halcyon.days
Smash Journeyman
Why does SS counterpick on Brinstar?
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Yeah both of those.lava combos and it helps his recovery abit?
The best and most useful Gentleman is the one ISAI used, it's called the rapid gentleman. You MUST hit the other person with at least one of the first 2 jabs for it to work.Scar! I need help with the gentleman
What do you do to achieve it's awesomeness?
Shield DI (and some other factors tooHow come when you raptor boost and your opponent shields, maybe about half the time they'll be in range to shield grab you, and the other half they won't?
Excuse my noobness but what is Shield DI?Shield DI (and some other factors too)
When you tilt the control stick just enough so that you don't roll/jump/dodge you are DIing in shield. If you hit the stick harder (like normal DI) while in hitstun, your character moves accordingly.Excuse my noobness but what is Shield DI?
Uthrow and dthrow are entirely interchangeable at lower percents depending on your style. Some people swear by uthrow at later percents, I like to dthrow a lot but I guess at higher percents the opponent can DI dthrows much more.Also, the matchup vs. Fox. Near the beginning I should be doing dthrow techchase. At around 70~ish percent I should uthrow once I grab -> dtilt and combos?
I had the same problem but I found a way to do it 100% of the time.Scar! I need help with the gentleman
What do you do to achieve it's awesomeness?
I'm just going to throw this out there and say pretty much every character except for Fox. (and maybe Marth)So, I was playing around on green greens with captain faclon and I noticed when i was trying to scar jump on the sides that it would auto wall jump me if i pressed away from the edge while still hanging on.
I had fun with this and rejumped into any attack i wanted cause of the high jumping that you get. It seems as if this auto wall jump doesn't work with other charactars though and only works on some edges (green greens, the middle edge in hyrule temple, the big rock in pokemon stadium, MK1) but I wanna know what stages can I do this on that are tourney legal, the only ones i found without having any stages unlocked was green greens and pokemon stadium.
If this isn't supposed to happen it may be because i have v. 0
Oh, and is green greens a good lvl for falcon? if so against what charactars?
Yeah this happens on a lot of stages, but Green Greens is the only legal one. It MIGHT happen somewhere on RC but if it does it's not even a significant portion of the stage.If this isn't supposed to happen it may be because i have v. 0
Oh, and is green greens a good lvl for falcon? if so against what charactars?
Yes, that's how you should start. While you're at it, learn to shffl knees in place and while retreating. Get all the timings and stick motions down. Also, make sure you can do it fast facing both different directions.I have lots of trouble doing a knee RIGHT out of a jump. It makes me miss a few knees in my matchups, and every once in awhile, kills.
I'm not used to kneeing with the c-stick but I take it that's how I should start?
Regrab does not work vs away DI. In that case uthrow>dtilt has no followup, which is why I try not to dtilt anymore unless it's at the ledge.youll always get your first dtilt after a u-throw vs fox. then you regrab and do something else.
I guess I wasn't being clear. On anyone but ganon the first kick of the nair goes over their head (whiffs). I'm assuming that the nair's first kick isn't supposed to hit everyone, such as pichu. But, you're supposed to get both kicks off on some people right? Which characters should be hit by both kicks of the shffled nair when they are just standing there?I would put the handicap up and the damage ratio down and shffl nairs at ganon. If that's for your timing then perfect. If you want timing for repeated nairs, I used to go into practice mode and set like Link's damage to 20 or so and then fB>nair>nair>nair him.
yea thats true but if you hit with it there like a 80 percent chance theyre going to miss the tech. then you can go ss or just knee themRegrab does not work vs away DI. In that case uthrow>dtilt has no followup, which is why I try not to dtilt anymore unless it's at the ledge.
I guess I don't understand your question because you're being extremely broad. Both kicks are "supposed to" hit situationally. If you ever hit with the first, you want to hit with the second almost all the time.I guess I wasn't being clear. On anyone but ganon the first kick of the nair goes over their head (whiffs). I'm assuming that the nair's first kick isn't supposed to hit everyone, such as pichu. But, you're supposed to get both kicks off on some people right? Which characters should be hit by both kicks of the shffled nair when they are just standing there?
This is only true for inexperienced players. The more you do it, the more they tech it. Cactuar will DI away and tech it every single time.yea thats true but if you hit with it there like a 80 percent chance theyre going to miss the tech. then you can go ss or just knee them
****ing CactusCactuar will DI away and tech it every single time.
Okay, I think I almost understand. Should the first kick miss on a standing peach or a standing marth?I guess I don't understand your question because you're being extremely broad. Both kicks are "supposed to" hit situationally. If you ever hit with the first, you want to hit with the second almost all the time.
To answer your question as best I can, nair is "supposed to" miss most characters with the first kick. The second one is the one with all the knockback anyways so you usually want to hit with that one and combo it into grab.
Nair as an approach will catch players out of jumps and then hit with both kicks, but otherwise you're only trying to get a first hit and run away afterwards anyways.
Yes, nair destroys Doc.nair and uair ***** doc, nair can stop pills if well spaced.
Uthrow he can sometimes nair out, Doc can't do anything vs dthrow, he is combo fodder at any and all percents.I think doc can just nair out of d-throw or upthrow everytime