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Ruleset Discussion

Redact

Professional Nice Guy
Joined
Apr 21, 2007
Messages
3,811
Location
Amazing Land
Pretty much, i cbf replying now im home, I get that bored at work.

Long story short, you SA kids are ******** (nova is a man, not a kid lol) and nothing will change due to your absolute lack of logic, knowledge and debating skills.

Grow up and get better, if you **** any more threads by eating lukes bait then you kids will be banned from coming to my ****. Luke be less of a troll please, you dont even come to anything so i cant exactly ban you, but really bros respect my threads pls.

If any of you have a ****ing ******** illogical argument or **** to say, before you slobber onto the keyboard out of your *** again, please make a thread in the social/outhouse forum before ****** another one of my threads.

Peace out, nothings changing.


Otherwise on a much more serious note:

Who is actually against the stage list of 7 neutrals with 1-2-2-1 bans? I'll be trailing it at melb monthlies but would like input from people outside of SA please (yes I do not value your opinions and I am biased, deal with it or run your own majors)
 

Splice

Smash Hero
Joined
Mar 1, 2009
Messages
5,126
Location
AUS
Sorry I'm a bit late but this made me lol...

Wobbling and Marth's Fsmash are not similar

Rest and marth's grab are not similar

torturing dogs and wobbling?

they can't be compared because they are not similar >_>
Well instead of saying they're not similar perhaps give reasons why they're not similar?

They all effectively take control away from the opponent after they hit. (it's almost always a stock loss).

Torturing Dogs and Wobbling
Almost always a stock loss​


I have to say though I wish I thought of something less obscene then torturing dogs it makes me sad everytime I actually think about it...

SEVEN NEUTRALS WOO
DA BESS EVARRRRRRRRR
Additional CP's still? (Delfino plz)
 

Zxv

Smash Lord
Joined
Mar 4, 2009
Messages
1,093
Location
Sydney, Australia.
Also Attila's stagelist is good but I will miss Brinstar. :(


Look at my stagelist.



Torturing Dogs and Wobbling
Almost always a stock loss​
I lul'd.

SEVEN NEUTRALS WOO
I think he meant for Melee...


Grim, you said yourself that you don't understand why people think you're a brat or whatever.
If you can't figure out how so many people come to that conclusion, then people should feel entitled to insult you because it borders on ignorance.
You post in a way that promotes aggressive style arguing which almost always downgrades into lugubrious e-penis sizes, while it doesn't bother me too much, don't complain and hide behind things like "it's just my opinion" when people respond in exactly that manner.
If you want people to respond to your posts without flaming you, learn to word them in a way that doesn't irritate people into thinking you are a "brat".
...Or just get used to the insults. *Shrugs*
I'll take that advice. :bee:
Sighhhhhhhhhhhhhhhhh why did we revive that silly argument from the other thread. It's evident that the majority are against Wobbling and are against PS2 and that's enough for both of them to be removed. Just let it diiiiiiiiiiiiiieeeeeeeeeeeeee please.

Also Scoot hit the nail pretty hard on the head I thought.
 

Nova

Banned via Warnings
Joined
Nov 24, 2008
Messages
2,529
Location
Adelaide, Australia
I've learned to like Delfino, kinda.
The 7 stages for Melee seems fine, I'd probably only strike one though and just random the rest because I'm lazy and not very gewd.
 

zApollo

Smash Ace
Joined
Oct 2, 2009
Messages
839
I've had a fairly unpleasant experience with Delfino at PoO, however I think it's a perfectly fine CP stage with minimal gamechanging gimmicks. That stage is pretty fun to play on.

The 7 stages for Melee seems fine, I'd probably only strike one though and just random the rest because I'm lazy and not very gewd.
Exactly my thoughts, it would kinda over complicate things and people will be like "just wanna play on FD?" etc. etc.

It might be viable for final matches though where it would actually matter.


would like input from people outside of SA please (yes I do not value your opinions and I am biased, deal with it or run your own majors)
Eh, I value my own input thanks.
 

Nova

Banned via Warnings
Joined
Nov 24, 2008
Messages
2,529
Location
Adelaide, Australia
He's right, Chris.
You are technically Victorian.
And I'm technically Puerto Rican...
We have escaped our grime infested state.
 

luke_atyeo

Smash Hero
Joined
May 10, 2008
Messages
7,215
I've stopped, for the reasons people have been saying.
no you didnt, you stopped because redact asked me to stop puppetering you, and I decided to listern to him.

even though I dont want to

red!
I thought you loved me!

this is a betrayel most foul...
 

Remastered

Smash Lord
Joined
Jul 26, 2010
Messages
1,428
Location
Brisbane, QLD, Australia
I have found delfino to bit a bit glitchy in some transformations. Especially when it drops down to the plaza with the steps on either side and also at the top of the Shine Sprite tower. Once in every 10 or so matches, one of those areas will mysteriously drag you through the stage and you are unable to recover as the floor (which is now your roof) forces a spike and you die. This has happened on a number of different Wii's and brawl's.

However I love the stage as it is one of D3's favourites.

I am with Splice, get rid of Picto. I have been against it from the dark ages. Especially when I used to play Ness.

Castle siege is ok, but can be a little glitchy.

I am also glad that the idea of PS2 is done and buried. All I have to say is jump twice with samus and keep pressing down B in the wind transformation. You can literally keep going up forever and it takes around 3 mins or more for you to come back down. (even after the transform has finished).
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
The glitches on Delfino are predictable if I remember correctly...

Not sure though, I'll look around.

EDIT: I mained Samus for a while, and three minutes is innacurate. Though she can stall for about a minute or so (lol at Samus having the lead in the first place :p, she's so trash)
 

Remastered

Smash Lord
Joined
Jul 26, 2010
Messages
1,428
Location
Brisbane, QLD, Australia
Also what is wrong with a 3 stage starter for brawl? I personally think PS1 can be a little ridiculous, and FD does favour camp chars too?

@Grim: 3 min was an exaggeration, sorry.
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
Well, problem with three starters I guess is that it's less likely to find the most neutral stage for the match-up (which is the point of stage-striking). The more starters you have, the more likely you'll be to find that neutral stage (but the more time it'll take, obviously).
 

Remastered

Smash Lord
Joined
Jul 26, 2010
Messages
1,428
Location
Brisbane, QLD, Australia
Well tbh all the starters can favour one character compared to another, but out of the 5, there seems to be a big difference between the likes of SV, Yoshi's and BF, when compared (lol) to the likes of lylat, FD and PS1 which can be considered hard counters for a lot of chars.

5 is a good number as you said, to come to a final stage that is good for both chars and most neutral. However I find that with the majority of chars, the stage always ends up at BF and SV before anything else.
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
I agree that it mostly ends up on Smashville or Battlefield, in fact, almost every match I play ends up on SV (I HATE Battlefield xD).

But there are still lots of cases where it ends up on different stages, so yeah, it's just about finding the right balance of time/fairness, which for Australia, imo is 5.
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
ps1 is a hard counter against whom?

yi, on the other hand, is considered a terrible stage for lucas/ness/pit (and bad for a bunch of others) and **** for certain others characters (*cough* dk).

yi is considerably less 'neutral' than ps1.
 

Remastered

Smash Lord
Joined
Jul 26, 2010
Messages
1,428
Location
Brisbane, QLD, Australia
There are characters like D3, Wario and other campy characters that like PS1 a lot. But having a strike system removes it anyway. I don't necessarily disagree with having 5 starters, my comment was more like 'what's the point'.

I agree with even YI being bad for a lot of characters, and I have found it can be considerably good for Olimar, camping under the middle platform and having some saves from gimps by the ghosts.

Edit: also a lot of stages with undulating floors can make pikmin do very strange things, and can even extend grab and smash distances in some cases.
 

Leisha

Top Tier Pillow
Joined
Nov 18, 2008
Messages
4,856
Location
The land of Bogans, Australia
NNID
Miss-ChuChu
Swap FD to neutral, and make lylat coutner imo.

And dont say its a biased opinion because I use rob. FD isn't really a fantastic stage for him lol. Lylat is just dumbbb
 

Leisha

Top Tier Pillow
Joined
Nov 18, 2008
Messages
4,856
Location
The land of Bogans, Australia
NNID
Miss-ChuChu
Zxvs stagelist ftw

Well even if the person uses ice climbers, you can always just strike the stage... No ones forcing you to play there unless its counter of course. But yeah, That;d be my first ban agasint ics anyway....


If thats what you were talking about grim, If not then just ignore me :3
 

Timic83

Smash Ace
Joined
Aug 9, 2005
Messages
910
Location
Moorabbin/Hampton East, Melbourne, Australia
melee starters:
fd
fod
bf
dl
ys

melee cp:
stadium
kongo
brinstar
cruise
corn
mute
floats

brawl starters:
siege
bf
cruise
sv
ps1
ps2
lylat

brawl cp:
halberd
brinstar
frigate
greens
japes
yi:b
yi:m
pirate ship
mansion
delfino
norfair
port town
pictochat
fd
planet

brawl maybe:
summit
onett

learn to be liberal nubs
may be imporved if all were starters and just have one really long strike session (FSS) and like 6 bans
 

Splice

Smash Hero
Joined
Mar 1, 2009
Messages
5,126
Location
AUS
I wouldnt mind an alternate universe where Timic was TO.

It would be fun, at least. Id enjoy it more.
 

swordsaint

Smash Master
Joined
Dec 27, 2008
Messages
4,379
Location
Western Sydney
final destination isnt viable in a 5 stage starter due to it allowing spammy characters like falco and diddy for example an immediate counterpick in the first match. the idea is to strike a balanced stage between every match up in the first round. at least that is whats being attempted, therefore having stages that are considered counterpicks for some characters is necessary because for other matchups they may be considered neutral levels. at the same time, they're counterpicks for other mus sure, but that is why you can strike lylat so that you're not forced to play on a stage you're not comfortable with but still not fight on a stage you're heavily advantaged in.

FD as a neutral does not fit this criteria as long as both BF and SV are both present.
 
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