G&W upb (speed hug and watch for aerials, or side b)
Snake upb (he will DI toward stage and C4 himself)
Yoshi after he uses second jump (speed hug and watch for egg throw)
Sonics upb (speed hug, watch out for fair/uair as he DIs to the ledge)
Lucario (speed hug after release, in the event he upbs to wall clings and you grab him out of the wall cling jump he also does not get his upb back)
Pit (speed hug after release, watch for aerials/arrows)
*Solo Popo (he can use his upb and side b to try and get back. And will most likey side b out of the air release. However since hes alone the AR puts him in a perfect spot for edge guarding. I definitely recommend AR popo out of his jumps/upb.)
*Diddy Kong upb doesn’t work, but you should grab him and AR him out of it. As it’ll force him to either side b or jump. And you can AR gimp him out of side b. (Heres the trick. If he uses his side b and DOESN’T KICK, you can AR him out of it and he’ll be forced to either 1. Second jump 2. UPB. Get the read and follow up. So what happens if he uses the kick in the side b animation? He goes into the special lag animation. Where his arms stick out and his toes curve in. He is helpless in this animation. IF YOU GRAB him out of side b and hes done the kick in the animation HE WILL NOT GET HIS UPB/SIDE B BACK!! Speed hug the ledge immediately after the AR. He cannot do anything to you. If he has saved his second jump after he gets the AR he can still use it so beware! In the event he grabs you out of his side B, smacks you with it, run back to him and grab him in the delay. You’ll get the same effect as you would if you grabbed him out of the kick part of the special. Again, dangly feet = AR so make sure you grab him over the ledge!!!)