Juushichi
sugoi ~ sugoi ~
clowsui should have gotten DQ'd.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Diddy is surprisingly good on norfair so just be careful. It's not near as bad as people make it sound.It's called the 2 or 3 f-tilt rule. You don't do anymore than 2 or 3 f-tilts in a row.
lol, BF was fun to, it was pretty close in the end. When I had the opportunity to CP you banned Norfair and I went Brinstar just to f*ck with your Falco. To bad you went Marth. Good DI is the only thing that kept that match good for as long as it did. It kinda reminded me of racket ball... except I was the ball.
I should have taken AZ's Diddy to Norfair. I could have probably beat him there since nanners would be practically useless. lol
I need to work on those item combos that Sheik has.
Can't wait to see ya at another tourney dude. I enjoyed our friendlies. We should have recorded more... I had some good footage on a few... same with you.
I have a match of you vs a Peach main. After I finish uploading the finals I'll put those up.
Agreed, especially against the rare Diddies like AZ who really know how to work their field control on unconventional stage layouts like Norfair.Diddy is surprisingly good on norfair so just be careful. It's not near as bad as people make it sound.
Good quality with a dazzle.what settings do you use? Your videos are so much better than mine
I can adapt. AZ was the first Diddy I ever fought that could naner slide properly and I still took him down to one stock. If I didn't slip on his naner peel I would have infinited him with jab and might have won the match.Diddy is surprisingly good on norfair so just be careful. It's not near as bad as people make it sound.
I would believe this. I took him to Lylat figuring that the stage tilting would mess him up some. Yeah, I was wrong. I should have taken him back to PS1. lolAgreed, especially against the rare Diddies like AZ who really know how to work their field control on unconventional stage layouts like Norfair.
how do you infinite with jab????Good quality with a dazzle.
I can adapt. AZ was the first Diddy I ever fought that could naner slide properly and I still took him down to one stock. If I didn't slip on his naner peel I would have infinited him with jab and might have won the match.
I would believe this. I took him to Lylat figuring that the stage tilting would mess him up some. Yeah, I was wrong. I should have taken him back to PS1. lol
You jab them against the wall.how do you infinite with jab????
The spot he was at in PS1 removes that option.I'm pretty sure everybody can SDI up and away to get out. Jab doesn't have enough hitstun to prevent their second jump.
*redSaviors, there is no Melee ledge canceling aerials in Brawl. What happened was that the knockback of the opponent's move propelled you off the edge and thus canceled the uair. Even if you didn't do anything and hit the ground without teching, you would "ledge cancel" as in you would bounce off the platform and be in the normal state in mid air free to do anything. This type of ledge canceling also existed in melee, but in brawl there is no ledge canceling that can be down without the help of an opponent.
It might be my imagination but I thought you could cancel out of hit stun earlier by using an attack. I haven't checked up on it recently. I just came up with that idea on the fly while playing Clowsui and applied it twice while out the tourney.
BTW, I landed on the platform during Uair's auto cancel frames. If you land before or after those frames there is lag.
I done some testing a minute ago and found we can do full hop Uairs onto BF's platforms. I guess you might be able to DI left or right nicking them with a weak attack and then f-tilting them. It would be useful for at least all of my juggling. We might even be able to get away with f-tilt lock> Uair> cancel it and begin a knew f-tilt long every once and a while.
Alright so I'm going to assume the SDI your talking about is 3:34 of that match. AZ was doing lol SDI and going right into you, he did not even try to SDI up and in so he could trade an aerial. Trust me, even if you've never heard of it, the easiest and safest (as in least damage taken) way of SDI for almost every rapid jab is to SDI away, and if you are trapped against a wall, you SDI away and up. If you do it properly, you will literally pop up out of the jab hitboxes and have time to jump away. Rapid jabs can net good%, but to call it an infinite is a bit naive, as it really depends on the level of your opponent. Unless you read their initial DI or get them in a wall trap, you're really not going to get that much %. I'm also going to say that the MK that went to 300% from that is kind of bad, because by then there's enough much hitstun that you could DI away.
No that's not it. I can't remember where it was. lol It might not even be in that video.
I actually never really cared about the rapid jabs. Thanks for the info.
You see... I figured I would never have the opportunity to rapid jab someone against the wall so I never bothered looking into it. I've just heard it called an infinite in the past. Guess it is not. Still freakin sweet though.
Also that tree spot is indeed the best location for rapid jabbing; however, you were still a bit too far away so only every couple of jabs would land from your rapid jab. It's also the reason AZ had enough time to upB. Now with good spacing, you're opponent can SDI up and in that will land you I'm guessing, around 20-30% because that's how much % I would take in that situation. Good damage, but watch out for the potential aerial that the opponent may do out of it.
20-30% isn't bad... I'll take that. If they jump then it gives Sheik the option of a juggle.
If they attack....
And eh about Izaw. The only creative part was that he added a needle in after that fair even though the Marth was already dead/no chance of recovery. Looked cool, but even then, I would say Izaw's approach to the MU would get him ***** against a better Marth. Most of the approaches, he just charged right into Marth's zone attempting to compete in head to head spacing which is not the greatest idea. Also the Marth players lack of knowledge about Marth in general, cost him a good amount of damage/situational advantages. Ex) follow ups after f-throw, DS OoS against bad approaches. Well it is just a friendly and I don't mean to insult Izaw's skill.
I said he was creative... not good.
I played with Suyon for about 20 minutes to half an hour yesterday. I asked him to teach me some proper baiting and how not to let him get in and **** me. It went from me getting two stocked to one stocked by his Marth. Granted he was just d*cking around (and if he really tried I probably would have been destroyed), but he said there was some improvement.
Were am I going with this? I need to stop full out rushing in as well. I got punished by it way to much... as well as ****ing up with grabs. jabx2> grab would have saved me some head ache.
At a higher level of play Sheik needs to become the punishment goddess. Or at least that is the way my thoughts are drifting at the moment. opinion?
Edit: Was pools only best of 1's? And how many more matches do you have up Saviors?
I'm actually very confused as to how the first statement relates to the platform cancel we were talking about before. You can cancel out of hitstun the earliest with air dodging, then aerial only IF you were sent into tumble. What you should understand is that in brawl, skimming the ledge while in hitstun, will cancel all hitstun. Which is the thing you were pointing out in your match with Snake.It might be my imagination but I thought you could cancel out of hit stun earlier by using an attack. I haven't checked up on it recently. I just came up with that idea on the fly while playing Clowsui and applied it twice while out the tourney.
BTW, I landed on the platform during Uair's auto cancel frames. If you land before or after those frames there is lag.
*redI'm actually very confused as to how the first statement relates to the platform cancel we were talking about before. You can cancel out of hitstun the earliest with air dodging, then aerial only IF you were sent into tumble. What you should understand is that in brawl, skimming the ledge while in hitstun, will cancel all hitstun. Which is the thing you were pointing out in your match with Snake.
Only if you are sent into a tumble? drats...
I knew the rest of that though. owell lol... looks cool and surprised Suyon at least.
Also weak uair doesn't have enough hitstun to link reliably against people with fast fall speeds or quick dairs. And out of ftilt lock, in order to even connect with the weak uair hitbox they have to be at a certain height, and that height is too high to link into ftilt.
Yeah I tested more and it's gonna be pretty impossible to hit with weak Uair. Use it and you'll see what I mean. The hit box goes to high.
I was asking about the pool matches because there was only one match against different people for you at least, and ty for the congrats. Although I think Judo is right when he says, "Why did nobody else discover this earlier?"
I don't feel like looking into it right now but its possible that airdodge is a little faster. However airdodge cannot be fastfalled like aerials can so its not as good for DI for that reason. COuld be wrong but i think airdodges are like frame 3 and few ppl have frame 3 aerials.I'm almost positive that aerials are quicker than airdodges except for people like Snake.
Haha alright fair enough i said i might be wrong. Also holy crap sheik is light off the side she is only heavier than squirtle jiggs and kirby. Thats insane.http://www.google.com/url?sa=t&sour..._-yBDg&usg=AFQjCNE4NarViZAKAg3Q_KiSCX80UD7jNg
Air dodges are really god **** slow, and almost everyone has a faster move than them. That's why you see MK's spam upair because it's really quick and allows them to jump ASAP.
Actually thats what i meant also. I just meant AD come out faster i know they are slower ending.Yeah, it's not when it starts but when it ends and most AD end on frame 40ish.
He'll be there...I'll force him to be there. =)I'll be at the Gallaxfest.......you?