The more I read that article on Sakurai, and the more I hear the criticisms and cynicisms of players against anything other than a full-out competitive game in the likes of Starcraft II, the stronger I sympathise and agree with him.
Let's not forget what we're talking about here when we talk about a competitive game - we're talking about a game. Something we play for fun. I've played my fair share of competitive games and while I know the adrenaline of fully outdoing someone, I also know the penalty of being outdone or not living up to the other person's standards. There are a lot of "pros" who are borderline antisocial whether victorious or defeated, but are almost never humble; and it's even worse when they pretend to be humble but obviously aren't.
That's the kind of gamer a fully competitive game urges. Not one who plays the game for fun, not one who remembers that a game's a game and not something worth ignoring your entire work for. When I look at a SSB video online, I'd like not to worry about what happens to the other guy if he loses: I just think that both players do their best to put up a good fight, and as long as they do that then that is what counts - not that someone can do it better than them.
I suppose when it comes to the essence of a competition, I feel similar to Sakurai. And that's why I like Brawl both as a fun game and a competitive game - I can feel good whether or not I win or lose. There'll always be room for improvement, but having a heartier atmosphere helps far more than an intimidating one.
Also, first post. Woohoo to Smash World. :D
Let's not forget what we're talking about here when we talk about a competitive game - we're talking about a game. Something we play for fun. I've played my fair share of competitive games and while I know the adrenaline of fully outdoing someone, I also know the penalty of being outdone or not living up to the other person's standards. There are a lot of "pros" who are borderline antisocial whether victorious or defeated, but are almost never humble; and it's even worse when they pretend to be humble but obviously aren't.
That's the kind of gamer a fully competitive game urges. Not one who plays the game for fun, not one who remembers that a game's a game and not something worth ignoring your entire work for. When I look at a SSB video online, I'd like not to worry about what happens to the other guy if he loses: I just think that both players do their best to put up a good fight, and as long as they do that then that is what counts - not that someone can do it better than them.
I suppose when it comes to the essence of a competition, I feel similar to Sakurai. And that's why I like Brawl both as a fun game and a competitive game - I can feel good whether or not I win or lose. There'll always be room for improvement, but having a heartier atmosphere helps far more than an intimidating one.
Also, first post. Woohoo to Smash World. :D