Ok, RDK, I have to respond to you. Why exactly does that 1/10 make Brawl a terrible competitive game again? That's a matter of standards, not facts.
If Brawl had a 50% chance for the better person to win, but the player base was willing to tolerate a 40% chance, then everything would still be squared away. Obviously (if Brawl attendance rates are to be believed, and well, who believes numbers?), a LOT of people are perfectly willing and content to tolerate a 1/10 chance for the better player to lose (which is still probably an inflated ratio). No harm, no foul; if the community wants to make it into some big problem, then they should get better standards and play games that reflect those better standards.
Not to mention, who gives a rat's a** that Brawl doesn't share mechanics (whatever they may be) with any other fighting game? It's not like Smash in general is very generic a fighter. In fact, I'd almost say that if Brawl shared any of those mechincs, it would only share to make it more generic. After all, in all of my years of playing Melee, I can easily say that the people who liked it best (that I talked to, let me qualify) were the people who saw the most parallels between Melee and, say, GG. The more they found Melee to be like every other fighter out there, the more they loved it.
So, IMO, to belittle all the people who like Brawl for being different by saying that those very differences make it automatically inferior (as opposed to just 'different') is wrong, as far as I'm concerned. I may not agree with ALL the changes made, but I'm not going to go out of my way to make it seem like Brawl is teh wurst g@me EVAR!!1!1 just because it's not like everything else out on the market.