h!tboxexplo!ter
Smash Ace
i think hes bluffing... one day demo kirby WILL MURDER US ALL
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The main strategy against Kirby isn't very obvious so I'll put it here inconspicuously in bright, bold letters.Kirby at a pro level is like any other character, no matter the tier, at a pro level; you still need to know the match-up or else. Obviously my Kirby is going to knock Amsah out of pools at Pound.
And now try to imagine you can't do anything from a grab except maybe sometimes a dash attack here and there.. i feel like if i get a grab, it's lights out for peach but that's about it.
You can't. :embarrassHow exactly can you punish a Peach who isn't making loads of mistakes? In PAL especially, with the Dthrow and Uair nerfed, Sheik has nothing on Peach aside from needles and slight general agility advantage, but Peaches horizontal air speed and float can render these near useless.
Personally I still think its a slight advantage for sheik.sheik loses to puff SOOOOOO hard the matchups are not updated tbh
Not as good as you claim, needles don't force jiggs to approach the way other characters are forced to. All jiggs approaches are in the air even with needles in play.here is why sheik is better
1) needles. puff has no projectiles, so camping is in sheiks favor (yea she can crouch but you can throw needles from a jump or hit her while shes jumping)
Only difference being if she crouches it your dead. Making trying to grab jiggs a pretty decent risk.2) downthrow combos. work like a charm on all the other floaters puff is no different
Only bair beats jiggs bair (I think, maybe jiggs bair beats it due to trajectory). A proper spacing jiggs doesn't really give Sheik good aerial options. Sheik doesn't have great forward momentum and with the jiggs spacing with bair or fair it's really hard to just throw these out to get hits.3) bair uair nair and slap. lol all the airs are great, bair as STUPID range on puff, uair is deadly as is slap, and nair also has great range
I like Sheik's speed. I don't feel like it helps in this matchup since grounded jiggs is dangerous and aerial jiggs can lock Sheik onto the ground pretty well.4)speed. should be self explanatory, sheik has both quick movement and attacks
Fair and bair of jiggs both beat tilts I believe which is the main approach, and grounded is dangerous as any tilt below like 40-50% can be CC'd into rest or grab.5) ftilt, dtilt. yea tilts are epic against puff
imo
Your opinion, I think jiggs has the easiest time edgegaurding Sheik than any other character.6) recovery (As long as ur close to the edgef). i think puff has a harder time dealing with sheik off the edge (only slightly but still, and thats a big part of jiggs game) cuz of her disappeariness and invinciblity frames. also sheik can pretend shes marth protecting her self with fair spams while getting back.
I'll give you this one because I don't know this matchup.ALSO
7) down-b. i have been told that zelda is a solid puff counter (i think the side airs do the trick), i dunno but if its true, but if it is that should really knock the ball in our court for advantage
i said that like 3 years ago, and everyone made fun of me
And d-tilt is amazing in this match up imo