gantrain05
Smash Master
sorry about that but i read like 4 pages of this and its all over the place, but yeah i know chaos theory but im still confused on how you guys are using it to prove melee playstyle becoming stagnant.
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It's more to prove the point that as long as there are X number of people who play the game, there will be room for variation, and in turn, advances in the meta game, not to prove the point that it stagnates.sorry about that but i read like 4 pages of this and its all over the place, but yeah i know chaos theory but im still confused on how you guys are using it to prove melee playstyle becoming stagnant.
I'm pretty sure he wanted Melee and 64 to be like that too.This is a nice thought, but the odds are against us because this is what Sakurai wanted the game to be like.
Shield lag when hit is a lot lower now. Ganon can literally walk across the stage shielding arrows to Pit and tilt him with his surprisingly long range. Not to mention take an arrow up close and punish him with a grab.This is an uphill battle for Ganon because he has no projectiles of his own, and he can't reflect the arrows with powershielding. Tell me how the Ganon should approach a camping Pit without fear of being punished. The point is that camping is easily learned and executed, and not easily punished. You speak of adjusting to the mechanics and finding certain tactics to counter the hurdles provided by Brawl, but so far I have yet to see consistent and reliable ways to edgeguard and overcome camping without dangerous risks being attached.
Ridiculous ease against ridiculously easy edge guarders perhaps.The greater the skill gap, the more consistently a better player will beat a lesser player. However, Brawl's game mechanics haven enabled n00bs to recover with ridiculous ease, and also to sweetspot edges with no effort. This allows them to live longer, and as a result get lucky once in a while. This lowers the consistency of a more skilled player beating a n00b.
A spaced or retreating short hop does well despite the lag, if hit is successful watch for reaction and pursue. If shielded or spot dodged, hitting the ground make your characters hit box smaller than it was in attack and give you time to retreat or give another short hopped attack.Short hopped attacks are easily punished thanks to the lag from aerials, full hops often put you at a disadvantage, because you can be easily punished from below by most characters. Rolling is predictable. The only proven way to avoid punishment so far is camping.
I apologize if it seemed that way.You were suggesting before that I was saying people should choose one game and reject the other, which was not my message.
That's right, but I think what we're forgetting is that there is only room for variation; variation, regardless of player base size, is in no way inevitable, and there is a reason for this. Chaos Theory states that in certain evolving systems, expected outcomes border more on the seemingly random with time, but (in terms of our current argument) is this system really evolving? I argue that it isn't.It's more to prove the point that as long as there are X number of people who play the game, there will be room for variation, and in turn, advances in the meta game, not to prove the point that it stagnates.
Because there are plenty of people who have the inexplicable argument "Melee is dead, Brawl is better, so abandon Melee." At the same time, simply preferring Melee will not do much good if the rest of the community is set on hosting Brawl tournaments (which is the situation for a decent number of regions).I'm really trying hard not to be a prick but I still haven't gotten an answer as to why this question is important.
Does anyone know?
Yes. I really hope we can silence this debate. There isn't much more to say. Melee is more competitive than Brawl (and more fun--but that's my opinion).All these arguments are really redundant and unnecessary. At this point we either have to hope that Brawl's metagame evolves into something "more competitive" or the tournament organizers decide to eventually switch to Melee. The arguments have been said and done and there's nothing to gain from mindlessly bantering on about it.
Ankoku, you host tournaments in your region correct? Im pretty sure I heard your doing only Brawl right now. Have you ever thought about adding in Melee WITH Brawl just so maybe some of the newer players could have a chance to play both and see if maybe they want to play more than JUST Brawl?Because there are plenty of people who have the inexplicable argument "Melee is dead, Brawl is better, so abandon Melee." At the same time, simply preferring Melee will not do much good if the rest of the community is set on hosting Brawl tournaments (which is the situation for a decent number of regions).
Starvation, Dehydration, taking a bath in boiling hot oil, falling into a flood of magma.Well like they say, they only thing garunteed to kill you is aging
you could survive....Starvation, Dehydration, taking a bath in boiling hot oil, falling into a flood of magma.
The list goes on.
Have YOU ever known someone that fell into a river of lava and survived?you could survive....
nope but many people live in poor places are hungry and they survive but i see what u meanHave YOU ever known someone that fell into a river of lava and survived?
...Bender jumped into a pool of lava to save Fry's fossilized dog, and he survived. Does that count?Have YOU ever known someone that fell into a river of lava and survived?
I'd think the original question is entirely pointless.I'm really trying hard not to be a prick but I still haven't gotten an answer as to why this question is important.
Does anyone know?
Oh, you. Good ol' Ardee.Boy, you sure showed me, didn't you?
I'm gonna go hide myself in overwhelming shame.
He says the same thing about Melee.The problem is so many casuals dont understand what a fighting game is, Brawl is not one, its a party game. dont believe me, read sakurai's interviews.
true but it didnt turn out that way.He says the same thing about Melee.
Tekken has a yoshi knock off, a panda(alt color) a kangaroo and a fighting wooden dummy. The characters have nothing to do with it.Sakurai always wanted Smash to be a party game, just look at the cast. Most competitive fighting games don't have matches between cute green dinosaurs and pink puffballs, it just wouldn't seem like a fighter. The real question is what will Brawl become, and why.
True, but Smash capitalizes on the obsession little kids have with their favorite video game characters, and has you battle on oddly-shaped stages that have random elements. Also - bob-ombs. Reguardless of what Smash becomes, it was intended first and foremost as a party game - the zaniest fighter on earth.Tekken has a yoshi knock off, a panda(alt color) a kangaroo and a fighting wooden dummy. The characters have nothing to do with it.
??? Answer?Ankoku, you host tournaments in your region correct? Im pretty sure I heard your doing only Brawl right now. Have you ever thought about adding in Melee WITH Brawl just so maybe some of the newer players could have a chance to play both and see if maybe they want to play more than JUST Brawl?
Anakin Skywalker. =OHave YOU ever known someone that fell into a river of lava and survived?
Anakin Skywalker. =O
Oh well, I tried.P.S: Reaper, you're thinking of Rofa / Vayseth.
Psshh, nitpicker.[/color]
He didn't so much fall into a river of lava as he fell NEXT to a river of lava.
****ing win for the futurama reference....Bender jumped into a pool of lava to save Fry's fossilized dog, and he survived. Does that count?