have played against Meta Knight for over a year to date, and I have seen precisely what the trajectory of his meta-game has yielded. Of course, simple observation other players' styles and techniques in a fighting game of any depth does not necessarily mean that I should be able to emulate it. However, due to Meta Knight's ridiculously small learning curve, I have been able to pretty much clean up my MK over the course of the last 48 hours to become an effective carbon copy of all of the best MK mains I have ever played.
Can you imagine playing against a Meta Knight that not only Z-grabs, but thwarts all your glide-toss attempts, and also avoids ground traps by consistently air-dodge-catching banana peels off the ground? Or one that instant-throws? Or one that
sets up his own traps upon gaining control over a banana peel? I don't even think most of you are even
aware of all the mix-ups Meta Knight is capable of when he's armed with a banana peel. Glide-tossing is
not his only option, and having inherently insane ground and aerial mobility on top of B-special mix-ups is a headache many of you will not ever want to deal with.
Would a Meta Knight main who used to be a dedicated Diddy Kong main
not be your worst nightmare?
I'm heavily considering being that guy, and I would guarantee you that I would be hard-pressed to lose to another Diddy Kong player, ever. And unfortunately I would only be the tip of the iceberg.
Think about that.
Diddy Kong vs. Meta Knight is not even.