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Are you actually...No.
He brings an example that will NEVER be reality, therefore kinda useless to discuss about.
But we were discussing something that COULD be reality (MK being banned at APEX and Japanese players dont come)
Why? The guy apparently sucked and needed a special rule to beat MK. Whatever, happens all the time.This whole talk of M2K losing to scrooging rule is borderline sladerous.
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But APEX didnt start playing MK because of Japan.Are you actually...
The example is an overstatement to demonstrate the potential absurdity of catering our rulesets to international players. It has nothing to do with reality. The same example could be made with nearly any other universal rule implemented in Japan that isn't implemented here.
Imagine a world where Japan actually did use Items for standard tournament play. Would we start using items to cater to the Japanese so they'll come to Apex? Or do we take the alternative, which in your words, would be: "Items being banned at Apex and Japanese players dont come".
Same thing with MK.
Like, it wasn't hard to see.
Best ruleset!Btw, the main rules for singles
Battlefield
Smashville
Final Destination
Yoshi's Island (Brawl)
Lylat Cruise
RPS for 1-2-1 strikes for game 1. 1 Ban per person.
Yes. These were the only 5 stages. They're all classified as neutrals, I guess. And you can ban any of the stages. Including FD. I liked this ruleset A LOT.^Thanks, Vinnie. Was FD bannable?
Agreed.This whole talk of M2K losing to scrooging rule is borderline sladerous.
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Well he did lose game 1 to the scrooging rule then gave up game 2. I'd say it's 50/50, one half scrooging one half him having a bad mentality. Saying M2K lost to a scrooging rule does NOT mean masha couldn't have won, so stop acting like that's what people are saying.This whole talk of M2K losing to scrooging rule is borderline sladerous.
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Probably the only good post I have read in this entire thread.Why does anyone even argue about MK being banned anymore?
Gamers, especially top players and long-time competitive gamers, are trained to think that anything they can't handle is their own fault and think they just need to try harder. They will obviously project that mentality onto this issue. It's an ideology has to be completely ironclad or it loses its power.
Anti-ban's primary argument for the entirety of this discussion has been the apparently infinite human ability to improve and the unknown eventualities associated with this phenomenon. The entire anti-ban position hinges on several very compelling "what ifs" and fear of a perceived scrub label. There's no reason to believe they'll ever back down from that no matter how ludicrous it is. There's no reason to argue with people that can't be reasoned with. You will rarely convince someone who is anti-ban that anything, let alone a very popular character, is too good. It goes against their religion.
I gave up long ago, I suggest everyone else do the same. Brawl's life has however long it takes before Smash 4 comes out left anyway.
Yes, but the ban was actually supposed to take large effect after Apex, but due to Japan's performance, people thought we should adapt to their rules so we could continue to compete with them.But APEX didnt start playing MK because of Japan.
They just kept him allowed, like it nearly always has been for almost 4 years now.
They never changed the ruleset to please the Japanese, they just kept the old ruleset, because the whole world is more used MK being legal than MK being banned, and therefore the competition is better, because more International players come.
Pro-Ban (US Americans mostly) wants to change the ruleset because of themselves, the japanese never suggested a ruleset change, so they would come. They also came to Genesis II where stupid stages like RC and BS were allowed, lol.
The example would fit better when you ask, if APEX should keep playing without Items, in the unrealistic case of No-Items being the new standard ruleset in the US.
The answer should still be NO, because APEX has the goal to be an international event (The biggest), therefore the ruleset must please everyone.
>> Conclusion: This example doesnt fit well for multiple reasons and MK should stay legal at APEX.
I'd just like to point out that if Master Hand was legal in tournament play, he would be the worst character in the game, regardless whether he has HP or percentage.The character is too good. You want him to be like Master Hand and just wreck everyone's **** in order to ban him.
I demand a master hand tournament to back this up.I'd just like to point out that if Master Hand was legal in tournament play, he would be the worst character in the game, regardless whether he has HP or percentage.
The tier list is suppose to represent characters and their abilities used on a national/international scale. The predictability of Master Hands moves not to mention how telegraphed they are, means that anyone who is a tournament threat will have mastered how to avoid his moves. Due to the lack of skill gap, and Master Hand's severe lack of options, this means that there won't be any Master Hand players placing after a month of development to the new meta game.
This means that the standard will be able to time out any Master Hand Player. There are many, many stalling tactics that can be used, and Master Hand's lack of quick moves, not to mention his inability to punish rolls will only hurt and frustrate any Master Hand players to a point of dropping the character.
Master Hand players may be a threat at a local level, but not a regional/national/international level.
In other words everyone > Master Hand
Strong Bad, do you have a source for that? I do have a source for Sirlin regarding HDR Akuma.HDR Akuma was banned because he was still broken. The developer that balanced him came out and said that the changes he made to Akuma weren't nearly enough and didn't end up doing what was intended to Akuma's playstyle to make him balanced.
Neither Akuma is comparable to MK, who has even MUs and can be outplayed.
http://www.sirlin.net/articles/street-fighter-hd-remix-akuma.htmlSirlin said:Conclusion
Akuma has a solid ground game with fireballs that stand up to Ryu’s, juggling special moves, an incredibly versatile air fireball, and a tricky super. He does take more damage than any other character, but not by a large margin. We finally have a 17th character.
--Sirlin
"Just get better"mk has won every single national (that has had a us player in attendance) since mlg dallas in 2010, and its not even only 1 or 2 mks winning every one.
Yup. Especially, when you useHe doesn't lose because you're all bad at this game.
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Yup. Especially, when you useand get beat by
:3
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The Sirlin article you linked to was made prior to HDR's release, and was primarily made as a way of explaining the changes (he has a blogpost for each of the entire cast, iirc). I DO remember the quote Strong Bad is talking about (Sirling admitting essentially that he "didn't do enough"), but I'm not entirely sure where to find it myself.Strong Bad, do you have a source for that? I do have a source for Sirlin regarding HDR Akuma.
http://www.sirlin.net/articles/street-fighter-hd-remix-akuma.html
WHOBO 4. SRBT (week before SRT).mk has won every single national (that has had a us player in attendance) since mlg dallas in 2010, and its not even only 1 or 2 mks winning every one.