Da Shuffla
Smash Lord
- Joined
- Aug 29, 2008
- Messages
- 1,810
Marth Killer.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
If you hit him far enough off the stage, it's just a matter of staying on the ledge and making sure he doesn't hit you with upB. If you don't get hit by it, ledgehop knee is too easy, Marth's landing lag is atrociously long. If you don't hit him terribly far off, he will prob get back on. A Marth with many options is a scary Marth.How do you edgeguard a marth? also is reverse u air a practical edgeguard?
Thanks, reverse u air is still sexy though.And no, I haven't found reverse uair to be that great.
Grab and tech chase, knee and space well.Got any general advice about dittos? Any particular combos I should be going for. Thanks
why would you do that? I mean, besides being flashy. But if the marth can sweet spot, that's a bad idea. It's much better to ledge regrab for the invincibility, then maybe do a normal get up if you don't feel you have enough. You'll definately continue edgehogging, no chance missing that, and if they do make it on the stage you can just reverse knee them.for marth, i get on the edge and time ledge drop regrab for invincibility right before he gets close
and then i ledgehop d-air when he up+bs
You can also just space on the edge and try to pressure him and predict what he does so you can just grab > knee
lol @ the pirate joke, ripple it's still 17 hours away, and I will talk more about edgeguarding Marth and CF dittos later today.MATCHUP BREAKDOWN
Marth can be really gay, but it is a winning matchup at the highest levels of play. Let's look at a table that I'm going to make right now.
MARTH...mid----good----solid----high
CF.............................................................
mid.........50/50--45/55-----30/70---*****
good.......60/40--60/40----35/65--*****
solid.......70/30--60/40----40/60----30/70
high........****---****----65/35----60/40
The interesting point I wanted to make with this little chart is that the matchup is HIGHLY HIGHLY dependent on the skill levels of both players.
Notice the drastic difference between "good" and "solid" Marth players. Be afraid of Marths that have just hit the next level of play, they really do transform into something scary. Note also the big change between "solid" and "high" level CF players.
In both of these cases, losing matchups turn into winning matchups. Just be happy as CF players that at the end of this progression you end up with the upper hand, though not by a huge margin.
For competitive Melee players, Marth players seem to have more trouble with Captain Falcon than vice-versa before becoming very solid players.
Once they hit that point, however, Marth seems to beat all but the best Captain Falcon players.
So yeah in your progression as a Falcon player it is my opinion that Marth is an easy matchup, then once you get better, equal level Marths give you A LOT more problems, until finally you reach the next level and it's match that you expect to win 60% of the time vs an equally skilled competitor.
ACTIONABLE ADVICE
vs Marth you really want to keep moving, dashdance a lot and be wary of his incredible fsmash range, jumping in and nairing is your usual approach but Marth beats this with:
fsmash
his incredibly fast sh>fair
and worst of all, dd>grab.
To counter this you need to be unpredictable. Be very wary of what Marth is up to, if he is ever vulnerable you really need to jump on him and catch him with a nair or a grab, and if you can't combo him to death from a nice combo starter (any clean hit with nair, dair, fB, or grab) that should be the first thing you work on.
Marth has a fairly easy time killing Captain Falcon from a grab, and is more than capable of keeping you on the defensive for a very long time after every hit. Again, make sure you are capable of returning the favor.
If you just jump in a lot, you're probably off to a bad start because that's probably what he expects, instead work on mixing that up with grabs or running in and shielding if he likes to fsmash a lot. Shielded fsmash when Marth is at low % can be countered by knee out of shield>grab, I use it and love it.
Try not to get grabbed, but if/when you do, don't get mad. Mix up teching and missing techs intentionally, be wary of Marth's options and just try to get out of it alive. His edgeguarding is amazing so you really need to realize that you have to beat him on the stage, every time you are offstage expect to lose the stock, and if you don't, kudos to you. Just realize that the ledge is that dangerous.
Other than that, be mindful of Marth's advantages when below you, stay away from platforms unless it's DL64, and work on your combos.
This match boils down to who can get the first hit, so learn how to mix up your approaches, learn how to bait Marth into doing what you want him to, and try to hit him first and then take the stock from him.
cuz marth is the king of gimping while CF is the king of getting gimpedActually, now that I think about it, if falcon has an advantage over marth at top levels of play, why is it that top marths usually beat top falcons?
XD HAHAHA.Falco is Falcon's worst matchup, if anyone has tips for ME I'd take them. I lost to AaroSmashGuy so whatever.
Losing 90lbsBailey where the **** have you been??
watch your game when you have 1 stock...thats the way you have to play against falco.Yeah I think it's definitely because there are very few Falcons at that level. I personally think Darkrain would ruin any Marth out there.
Marth will outplace Falcon though because there are so many matchups that Marth will win and Falcon will most likely lose. It's tough to say though, because Isai made it to the finals very often and him vs Ken was never a done deal... but all the top players say that Falcon vs Marth is SLIGHTLY in Falcon's favor, no more than 60/40 and probably closer to 55/45.
I'll impart my vs Sheik and Fox knowledge, but honestly it comes down to being smart, camping, waiting for your opportunities and making them all hurt like hell. At least vs Marth there are some reliable strats, but Sheik and Fox are more/less impenetrable walls.
Falco is Falcon's worst matchup, if anyone has tips for ME I'd take them. I lost to AaroSmashGuy so whatever.
And about Marth's uthrow tech chase, wiggle out and land on your feet, then jab. Works like a charm.
they work at pretty much any percent (until they go to far from the nair, off course)Congratulations, Bailey.
Percents for Nair chains?