Ok, so here's what I've gathered so far. Melee people are decrying Brawl for lacking all of the aspects that made Melee competitively viable, while Brawl people (in this case, Mardyke) enjoy Brawl in spite of, and possibly because, Brawl lacks these features.
Let me point out the contradictions that keep confusing me about this whole situation.
RDK, you say that Brawl is a step back from Melee, and specifically that had Sak spent less time on it, Brawl would be a beter competitive game. What I think is contradictory here is that Melee
was a mistake, and THAT is why it is competitive. We keep comparing Brawl in the context of a Melee that, in all technicality, was never supposed to exist. Had Sak had the time to work on Melee like he worked on Brawl, then Melee would have been VASTLY different, and you probably would have hated it (compared to what you think about it now). So why are we comparing Brawl (in terms of advancement of the series) to a Melee that, as far as the devs are concerned, should have never happened?
You see, in Sak's eyes,
Melee was probably the step back. The game didn't turn out how he had intended. If you're doing calculations and you screw up one of them, you don't go, "Well, that turned out wrong," and then
go make the same mistakes next time you calculate. You correct the problems if you can and never make the mistakes again. That's
exactly what happened. You're basically condemning Brawl for not being a mistake, too. You're saying, 'Well, Sak sure have just not cared and screwed this one up, too.' Of course he won't!
You may have liked how his first mistakes turned out, but that doesn't mean everyone (or Sak) does or will!
All Mardyke is saying is that he respects that Brawl is not a mistake this time around (or rather, doesn't emulate the same mistakes that Melee made, though Brawl now makes new ones). I think a lot of people who actually enjoy Brawl (as opposed to the people who just begrudgingly play it) echo these sentiments. When Mardyke says that Brawl is just a sequel, he doesn't mean that it isn't anything more; he means that the game was purposefully made to be different, and that it comes down to a matter of preference.
For instance, RDK said that the following paragraph didn't deserve a response:
The air dodge was implemented much better and dodging on the ground actually feels viable. The slightly slower pace gives both players more elbow room to think and act, and still retains the hectic fury the series is synonymous with. The physics feel smoother in Brawl, despite the speed, and better to use in a sense that transcends simply having a more recent engine. I found some combos easier and harder to pull off than others in both games, and the tuning of characters accustomed me better in Brawl than Melee (I don't care if Captain Falcon's knee of justice isn't demonic any more, his regular jabs are nasty now :D ). It may not have wavedashing, but I honestly feel happier on Brawl than Melee.
I'll go ahead and explain why it's perfectly valid. Mardyke talks about the changed air dodge. There is nothing inherently anti-competitive about the changed air dodge system. It makes total sense to be able to air dodge multiple times and that air dodging wouldn't affect directional momentum. But, in the context of a mistake (i.e., Wavedashing), changing an unintuitive and non-common sense air dodge system seems ludicrous. But, we only find a problem when we compare Brawl's airdodge to an unintentional use of Melee's physics, so that's our problem, not Sak's. (I'd need more clarification about Melee's spot-dodges before I understand enough about that to comment).
Why is it inherently bad that Brawl runs at a slower speed? Short answer: it isn't. Long answer: It isn't, and you need to stop being such an unreasonable ****. Some people acutally *gasp*
prefer a game that isn't as fast as Melee was. At times, Melee
was too fast for some people, and to belittle and berate those people because they couldn't handle or enjoy something that was too fast for them is just shortsighted. Not everyone's mind works at the same speed, so decrying someone for liking Brawl's slower pace (which
does allow players more time to think and react, btw) is refusal to recognize a matter of opinion.
As for the physics system, it probably feels smoother due to the change in pace, but also because the physics system got a complete overhaul. Havok just works that way, and I don't see anything stupid or anti-competitive about Brawl's physics engine and it's smoothness. If someone can explain this to me, please do.
See, the whole argument of 'What does Brawl have that Melee doesn't?' is, ultimately, a strawman argument. That Brawl doesn't offer things that Melee does is completely irrelevant if the things Melee offered were
never a priority in the first place. When you get all perturbed at someone not caring about a lack of combos, or Brawl's hitstun, or
whatever, you're effectively complaining that someone doesn't have your standards, which, last time I checked,
is perfectly fine. So, someone doesn't care about certain aspects of Melee (which might have been, and probably were, mistakes in design
anyway)? Big deal. That someone cares and seeks out different things (or less things!) in a competitive game than you shouldn't be a problem; again, Melee still exists for all those with high standards. It's like if I thought someone who liked playing competitive Pkmn RBY was dunb because there were more hidden variables in RSE (or DPP). Maybe that person doesn't care?
Maybe Mardyke doesn't care about the exact same things you do? Maybe a couple thousand competitve Brawl players
just don't care about the same gameplay elements that you do?
Is that SO wrong?
EDIT: Good
god, you guys move fast when you want to.