Anti non-tech and you:
Shamelessly ripped from Magus. Simple strat that should be added to the front page (not that anyone will ever check it) is the duck nonsense.
I think we should discuss reaction-based answers to non-tech because non-tech + stick rolls is growing as a response to Sheik's tech chase.
Basically you duck in front of them if you're under 100% and they're
1) good at SDIing the Jab reset or SDI the Jab reset randomly
2) hit the percent where ASDI > Jab reset
You duck and CC the wakeup attacks and then anything else you dash grab or **** with ****** power. Standing grab, basically. This only works below 100% (ish) because you will be knocked over after that and you have to switch to different strategies. Fortunately, those are plentiful and include hitting them with moves that knock them over, standing as opposed to ducking (covered later), and awesome fantabulous ****. Because Jab Reset sometimes works anyway even though it shouldn't because people like to shield.
Second paragraph is most important. The whole thing is actually important though.
Why is shielding less consistent than crouch cancel? Could we get by with just shielding?
Dashing backwards out of crouch is difficult. Are there any tricks to it?
Dashing forward is easy though -- could immediately DDing to hit behind you work?
Alternative strats include tilts, D-smash, dash attack, and shielding the get-up attacks. The tilts are actually very underrated IMHO because they induce knockdown after a while (percentage based) and if they DI down they will simply ground themselves, whereas other directions will launch them. Sometimes into you. The premise of the rise in non-tech at low percents to escape tech chase is that you roll C-stick and do a bunch of control stick inputs to bulk up your likelihood of SDIing the jab while producing an immediate roll, wakeup, or attack (you can't produce attack with C-stick to my knowledge but we should note that it's a possible outcome -- they have an A button).
However, if we can just hit them, immediately, sometimes that kind of input can backfire. DIing up on a Sheik F-tilt accomplishes nothing except giving us another move. Unfortunately, our F-tilt only does 7% so it can be difficult to use in this manner, especially since it's such a good defense against these characters (Falcon, Falco, Fox). D-tilt also takes a while to cause knockdown. D-smash has very low combo potential, and while it's an easy solution I think we can do better.
I'm open to talk more about this, these are just my initial thoughts on the matter.