• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Requesting Feedback - A Potential Alternate Rule Set

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
Messages
19,658
Location
Rochester, NY
Except for Aesir's post, I'm glad we've been able to say, "okay, these are the stages we should BAN" instead of "okay, here are the stages we should have legal".

That's a giant leap forward into the funzone. lots of spinning.
Real talk. Whoever is in charge, should have never banned poke floats

:phone:
 

Gea

Smash Master
Joined
Jun 16, 2005
Messages
4,236
Location
Houston, Texas
I think we should try out your 4 "unsure" stages

DK's rock stage is not broken btw. If you land on the edge or shield on the rock then you get a free punish on any char. Even bowser becomes viable (mid tier) on that stage which is kinda cool
If I recall correctly one of the reasons some people claimed this stage was banned (besides the rock) was that you could sometimes manage to WD through the main platform. I call bunk but whatever.
 

DaZe

Smash Apprentice
Joined
Dec 24, 2005
Messages
158
My friends and I have been trying this rule set, cactuar. With all seriousness, it degraded the game a LOT! It put a huge emphasis on the first stock, and then camping the remaining match.
This is one thing I really want to emphasize, camping is wayyyyy more viable, and easier, with only 3 minutes on the clock. In melee, practicing camping is a load of crap, 8 minute camping friendlies? I think we would rather play for 3 minutes and have the match be over... but with this rule set, we can now camp for 3 minutes and the match will be over either way. I'm not just saying that it's more accessible because of the lower timer having an easier time on people's nerves, it's also easier to do with the huge variety of stages.
Have you played your own rule set much? Sure, some better char become worse, like marth/ICs, when more stages are introduced, but fox becomes even better on stages like onette, flat zone, jungle japes... so much camping!!

I think you may need some assistance in creating a rule set that promotes fast games, and also familiarity and acceptance of other FGCs. I recommend you contact Alex20. He's pretty much got the best brain when it comes to knowing about how to make a game function in an enjoyable, balanced, and healthy manner. He might not see this topic, so please message him! I really don't want you to miss out on his input!
 

KrIsP!

Smash Champion
Joined
Oct 8, 2007
Messages
2,599
Location
Toronto, Ontario
My friends and I have been trying this rule set, cactuar. With all seriousness, it degraded the game a LOT! It put a huge emphasis on the first stock, and then camping the remaining match.
This is one thing I really want to emphasize, camping is wayyyyy more viable, and easier, with only 3 minutes on the clock. In melee, practicing camping is a load of crap, 8 minute camping friendlies? I think we would rather play for 3 minutes and have the match be over... but with this rule set, we can now camp for 3 minutes and the match will be over either way. I'm not just saying that it's more accessible because of the lower timer having an easier time on people's nerves, it's also easier to do with the huge variety of stages
Although it is true it makes camping viable it's easily remedied. Since most matches don't end with a time out just make it two stocks and say 4 minutes, or even back to 8. Less stocks effect the time even more, of course this gets away from Cactuar's idea of regular time outs being okay but no one is going to camp the last stock with 6 minutes on the clock.

This is why I just feel like 3 stock, 5 minutes works better though it's so nicely in the middle that it can lead to shorter matches and possibly more viable chars but doesn't make any drastic changes or benefit stalling.
 

DerfMidWest

Fresh ******
Joined
Mar 31, 2011
Messages
4,063
Location
Cleveland, OH
Slippi.gg
SOFA#941
If I recall correctly one of the reasons some people claimed this stage was banned (besides the rock) was that you could sometimes manage to WD through the main platform. I call bunk but whatever.
Yea, ok, but you can also fall through part of Pokemon stadium.
On all the times I've played on KJ (which is a lot, because i like that stage lol) this has never happened to me, so I don't think that it will occur very often if the stage was legal. Just as you will rarely see somebody fall through pokemon stadium.
 

phish-it

Smash Champion
Joined
Apr 4, 2004
Messages
2,096
Location
Mahopac, NY
Surprised that people are still buying this. What is it about Icicle Mountain that makes it worse than Pokefloats? Unless you're for having both of those legal.

Also, good stuff to Bones, for bodying this thread. <3


Probably the fact that no one likes playing on it.


I never understood why Kongo Jungle (DK rap) was banned either, it was always that way since I could remember when far more 'imbalanced' stages were still legal such as MK2, Onett, Green Greens, Peach's Castle, etc.
 

Bl@ckChris

Smash Hero
Joined
Oct 4, 2009
Messages
7,443
Location
Greensboro, NC
i played with the 2 stock on some extra stages.

i played with someone a little bit better than me ($mike for those who know him)

the matches were fun, but i still couldn't imagine being on kongo jungle, and getting barrel guarded by the claptrap and losing a set. that occurrence was random, hilarious, and would be excruciating to experience in a tournament set.

as a ganon main, some matches went very, very fast, and most of them were not in my favor. gimps happen.
 

Mono.

Stopmotion Love.
Joined
Oct 11, 2011
Messages
439
I propose 3 stocks for somewhere between 4 and 5 minutes instead.
 

Shawn101589

Smash Journeyman
Joined
Sep 5, 2009
Messages
357
Location
Warwick, Rhode Island
Doesn't this sort of making winning the first match a LOT more important since counterpicks would be so strong now? And the idea of adapting happening between matches is kinda true, but I feel like if I win game 1 as fox (or any of the other characters these stages were originally banned due in large part to), even if I lose game 2, unless being able to ban stages for counterpicks is upped significantly (kind of making the idea of legalizing more stages redundant), As long as I win game 1, I can just counterpick my way to victory. I mean, with the kind of counterpicks I'd have access too, I could just SD twice on purpose on whatever my opponent coutnerpicks, not give them any information to adapt to/learn from, and then just counterpick them to an autowin.


I just always saw the shortened stage list as a way to minimize the power of counterpicks.



As far as accident forgiveness is concerned, I don't really understand what anyone here is saying... If I SD, the result is that I have one less stock than I previously did. Assuming I was even with my opponent, I am now a stock below my opponent. Being able to continue to play the game is accident forgiveness? I really don't follow that. Unless the game is set to one stock, being able to continue to play after a suicide is going to exist. The difference here is that with time being shortened, my opponent will have a better chance of timing me out before I can remedy my mistake. Being able to remedy a mistake based on my input is something I consider skillful... I think 3 stocks would be ok, but SDing and being at a monstrous disadvantage of being only one stock with no chance to remedy my mistake seems really silly. One stock means once I'm dead, the game is over. If I can be killed without my opponent worrying about dying in the process as long as I'm dead first, after one suicide, it is going to buff characters that can suicide kill dramatically.
 

Qlaw

Smash Cadet
Joined
Mar 7, 2011
Messages
73
Location
Cleveland, Oh
um. its best of 7 dude. also, sding is part of skill. If a player learns amazing combos but sds all the time, do they deserve to win? also, less stock = less radical tier list.
 

Kal

Smash Champion
Joined
Dec 21, 2004
Messages
2,974
Doesn't this sort of making winning the first match a LOT more important since counterpicks would be so strong now?
If you're good enough to predict your opponent's counterpick strategies, this isn't the case. If the counterpicks were that strong in the first place, they'd be banned for being broken (they clearly aren't all "pick this and guarantee a win" stages, like Hyrule). Today, they're banned for different reasons.

Obviously, this assumes that we'll be banning the broken stages, like Hyrule. I personally think that single-character or single-strategy brokenness is a sufficient criterion for banning stages.
 

Shawn101589

Smash Journeyman
Joined
Sep 5, 2009
Messages
357
Location
Warwick, Rhode Island
um. its best of 7 dude. also, sding is part of skill. If a player learns amazing combos but sds all the time, do they deserve to win? also, less stock = less radical tier list.

Best of 7

Game 1, let's assume one of the neutrals. I win as fox.

Game 2 you counterpick me to a stage you **** me at.

Game 3 I counterpick you to a stage I **** you at.

Game 4 you counter pick me to a stage you **** you at.

etc etc etc

End result, since I won the first game, logically speaking the less neutral a stage is(obviously subjective) the better chance I have as a character with an advantage to win. By winning the first game, I secure the advantage of even if you tie my win count, I can counterpick you. With stages being so shifted in foxes favor, him winning the first game with him an extremely secure position.

And to your second question, yes. Why not? When I SD, the disadvantage I gain is that I have less lives than you. Should the disadvantage be worse than that? I have to work to regain my advantage, right?

If you're good enough to predict your opponent's counterpick strategies, this isn't the case.
Why does it matter if you predict them? If I win the first match, I can get destroyed horribly. If I'm fox vs a character that isn't fox, I can counterpick to a stage that is greatly in my favor even if I lose.
 

Qlaw

Smash Cadet
Joined
Mar 7, 2011
Messages
73
Location
Cleveland, Oh
as in: do they deserve to win over the player who has learned how to control their character?

also- and? that happens now. With match one being MORE important

also- what if youre both fox?
 

Shawn101589

Smash Journeyman
Joined
Sep 5, 2009
Messages
357
Location
Warwick, Rhode Island
as in: do they deserve to win over the player who has learned how to control their character?

also- and? that happens now. With match one being MORE important

also- what if youre both fox?
They deserve to be at a disadvantage for SDing; considering how easy it is to suicide, I don't think it should result in a disadvantage as strong as only having one stock left. And, if I lose a stock and still win the match, then I was controlling my character better.

No, with Fox, the first match is the most important.

I knew the fox vs fox was going to come up and my answer is this; do we want to see melee devolve into fox vs fox only and buff him more than he needs?
 

Bing

Smash Master
Joined
Nov 8, 2010
Messages
4,885
Location
St.Catharines, Ontario, Canada
If its a best of 7, then someone sding once or twice isnt going to be huge. Because even if it was a best of 3, they`ve already lost a game pretty much by that standard...
 

cmac

Smash Cadet
Joined
Feb 27, 2011
Messages
42
Location
Mount Vernon NY (Holidays) Elon, NC (School Terms)
Personally, I'm not a big fan about the rule change. I have always prefered the 4 stock ruleset however, I will try this rule set out before I completely disapprove of it. Also if there was a change I'd prefer a 3 stock, best of 5, 5 min ruleset as opposed to a 2 stock, best of 7, 3 min ruleset.
 

Qlaw

Smash Cadet
Joined
Mar 7, 2011
Messages
73
Location
Cleveland, Oh
They deserve to be at a disadvantage for SDing; considering how easy it is to suicide, I don't think it should result in a disadvantage as strong as only having one stock left. And, if I lose a stock and still win the match, then I was controlling my character better.

No, with Fox, the first match is the most important.

I knew the fox vs fox was going to come up and my answer is this; do we want to see melee devolve into fox vs fox only and buff him more than he needs?
the problem with four stock is that sding almost doesn't matter. sure, two stock makes it too punishing, but whats worse, someone being punished for having Bs or someone who is never punished? Punishing harshly for sding is only going to help our overall development.

Also- if stages are deemed unfair they will be removed. simple as that
 

ShroudedOne

Smash Hero
Premium
Joined
Mar 14, 2011
Messages
5,493
I'm only going to say that too much importance is placed on stages. If you're really worried about being disadvantaged due to a CP stage, you need to get better on all of them (and you probably don't deserve to win, anyways).
 

Shawn101589

Smash Journeyman
Joined
Sep 5, 2009
Messages
357
Location
Warwick, Rhode Island
I'm only going to say that too much importance is placed on stages. If you're really worried about being disadvantaged due to a CP stage, you need to get better on all of them (and you probably don't deserve to win, anyways).

...To much importance is placed on stages?


Fox is one of the main reasons that most of the stages are banned. While we are in the process of creating an alternate ruleset, why don't you just cut out the middle man and ban fox? That would actually make things really interesting. But as it stands, fox is to powerful for more then maybe a couple of stages ever being deemed worthy after reevaluation imo.
 

ShroudedOne

Smash Hero
Premium
Joined
Mar 14, 2011
Messages
5,493
I'm aware. I never said that there weren't broken stages. But, with the current ruleset (and this one to a degree) CP stages don't mean nearly as much as people think they do. If you get a bad stage, that shouldn't be automatic loss.
 

Shawn101589

Smash Journeyman
Joined
Sep 5, 2009
Messages
357
Location
Warwick, Rhode Island
I'm aware. I never said that there weren't broken stages. But, with the current ruleset (and this one to a degree) CP stages don't mean nearly as much as people think they do. If you get a bad stage, that shouldn't be automatic loss.
Shouldn't is definitely true. Fox having an advantage is an issue though and has been for a while. Which is one of the main reasons our stage list is so short in the first place.
 

Bl@ckChris

Smash Hero
Joined
Oct 4, 2009
Messages
7,443
Location
Greensboro, NC
wow mike was right.

the general thread really is a bunch of uneducated randoms griping about fox and stages and stuff.

here's mine:

you know, if fox just multishines on the rock i swear theres no way to do approach. and by lowering the time to 3 minutes, this becomes a reasonable strategy. it's hard to multishine for 8 minutes, surely, but if you lower the time limit so much, theres no way to stop the fox from just multishining for 3 minutes on the rock, resulting in an autowin.

LETS GO.
 

Shawn101589

Smash Journeyman
Joined
Sep 5, 2009
Messages
357
Location
Warwick, Rhode Island
wow mike was right.

the general thread really is a bunch of uneducated randoms griping about fox and stages and stuff.

here's mine:

you know, if fox just multishines on the rock i swear theres no way to do approach. and by lowering the time to 3 minutes, this becomes a reasonable strategy. it's hard to multishine for 8 minutes, surely, but if you lower the time limit so much, theres no way to stop the fox from just multishining for 3 minutes on the rock, resulting in an autowin.

LETS GO.
I'm not saying that fox is an infallible character. He definitely isn't. But I don't see the point in giving him more stages to counterpick to that give him an advantage. And I especially don't think that there should any incredibly significant increase in stages, because fox having good matchups at a lot of them isn't the only problem. I'm using fox as an example because he was the main reason a lot of stages were banned to begin with lol.

Instead of insulting, what is your take? Do you think more stages should be opened up?
 

twizzlerj

Smash Journeyman
Joined
Jul 30, 2011
Messages
349
Location
Freehold NJ
wow mike was right.

the general thread really is a bunch of uneducated randoms griping about fox and stages and stuff.

here's mine:

you know, if fox just multishines on the rock i swear theres no way to do approach. and by lowering the time to 3 minutes, this becomes a reasonable strategy. it's hard to multishine for 8 minutes, surely, but if you lower the time limit so much, theres no way to stop the fox from just multishining for 3 minutes on the rock, resulting in an autowin.

LETS GO.
you sir make sense but I don't think fox is ban worthy since well I think falco is a little better then him but yea certain stages are very good for certain characters that they need to be banned. The ban thing is referring to another reply not yours.
 

Bl@ckChris

Smash Hero
Joined
Oct 4, 2009
Messages
7,443
Location
Greensboro, NC
uhhh i mean honestly, it'd be a pretty painful process for me as ganon to deal with all the stages. my ganon is fast, but some locations don't exactly allow me to lock down a fox that has chosen to run away like other stages.

i live down south, so we don't really have the kind of foxes that make those stages unplayable. we have the kind of foxes that would create 30 second dittos. so in my location, opening up the stagelist would just give me something new to think about. since i joined when i did (late in 09), i know the neutrals pretty well, and never even had to deal with pokefloats or japes.

or i'd just enhance my pocket fox *shrug*
 

Qlaw

Smash Cadet
Joined
Mar 7, 2011
Messages
73
Location
Cleveland, Oh
wow mike was right.

the general thread really is a bunch of uneducated randoms griping about fox and stages and stuff.

here's mine:

you know, if fox just multishines on the rock i swear theres no way to do approach. and by lowering the time to 3 minutes, this becomes a reasonable strategy. it's hard to multishine for 8 minutes, surely, but if you lower the time limit so much, theres no way to stop the fox from just multishining for 3 minutes on the rock, resulting in an autowin.

LETS GO.
lolol. "uneducated randoms"? How can you know how educated we are if you admit that you don't even know us? also- if you bothered to check, many of us understand that some stages cannot help but be banned.

btw " i swear theres no way to do approach" is so grammatically incorrect it hurts. <3
 

Varist

Smash Lord
Joined
Feb 7, 2011
Messages
1,603
Location
Austin
i wanna make a long enlightening post on why this ruleset would leave the community worse off because I have some points of view i haven't seen brought up yet, but i don't have the motivation
 

Kal

Smash Champion
Joined
Dec 21, 2004
Messages
2,974
Why does it matter if you predict them? If I win the first match, I can get destroyed horribly. If I'm fox vs a character that isn't fox, I can counterpick to a stage that is greatly in my favor even if I lose.
What's stopping your opponent from choosing Fox? This is the point: if you have enough game knowledge, you'll be able to guess your opponent's strategy and respond accordingly. If your opponent picks Mute City or Brinstar, he'll likely go Peach or Puff. If he picks Green Greens, he'll likely go Fox or Falco.

Any ruleset is "fair" as long as all options are available to both players. You're blowing steam here, and that steam you're blowing is exactly the reason most of these stages are banned in the current ruleset.
 

Shroomed

Smash Master
Joined
Feb 5, 2008
Messages
4,793
Location
Santa Cruz
What's stopping your opponent from choosing Fox? This is the point: if you have enough game knowledge, you'll be able to guess your opponent's strategy and respond accordingly. If your opponent picks Mute City or Brinstar, he'll likely go Peach or Puff. If he picks Green Greens, he'll likely go Fox or Falco.

Any ruleset is "fair" as long as all options are available to both players. You're blowing steam here, and that steam you're blowing is exactly the reason most of these stages are banned in the current ruleset.
Making a ruleset that would somewhat force some players into choosing fox is really stupid.
 

MasterShake

Smash Lord
Joined
May 22, 2006
Messages
1,911
Location
Sacramento, CA
After skimming it seems like people are much more open to 3 stock 5 min. (though I would prefer 6 because I think it would further discourage camping, scrub mindset what?) bo5. After thinking about it, I might even prefer it to our current ruleset if the stages were kept mostly intact. 3 stock comebacks are so much more common and not as morale sinking. I hope we get some TO's to run the 3 stock ruleset and test it out, it sounds a lot better.
 
Top Bottom