I don't even know what you're referring to with that chart, saviors. The 50-50 I was talking about is the risk you're taking in trying to forcibly steal bananas from Diddy Kong, not the matchup odds.
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Oh, oopsI don't even know what you're referring to with that chart, saviors. The 50-50 I was talking about is the risk you're taking in trying to forcibly steal bananas from Diddy Kong, not the matchup odds.
MK=... thanks for not making me answer it.Saviors i have 3 questions about ur chart.
1 i wont actually ask this question cause know it will be a long discussion but it the advantage on mk question.
the next 2 i actually expect an answer dont bother with the first.
2 how is snake a harder matchup than mk? Snake isnt acttually that bad a matchup and is manageable.
3 when you refer to sheik and zelda in the lower thing you are implying that you can use both right? if so i have to assume the option exists that you can choose to not use either and just use one because i dont think that every matchup is easier with some use of zelda in the mix ie game and watch is significantly harder if u use zelda because she doesnt stand a chance.
this being said the Dk matchup is supposed to be harder with the use of sheik and zelda which makes no sense to me because as i said you can choose to not use zelda so it should be the same. This is void if you are expected to use both.
if you are expected to use both then i strongly disagree that that the gw matchup is the same with zelda because its much harder with zelda. the same goes for olimar simply because olimar rapesthe piss out of zelda and i dont really struggle to land kill moves on olimar.
That's probably because a naner lock is hard to do and every time we do diddy the naner lock is breoght up.... but then ignored.In regards to the diddy matchup, I'm surprised no one brought up our single naner lock on him
http://www.youtube.com/watch?v=FHHb_JRmmTk
yes.... haha plat, triff? are you filipino?
There are better projectiles that MK has to deal with and he does fine against them. This is useful, but not a matchup breaker.*sigh* he we go again.
First one to link a MK main to this gets shot.
Why I think the match up is even/a slight advantage at FD:
#1 We have a projectile that penetrates everything he has and punishes his landings.
I knew you would say something like that.*
#2 Air camping doesn't work against Sheik. Plain and simple.
We have the second fastest jump in the game. combine that with Uair and you can hit MK between Dairs if he is spamming.
Other ways include Vanish. Time Vanish so that you are invincible while close to him. Make sure you cancel you reappearance.
A new way that I recently found out was to use the Chain. Simply jump to where you are semi below him, deploy hain and hit up on the analog. Don't hold B BTW.
If done correctly you will be out of punishing range and you will hit him with that electric end.
Firstly, I remember ankoku confirming that GR to dash attack and grab don't work. Secondly, why is mk letting you grab him? If he's getting grabbed frequently enough for these set ups to make a different, he's doing it wrong.#3 We have GR stuf on him.
GR> grab
GR> Needle's
GR> DA
GR> DACUS
Not only do we have a CG that has an end over the ledhe but we have a very legit KO set up.
BF doesn't mess it up as much as MK mains like to think. They do realize that the parts where MK can't get GR> DACUS is the size of the platforms right?
Also, the platforms are tipper set ups. I have tippered MK's when they land on a platform from their air camping.
I know we can in theory..... but I'm still waiting to actually see this happen.#4 We can Chain camp him. Which basically means a free 40%.
People seriously need to understand that being able to force someone to approach means absolutely nothing if they have an easy time approaching. If we were talking about zelda then this would be a plus, but in the case of a character who has the best approach options in the game (can't think of anyone better atm) forcing him to do what he wants to do doesn't make a difference.Play the percent game with Needle's and counter his air camping. You then force him to approach.
All you did was list reasons why Sheik doesn't get ***** by MK. You didn't quite prove that its even. The only way I see this as even is if you actually can manage to chain camp him.I prefer to start off by throwing a Needle. If they shield I charge Needle's. All ya gotta do is get 1 Needle on him and then Chain. It starts you off with a good lead.
#5 We have a good f-tilt lock on him that leads into a GR CG.
All in all, we have a LOT of things going for us.
However, MK can **** us off stage if we are not careful.
If he tries to go off stage after you make sure to use that tether.
If he is staying on stage you might wanna go with Vanish. Either way, it's not to awfully bad.
What really hurts us is that he is disjointed. Once he gets in close and is doing what MK's do best we are in trouble unless we act fast.
We need to get away from him somehow. Breathing room is a must.
If you can break his combo then that is good. You either want to jab or f-tilt on the ground.
U-tilt is a good anti air. So use it... sparingly because it can still be punished.
Well, that is might to sense on bullet points in this match up.
The match up is a ***** for both characters.
Better?ps Judo, Joseph and rathy... y'all are confusing me with no avies. -_-
smart ellic lolBetter?
@saviors: Lets not derail the thread.... so yeah, just ignore my post for now. lol
You are well aware that Sheik has a 2 frame jab that sets up into her grab correct? This is why I think it's funny when we talk about Sheik's grab release shiz on Wario and MK and people wanna claim that their impossible to grab. I don't see MK and Wario not geting hit by jabs.......so they will get grabbed...... which means they will die early.Firstly, I remember ankoku confirming that GR to dash attack and grab don't work. Secondly, why is mk letting you grab him? If he's getting grabbed frequently enough for these set ups to make a different, he's doing it wrong.
What move did you use?^You can wall infinite on Delfino. I did it once in a friendly, got them to like 400% before the stage moved. Then they died trying to get onto the platform, not from me hitting them lol
Last time I checked Light was against the Chain.I'm guessing the chain since no other move keeps them there that long... unless they have really bad DI.
Interesting, never really thought about that.Today, I accidentally did something interesting against a CPU diddy on BF. I knocked him a good distance off with Dsmash, and then tried to go for a Fair gimp, but I missed, and was forced to recover. Diddy had moved closer in by now. Trying to see if I could edgehog him out of his side-b so I could tether-regrab to edgehog him out of his up-b for the kill, I rushed for the edge, but held the analog stick to the side for too long. I ended up gripping the little lip below the edge. I sorta panicked and tried for the edge again but accidentally hit A as I jumped off the wall. The result was that I did a Fair in the perfect spot, knocking him out of his side-b RIGHT before he caught the edge, something I'm pretty sure you can't do with a walk-off fair. I then re-grabbed with the chain and edgehogged him out of his up-b.
I never really thought of edge-guarding from the lip. It might have come to mind once, but I probably disregarded it as unsafe. But here, it made good sense to grip the edge. Wall jump > fair was so fast, that I'm pretty sure we could react quickly enough to hit them out of the side-b consistently. If Fair has more priority/range than the side-b kick, then this might just be a plausible edge-guarding tactic, since you can't really effectively do something like this from the stage, because walk-off Fair would strike lower than the edge, and jumping it would probably require some dangerous fast-falling to do quickly. Think this could have any uses, or is it dangerous and pointless?
Also, Shiek being my new tertiary, my friend (who is much better than me at brawl) challenged me at the next tournament to face his Ike (a character he doesn't main but has been working on) with my sheik. That said, I noticed that you haven't talked about the Ike match-up yet... Think we could do that after diddy? It'd be a big help. =P
Boost Grabbing is listed in the brawls comprehensive guide to AT's as a true AT and therefore applys to every character in the game by definition.Sheik does not have a Boost Grab.