onionchowder: I don't understand why you are making that point. I said very early on that each of the three things being changed can be changed independently. I particularly pointed out stage list being independent to time+stock, as in, it needs to be adjusted after a combination of those two are already decided.
rant
On the counterpicking point: Having pocket characters to combat specific players, characters, or stages is a legitimate method of being a good player. PC, Azen, KDJ, M2K, Isai, Chu, Ken, etcetc all did this at one point or another. The problem with counterpicks historically has been that their status as legal has been determined by feel rather than being well thought out. Having Mute City, Brinstar, Corneria, and Green Greens is a super obvious targetting of counterpick stages for use by Peach/Jiggly and Fox/Falco. It is like they completely ignored the entire rest of the cast, and stages that affect those characters heavily were removed, regardless of how they affected anyone else in the cast. To only open up a few counterpicks just provides direct benefit to a small group of characters, and is a play at rebalancing the characters. To open up enough stages that a wide group of characters can benefit from counterpicks returns the overall hopeful outcome odds of a set back down to what they would be without our community influence element. AKA, we would end up seeing a natural tier list and a lot more creative and intelligent play as players learn to use those stages well as opposed to focusing on something gimmicky and hoping it works out.
rant
On the counterpicking point: Having pocket characters to combat specific players, characters, or stages is a legitimate method of being a good player. PC, Azen, KDJ, M2K, Isai, Chu, Ken, etcetc all did this at one point or another. The problem with counterpicks historically has been that their status as legal has been determined by feel rather than being well thought out. Having Mute City, Brinstar, Corneria, and Green Greens is a super obvious targetting of counterpick stages for use by Peach/Jiggly and Fox/Falco. It is like they completely ignored the entire rest of the cast, and stages that affect those characters heavily were removed, regardless of how they affected anyone else in the cast. To only open up a few counterpicks just provides direct benefit to a small group of characters, and is a play at rebalancing the characters. To open up enough stages that a wide group of characters can benefit from counterpicks returns the overall hopeful outcome odds of a set back down to what they would be without our community influence element. AKA, we would end up seeing a natural tier list and a lot more creative and intelligent play as players learn to use those stages well as opposed to focusing on something gimmicky and hoping it works out.