ExCeL 52
Smash Lord
I hate this rule... its stupid.
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There is an implication that there is a difference. If they were 100% the same, then there's no problem. They obviously have an important difference (lack of need for decision making). Sirlin notes that decision making (in his article about SSF2THDR) is the basis of competitive gaming. The logical conclusion is that something that is against decision making is also against competitive gaming. QED.I'm sorry, please point out where in his articles he says that infinites are not combos.
It effectively does. How long does it take for a grab to reach 300% (from 0%) under the infinites? Taking into account that D3's will take MUCH more time than the IC's, it still (even under the non-stalling rules we put in place) can easily run the match to the timer.This is not the point. You claimed it ended the match. I was merely refuting your claim.
That's right. But WHY does "removing yourself from the field" matter? Because by doing so, the opponent has NO SAY in the outcome. No matter what decision the opponent makes, he's still screwed. Now, what does that sound like? Infinites. Again, combos will end, maybe in death, maybe not. Infinites will not end, but if they do, it WILL be in death and there is NOTHING anyone can do about that.Stalling tactics are banned because of the pillar of "It prevents the match from continuing". Combos do not prevent matches from continuing, the match continues, the combo eventually ends. This gives you the victory the second you get ahead not through actually killing your opponent but by removing yourself from the field.
Just illustrating that the number is arbitrary. Also, that shows that one move = death. Not good. Might as well just play RPS or flip a coin. (Or better yet, any other better fighting gameWhy 300%? Because all of the infinites are guaranteed KO at 300% against pretty much everyone on pretty much any stage at that %. If you think it should be lower, argue that.
Infinites are inherently "too good". They always end in death. How is that NOT too good? Even if the infinites are RIDICULOUSLY hard to set up (they aren't), someone will end up doing it and will contest tournament results because of it. Why take the chance when its REALLY EASY to just say "no infinites"? It's not hard. Jab locks are banned (here in TX, at least, and no TX jokes, please), and they are WAY harder to set up than a grab.This is very lovely. Please point out to me where he says they should be banned. Yes, Sirlin doesn't like infinites and wishes games were designed without them. Incidentally, I agree with this. Neither of us, however, want all infinites banned.
We only want them banned if they are actually "too good".
A ) Yay for more irrelevant attacks.No, I'm not. I agree with Sirlin. You, however, are inferring "I wish they weren't in fighting games" to mean "I want them all banned" beause unlike, oh, you, we don't run around and crusade for every little thing we dislike to be banned, we only want to create bans if they are warranted. You, as usual, fail at comprehending plain English.
Debate all you want. I just don't think you've ever been through a debate without insulting someone. Honestly don't think you can. I'd love to see you try that in a university Debate course.No, I'm just one person debating. I have that right. And people have the right to disagree with me. And I have the right to debate them if I disagree with them.
Again, they always end the same way: death. Who cares exactly when they end? What matters is that they always can go on long enough to end in death, and there is NO action that the opponent can take to change that. It removes a player from the game, indefinitely (or close enough to indefinitely so that no choice the opponent makes has a difference. It's like a limit; once you get close enough to 0, you can just call it 0).But they all end. Why? Because we have rules that force them to end. Nobody cares if they could go on for all eternity if said rules did not exist. Because said rules exist, thus, they cannot possibly go on for all eternity in Competitive Brawl.
Okay, so it's not like combos.The unacceptable parts here is:
1) This works against the vast majority of the cast.
2) Once it starts, the match effectively ends.
With combos, chaingrabs, locks and infinites, they are either highly situational and hard to start (IC's) or work only against a very select few characters (D3, others) or don't go from 0-death (countless).
And the most important part: The match does not effectively end once it starts unless the opponent is on their last stock and it's an infinite.
This doesn't seem principled, which I can explain by answering your next question:Because there are perfectly acceptable ways to stall matches that are legit and not bannable since you're still vulnerable and quite easy to hit.
All ways which render you untouchable and effectively end the match have to be banned. Those which are merely effective do not.
Because that is an artificiality created by our imperfections. We are forced to change the game by adding a clock, as we know - shouldn't we try to reduce the reprceussions of this change as *much* as possible?And my question remains:
Why is it unacceptable to win by a timeout?
So, just so I understand: we deal with all stalling/camping, no matter how good, right up to the point that it is unbeatable good... then have to ban?It is only unacceptable if it's a guaranteed win by timeout if ever you should get ahead in % (or stock). Because you are preventing the match from moving forward. With legit stalling/camping which does not render you invincible/untouchable, all you are doing is playing a keepaway and avoiding game. You are not preventing the match from moving forward, just making it harder.
One, I don't think this is about 'boring'. There is a reason to want to stop stalling. I'm giving you those. Pointing to however many people who do have a stupid reason for saying something is not an argument against someone who gives a different reason for the same thing.They both deserve to lose for charging Side B like that. That aside, this is yet another reason why "Everybody loses!" is an unacceptable "solution".
People just don't want to face people who run the clock out because they find it "boring". Guess what, I find it extremely tedious to face Snakes. But I wouldn't ever crusade for him to be banned unless his metagame randomly progresses to SSSS-tier sometime soon.
. . . I just don't know what to say. I'd like to investigate... are there recordings, or just records, of what happened at events (of some game) where final brackets were decided through one player's successful stalling maneuver? Not what happened in-game, but things like reactions in the crowd?Camping and running the clock out in ways which do not render you invincible or untouchable are perfectly legit tactics both in Smash and in Competitive fighting games in general. It's just another thing you'll have to deal with if you choose to go into Competitive gaming.
It seems I am on with the same idea as the actual principle in use, except the principle we have stops at what actually works / what is "sufficiently good" to actually manifest that the "game cannot continue".you said:And it works against the vast majority of the cast and renders them unplayable whenever the simple criteria of "Get a 1% or more lead" gets fullfilled. It prevents the match from continuing, which is actually one the pillars for banning in Competitive fighting games.
Very true. MK's infinite cape stops the game from continuing. Ledge stalling, however, only shifts the game. It forces the person who is losing to approach. Very very different. It does not stop the game, it is just another strategy.I'm concerned with if the game cannot continue, too. But to me what seems important is it should focus on what the player tries to do. The player shouldn't try to do things that prevent the match from continuing.
And my point was that the 300% cap is indeed not arbitrary at all. At that point, you have to end the infinite and finish off your opponent or you're disqualified.RDK: I'm going to assume that you didn't know this from earlier, but I had another debate with someone about things being arbitrary. Basically, I showed that anything, absolutely anything, can be considered arbitrary anyway; obviously, that means that I recognize that anything I say is also inherent arbitrary. When I say that something is arbitrary, I'm basically challenging someone to prove to me why I should accept whatever I'm contesting; if he/she can't, then I don't have to accept it. That should cover the majority of your post.
So what? I still don't get your point.The decision "to continue it or to stop" isn't actually a decision, not really. In fact, it is a lack of a decision. We know the kill range is 300%, so you keep going until then, and then kill. That's not a decision; you're basically bound to complete that action.
Don't strawman. You should know by now that I won't let it slide.There is an implication that there is a difference. If they were 100% the same, then there's no problem. They obviously have an important difference (lack of need for decision making). Sirlin notes that decision making (in his article about SSF2THDR) is the basis of competitive gaming. The logical conclusion is that something that is against decision making is also against competitive gaming. QED.
8 minutes for a single stock? Maybe in Delusion Land. All 3 stocks? Then we might be talking.It effectively does. How long does it take for a grab to reach 300% (from 0%) under the infinites? Taking into account that D3's will take MUCH more time than the IC's, it still (even under the non-stalling rules we put in place) can easily run the match to the timer.
No, because by doing so, you're preventing the game from continuing. You are winning by simply preventing your opponent from doing anything.That's right. But WHY does "removing yourself from the field" matter? Because by doing so, the opponent has NO SAY in the outcome.
They got hit by a combo. Suffer the consequences. And you cannot just magically start infinites from nothing, you need to actually hit people with the infinite-starter (a grab in most cases). With stalling tactics, all you need to do is get a lead.No matter what decision the opponent makes, he's still screwed. Now, what does that sound like? Infinites. Again, combos will end, maybe in death, maybe not. Infinites will not end, but if they do, it WILL be in death and there is NOTHING anyone can do about that.
Not good =/= Must be bannedJust illustrating that the number is arbitrary. Also, that shows that one move = death. Not good.
Or just not play DK vs. D3.Might as well just play RPS or flip a coin. (Or better yet, any other better fighting game)
They are? Are ICs sweeping the nation?Infinites are inherently "too good". They always end in death.
Because if they were, we'd see ICs sweeping all tournaments since they are apparently, so friggin' good!How is that NOT too good?
"They will contest tournament results because of it"?Even if the infinites are RIDICULOUSLY hard to set up (they aren't), someone will end up doing it and will contest tournament results because of it.
Yes, but then again, Texas is just filled with Scrubs. Because you guys banned Jab Locks. What kind of idiocy spawned that ban?Why take the chance when its REALLY EASY to just say "no infinites"? It's not hard. Jab locks are banned (here in TX, at least, and no TX jokes, please), and they are WAY harder to set up than a grab.
You're losing perfectly legit tactics/strategies/combos because of your own Scrubbinness.B ) If we can easily (and painlessly) do it (without losing anything, which we don't), then why not?
O RLY? You are unable to prove that infinites break the game, yet you keep claiming they must be banned, using flawed "facts". Maybe you just beleive in your own lies.C ) If the reason was "I don't like it!", you'd be right. It's not.
BS logic. BS analogy. BS argument.D ) That's like saying "I really wish there wasn't torture" and then not bringing a case of torture to the War Crimes tribunal because the guy wasn't "waterboarded enough".
People get insulted by the most innocuous things, like me claiming something they just said was illogical when it clearly is. Boo, friggin' hoo. Grow tougher skin.Debate all you want. I just don't think you've ever been through a debate without insulting someone.
I'd ace the friggin' course. Because I'm smart enough to play by the rules. I have yet to receive a single infraction for what I say and how I say it. Why? Because I know the rules and adhere to them. If I were to take a university debate course, I'd learn what is expected of me and what is required for me to get an A. And I'd just do it.Honestly don't think you can. I'd love to see you try that in a university Debate course.
You claimed infinites never end. Stop making a claim, argue for it and then, when proven catastrophically wrong, try to change the **** subject. I'm not a run-of-the-mill SWF lemming. I will catch you and I will call you on it!Again, they always end the same way: death. Who cares exactly when they end?
This was not your original argument.What matters is that they always can go on long enough to end in death, and there is NO action that the opponent can take to change that.
It removes one stock. It's the same thing as a 0-death combo. I suggest you crusade against those as well.It removes a player from the game, indefinitely (or close enough to indefinitely so that no choice the opponent makes has a difference. It's like a limit; once you get close enough to 0, you can just call it 0).
Because you're not only saying you refuse to respond to it, you're repeatedly acting as if I've said things I never said and occasionally even adding new accusations to the mix. Instead of just admitting to being wrong, like, you know, a normal person.Again, ignoring anything past this point. I've already said I won't respond to it; why do you insist on bringing it up like a 3 year old having a tantrum?
The tactic in no way overcentralizes the game. This is flat-out false.Okay, so it's not like combos.It's an overcentralization/broken objection.
Absolutely not. This is the same exact mentality that people use when they p!ss and moan about changing every last matchup to give the sucky character an easier time.Because that is an artificiality created by our imperfections. We are forced to change the game by adding a clock, as we know - shouldn't we try to reduce the reprceussions of this change as *much* as possible?
You're confusing terms here.So, just so I understand: we deal with all stalling/camping, no matter how good, right up to the point that it is unbeatable good... then have to ban?
I have absolutely no idea what you're trying to say here. Rephrase?What if... this may not be a well-formed question, but... what if there's a defensive tactic, which is not in principle unbeatable (it still has plenty of hurtbox frames per cycle, etc.), but it happens that in each case of a character it could be used against, that character has nothing?
...so you're advocating that you should be forced to openly attack the opponent after being allowed to turtle for so long?Two, there's a difference between stalling and camping. Playing from a defensive position =//= turtling. One is the maximization of defensive measures while attacking your opponent - a tactical choice. The other is not. I am quite sure that there are people here who are respecting this difference.
. . . I just don't know what to say. I'd like to investigate... are there recordings, or just records, of what happened at events (of some game) where final brackets were decided through one player's successful stalling maneuver? Not what happened in-game, but things like reactions in the crowd?
That's not trying to prevent the match from continuing indefinitely at all. We've already established what that means competitively. If you're for banning stalling, then you logically have to ban sheilding, airdodging, spotdodging, or every other defensive strategy in existence, because they all are basically ways to prevent your opponent from hitting you (stalling included).I'm concerned with if the game cannot continue, too. But to me what seems important is it should focus on what the player tries to do. The player shouldn't try to do things that prevent the match from continuing.
"We're forced to change the game"? What the hell does this even mean? That we originally played with no timer on but then added the timer? Wow, horrible, the rules changed.Because that is an artificiality created by our imperfections. We are forced to change the game by adding a clock, as we know - shouldn't we try to reduce the reprceussions of this change as *much* as possible?
1) Magic the Gathering is not a Competitive fighting game. It's not even a video game.It's considered an elementary and "obvious" philosophy in Magic tourneys that playing the clock is not playing the game.
Am I to infer from this that winning by timeout is impossible in MtG? Or that any action to deliberately run the clock out is against the rules? Or simply that there exist rigorous rules to prevent certain strategies of running the clock out from being used?You're there to defeat your opponent. You're there to make him lose. Bringing this other factor in to your gameplay is identified as cheating (since it allows you to win without the rules - of the game - saying you do).
I want it proven even theoretically to be unbeatable first before we friggin' ban it.So, just so I understand: we deal with all stalling/camping, no matter how good, right up to the point that it is unbeatable good... then have to ban?
Then sucks to be those characters. Unless it:What if... this may not be a well-formed question, but... what if there's a defensive tactic, which is not in principle unbeatable (it still has plenty of hurtbox frames per cycle, etc.), but it happens that in each case of a character it could be used against, that character has nothing?
And I'm of the opinion that your proposed rules are bad.One, I don't think this is about 'boring'. There is a reason to want to stop stalling. I'm giving you those.
Pray tell, what reason do you have to want to ban all running of the clock? Besides BS MtG analogies.Pointing to however many people who do have a stupid reason for saying something is not an argument against someone who gives a different reason for the same thing.
And there's more than one person here not giving that "stupid" version of this argument.
What part of "All excessive stalling tactics/techniques which render you untouchable are already banned/will be banned when proven broken" and "Certain kinds of camping will run the clock out, thus, banning all running of the clock is not acceptable" (both having been stated, by me alone, repeatedly) was too Vietnamese cho mày hiêu'?Two, there's a difference between stalling and camping. Playing from a defensive position =//= turtling. One is the maximization of defensive measures while attacking your opponent - a tactical choice. The other is not. I am quite sure that there are people here who are respecting this difference.
Should we care?. . . I just don't know what to say. I'd like to investigate... are there recordings, or just records, of what happened at events (of some game) where final brackets were decided through one player's successful stalling maneuver? Not what happened in-game, but things like reactions in the crowd?
Anything that prevents the game from continuing (guaranteed) needs to be banned.I'm concerned with if the game cannot continue, too. But to me what seems important is it should focus on what the player tries to do. The player shouldn't try to do things that prevent the match from continuing.
Counterpick Jiggs?D3's infinite forces you to counterpick. Counterpicking is a staple in Competitive fighting games.
Jiggs is sweeping all tournaments?Yuna said:Because if they were, we'd see ICs sweeping all tournaments since they are apparently, so friggin' good!
I'm gonna try to get her to sweep some and she isn't as terrible as most people think, not even close.... She is not great though.Counterpick Jiggs?
Jiggs is sweeping all tournaments?
You see, you use different arguments when they suit you.
If rising pound was that, it would be banworthy. But it's not.You're the one equating Infinite Pound to various combos (infinites are just that, combos) which eventually end.
Wait until the next monthlyOn the topic of Jiggs, I wanna see some vids illinialex, hopefully with you resting people out of their moves. :D
On the OPs topic, I'm not even gonna respond as it's kinda far from planking now, lol.
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Clocks are placed in card games like Yu-gi-oh and Magic to keep the tournament going at a reasonable pace.There's an even better reason not to bring up Magic. Namely, the stalling rules in Magic are degenerate and a text book example of poorly designed competitive rules.
http://www.wizards.com/dci/downloads/PG_080901.pdf
Section 133, Magic's fantastic anti-stalling rule:
"Players who take longer than is reasonably required to complete game actions are engaging in Slow Play. If a judge believes a player is intentionally playing slowly to take advantage of a time limit, the infraction is Cheating — Stalling."
Look at how many problems exist in this one rule. Not only does it bring in a loose characterisation of what stalling is ("reasonably required"), it rests on intention to play slowly, and penalises players for taking advantage of one aspect of the rules. It's a horrible rule.
Probably the least informed post I have seen in this thread.Put quite simply, if there is any question in your head over whether you're stalling or not, then you are in fact stalling.
If you're playing normally, and not worrying about stalling, then you're not stalling.
/thread
We can't see into players heads.Put quite simply, if there is any question in your head over whether you're stalling or not, then you are in fact stalling.
If you're playing normally, and not worrying about stalling, then you're not stalling.
/thread
Depends, for a few characters and if the stage causes it to auto home in regardless of whether you spotdodge then yes it is fairly unfair. Otherwise, it should be allowed.Somebody made a thread in the sonic boards, and i think it was related to this thread, and it made me realise something.
honestly, homing stall with sonic isnt broken, and really doesnt have a basis to be banned.
is it usefull? Everytime I do it after a while the other guy runs too far away and sonic homes rigght to the bottem lol
No.Can't you just run away from the homing stall and then sonic plummets to his death? Or is this something different?
It's oh-so-easy to just sit there and force him to stall to his disqualification, feign ignorance and just say "oh referee, he's stalling D: "Homing Attack
This is Sonic's most underrated and most committed move. It's quite obvious for people to airdodge when they see Sonic charging the Homing Attack. However, this is NOT always the best answer, depending on where you are.
...
Homing Stall
CONTRARY TO POPULAR OPINION... Going out of Sonic's range does NOT break his Homing Stall. In fact, it helps it. If noone is in range, the Homing Attack will bounce Sonic along the ceiling in the direction he's facing. If you ARE in range, it will move towards you, and after being under you, move left and right indefinitely. Easy way to get someone disqualified for stalling, or to make the Sonic player suicide in frustration.
Remember to drag him towards the center of the stage so he can't float towards the edge and spring back.
Yeah.I liked Eyada's proposal a few pages back. The community won't accept it (I'm pretty sure camping isn't such a problem where tournies are swept by people doing the Plank or something similar), but if it WERE a problem where running out the clock is such an attractive and problematic strategy, Eyada's proposal renders that useless while showing who's actually "playing to win".
Sorta sounds like my IDC unban proposal.....
Random: How's your Snake coming along? I remember reading your heartwarming story on the Lucas boards a while ago. I think.Yeah.
It creates just as many problems. It's a rule where two people can screw each other over and then john about it to the TO later. It's a scrub rule is what it is.
Also, nice job throwing out that plug for your own scrub rule.
It doesn't create any problems that aren't already present in the system, and it's not like people aren't johning about stalling anyways (otherwise this topic wouldn't exist). Calling it a scrub rule is silly, as it just replaces one arbitrary rule with another. While it does change the viability of some tactics, any rule change invariably does that. It also has the nice advantage of clock running becoming a 100% losing strategy.It creates just as many problems. It's a rule where two people can screw each other over and then john about it to the TO later. It's a scrub rule is what it is.
This is not a solution. If the solution is "Counterpick Jiggs", Jiggs would be bannable.Counterpick Jiggs?
I see you cannot comprehend the fact that there are several reasons to ban things, something I have said, oh, at least 4 times in the past 2 pages alone.Jiggs is sweeping all tournaments?
You see, you use different arguments when they suit you.
It's a tactic whose only purpose is to stall the game, thus it is banned under the umbrella ban on stalling tactics. How many times must I repeat this before you, Jack Kaiser and WITH will comprehend plain English?If rising pound was that, it would be banworthy. But it's not.
What? A poster comparing Magic the Gathering (and Yu-Gi-Oh) to Smash that actually makes sense and who shows insight into how Competitive Smash works?! Unheard of!Clocks are placed in card games like Yu-gi-oh and Magic to keep the tournament going at a reasonable pace.
If we were in the goat control format of Yu-gi-oh, tournaments, would take on until the dawn of the next day. I don't even want to think what nationals and SJC would be like if a clock wasn't there.
Clock's are placed in card games so the tournament ends on time, Self Destruct Button Decks abuse this. If they go first, they will stall the match until over time and side in burn/life gain/no damage cards, to stall. These kinds of decks go against what the game is about and abuse a factor that shouldn't be part of the the game, the clock.
Planking is stoppable along with non infinite stalling tactics due to the game being real time, thus it is acceptable. In yu-gi-oh and Magic, where real time isn't a part of it, a clock is not there as a win method.
By "Staples of Competitive gaming bans", "Prevents the match from continuing" overrides "Play to win". Also, rendering a vast majority of the cast unplayable =/= "Play to win" overrides it.1. by play to win standards, screw other characters. just counter pick sonic with somebody who has a good projectile, or a glide attack.
"Scrub rule"? Do you even have any idea what a scrub is?Yeah.
It creates just as many problems. It's a rule where two people can screw each other over and then john about it to the TO later. It's a scrub rule is what it is.
Also, nice job throwing out that plug for your own scrub rule.
Yes they are. They're playing to win. Who would stall to lose? They're just playing to win using everything available to them including legit tactics for running the clock out."Scrub rule"? Do you even have any idea what a scrub is?
The proposal makes stalling ineffective as a "playing to win" strategy in a non-arbitrary way. Those who stall anyway aren't playing to win. And people who just go out to tournys to run out the clock to be a douche will probably get banned from entering after a while.
No, your proposal isn't valid. IMO, for example, the parts of your proposal regarding MK dittos.And technically, YOU (and everyone else)are a scrub for having IDC banned on POSSIBLE brokeness and overcentralization (IDC stalling is not valid anymore).
Once again, I don't care about your argument from tradition."We're forced to change the game"? What the hell does this even mean? That we originally played with no timer on but then added the timer? Wow, horrible, the rules changed.
Timers are perfectly legit staples of Competitive fighting games. So are wins by timeout. Deal.
Okay I'll stop with Magic.1) Magic the Gathering is not a Competitive fighting game. It's not even a video game.
The situation posed was that it works against every character. And that it was "good enough" to eliminate all aggressive possibilities from the opponent.Then sucks to be those characters. Unless it:
1) Prevents the game from continuing indefinitely.
2) Removes one or both players from the field (same result as above)
3) Over-centralizes the metagame
There's no reason to ban it. Wow, it's really, really good against these few characters. Boo, friggin' hoo.
Sure. I was just calling you on one of your careless "I'm arguing with idiots, scrubs, and/or plain lazy *******s" comments.And I'm of the opinion that your proposed rules are bad.
It's not the MtG analogies, like I ran those to reach my attitude, but I suppose it might be a sense of what competition is, with which I have come from Magic.Pray tell, what reason do you have to want to ban all running of the clock? Besides BS MtG analogies.
The first part is clear, but actually you might have me wrong on the second point. Camping is not running of the clock. Or rather, something, which I might have a name for because I don't call it stalling, and could fall with a lot of what you just meant by 'camping', is not running of the clock. Running of the clock is when the only thing you are "doing" is moving the timer down, and avoiding harm. If you are *at all* sending danger your opponent's way, then you're not playing the clock, since I can find something you are playing (your opponent). Camping, now I don't want to look aWhat part of "All excessive stalling tactics/techniques which render you untouchable are already banned/will be banned when proven broken" and "Certain kinds of camping will run the clock out, thus, banning all running of the clock is not acceptable" (both having been stated, by me alone, repeatedly) was too Vietnamese cho mày hiêu'?
This is for our own entertainment purposes though. Its better for the people in the match to win more so than put on a good show. At least i think thats what they have in mind. Its competitive gaming. This is like that whole honor thing that was posted a while back, that doesnt fly. As much as we may want things concepts such as these to be reason enough to avoid running out the clock and stalling, they're not. Not everyone that enters tourneys is gonna feel the same way, and heck they have the reason to. If they know they can win money by running around then there is no reason why that person should decide to do otherwise. Thats why we need to come up with a good way to handle this or decide whether or not it needs to be handled.I don't know about anybody else but when the finals of a tournament are : hit someone once to gain a % lead and then stall for 7 or 8 min. for 5 games straight, is less fun to watch than playing a friendly with someone who has never played before. that to me is the most ******** thing in the world.
finals should be enjoyable to watch, not boring stall matches with no action besides jumping to a ledge repeatedly