Divinokage
Smash Legend
Oh ya floats, I always forget about that stage lol. I don't really like it though.
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I second this. most of the stages people are suggesting are so ****ing stupid we should just go with the ones with the best music.Forget Cruise and use Pokefloats instead. It has way better music.
i approve, i'm tired of hearing yoshi musicI second this. most of the stages people are suggesting are so ****ing stupid we should just go with the ones with the best music.
^^
qft 10charsI've honestly never felt like games run too long for Melee. Not unless Young Link is playing a Jigglypuff for $3000.
Perhaps you haven't played enough Links. ;]to be honest. 4 stock 5 minutes doesnt even sound unreasonable.
You're right in that the core of the game should be technicality, spacing, edgeguarding, and combo proficiency. The question is, should these techniques be the exact same every game you play? You should be forced to change your strategies, spacing, or combos depending on the situation instead of having a single-shot strategy that either wins or loses. Including more matches per set, as well as stage variety, supports that idea.I think that you gave very little justification for each point. You used tons of circular logic. Arguing that a player should win just because the opponent SD's very early is harsh, if they mess up and get combo'd to death, that is one thing, a straight up SD can be very random. Making matches more random is bad as I feel that Player Skill is the thing that should be maximized. That could include learning stages much better than others, but raw technicality, spacing, edgeguarding, and combo proficiency should be the core of the game. I think that you bring up a good idea in evaluating whether some characters are better at attrition than others, but giving characters less stocks won't change how many times they can get in. Yoshi can get 0-gimped just as fast as he can combo a fox. Also not sure if this whole OP is trolling and if he got others to troll with him.
Not SD'ing is a part of player skill and is also a result of developing the "core skills" you mentioned lolI think that you gave very little justification for each point. You used tons of circular logic. Arguing that a player should win just because the opponent SD's very early is harsh, if they mess up and get combo'd to death, that is one thing, a straight up SD can be very random. Making matches more random is bad as I feel that Player Skill is the thing that should be maximized. That could include learning stages much better than others, but raw technicality, spacing, edgeguarding, and combo proficiency should be the core of the game. I think that you bring up a good idea in evaluating whether some characters are better at attrition than others, but giving characters less stocks won't change how many times they can get in. Yoshi can get 0-gimped just as fast as he can combo a fox. Also not sure if this whole OP is trolling and if he got others to troll with him.
Pretty much this.I've honestly never felt like games run too long for Melee. Not unless Young Link is playing a Jigglypuff for $3000.
For what its worth, I personally had to sit there and watch you get bopped by everyone in your pool at apex. It didnt seem like it took that long =PPerhaps you haven't played enough Links. ;]
That edit at the bottom discredits every argument you have made up until now.Are they truly exaggerations though? I suppose only playtesting will tell. So I guess that kind of goes back to the entire purpose of your thread; feedback from playtesting.
I'm playing with a bunch of Rhode Islanders today, but I'd like a somewhat more structured ruleset to go by if we are going to be testing it. Can you name your definite bans and then we will test it further from there?
And, having been with the community for a long time, when the stages that have been banned throughout the years were being banned, were you on board with the decisions, undecided, or against them, and what were the reasons for those thoughts at the time?
EDIT: And I'm going to be doing 3 stocks. 2 stocks punishes far to strongly for an SD imo.
You may have a point here, but it sure felt different to me. I felt that I could ride my "combo-train" towards a win. A feeling I never got when I would play with Mewtwo and 4 stocks. With 4 stocks, I knew I had to play an attrition game (Which sucks with Mewtwo). Bursts wouldn't win it, they would just help me a little bit. In this rule set, bursts can win it. I really feel like it would help low tiers more. Although to be honest, I would have to play against people to have a more legit opinion.At Italian Stallion. Making the games have less stocks won't change ANYTHING about how "burst" characters play vs "long game chars" You have the same chance of "bursting" on the opponent comparatively. They can still play that attrition game, even better may I add because they can use the clock more effectively because the time per stock is less by .5 minutes. You only make it so you might take more games over the opponent because you might get your combo the two times you need THAT game. You won't take any more matches if you think statistically.
To me, I think it would be a good thing if in order to get players to high level, they would need to adapt quickly. Why we are arguing for players who can't adapt quickly is weird to me. As a community, we should always try to improve.I can just see "gimp" characters like marth and fox only getting stronger with this rule set. I don't really mind the rule set, mainly because of the set time and it basically ruins a lot of puffs camping play style. But other than that its hard to adapt to 2 stocks, It would take a lot of testing to take this rule set seriously imho.
I find this sentiment funny, since mine is:forget it BF only will never happen because the smash community would rather have slightly more diversity over a MUCH more balanced game
Has he said otherwise? The choice between two stock, four stock, Time Mode, Bonus Melee, and Coin Mode is arbitrary. We choose what we like. This is just a suggestion to try out a different (equally arbitrary) choice, and see if we like it. Yes, he's listed pros and cons, but those will exist for any choice, since there isn't going to be a "best" one.You're basically suggesting a completely different game. You're not improving anything with this ruleset, you're just changing it.
The tier list will change, but there will still be a tier list. The strategies will change, but there will still be optimal strategies.
This analogy kind of discredits anything you've ever said or are ever going to say, but I'll let it slide and respond to the rest of your post.It's like, let's play a game of basketball, but instead of using a basketball, lets use a soccer ball, and make it 2 on 2 rather than 5 on 5.
Wow, this is totally constructive. Because there is a plethora of games we can play that are similar to Smash.Look, guys. We play an extremely fun, but dumb game with unbalanced stages and characters; one that rewards extreme camping at the highest level (apparently). Get used to it, or just play a different game.
This hasn't been about gaining acceptance from other fighting game communities, nor has it ever been. He mentions that it's similar to other fighting games as an aside, not as the end-all justification for this ruleset. I mean, just read the thread. You don't remember this exchange? Cactuar clearly doesn't give a **** about what other fighting game communities think of us. Thanks for theIf you want to change the game to apeal to the FGC, that's fine, but understand that you will be COMPROMISING if you do that. You won't be "fixing" anything. You'll be -changing- the game to fit their standards. Which, i'm not even saying is a bad thing. It might be just what we need to do.
Truth.If it ain't broke
I've noticed this and wondered, wasn't Cactuar's plan to reduce forgiveness towards SDs? I mean I see his logic, if you SD with 4 stocks it's very easy to make a comeback, but common sense has to kick in and say that there's an equal reaction in what your saying here. Also, with more games that compliment busts, wouldn't that just give more power to counter-picks rather than taking away from it which is what Cactuar had mentioned should be the result. I dunno maybe I'm confused and should reread OP.Looking at stocks alone, SDing one stock makes less difference in our alternative ruleset. But even this argument is looking at it in the wrong context (it is merely to transition you into doubting yourself in case you're a stubborn person).
Observe that, if two players were evenly-matched, playing a Bo3 with 4 stocks, and one player SDs, because they are evenly matched, he will theoretically lose the match.
Observe that in the default ruleset this would mean he lost 1/3 of the set.
Now, observe in the alternate ruleset, that under the same conditions, but in a Bo7 with 2 stocks, if one player SDs, because they are evenly matched, he will theoretically lose the match.
Observe that in the alternate ruleset this would mean he only lost 1/7 of the set.
That edit at the bottom discredits every argument you have made up until now.
You're not even thinking in the context of the ruleset. You need to be thinking about the set, not the game.
Pink means alternate ruleset blue means default ruleset.
In this ruleset, SDs matter far less. Realize that,
In the default ruleset, we have 4 stocks and 3 games.
We have then, 12 stocks to play with over the course of the set assuming each player is evenly matched.
In the alternate ruleset, we have 2 stocks and 7 games.
We have then, 14 stocks to play with over the course of the set assuming each player is evenly matched.
Looking at stocks alone, SDing one stock makes less difference in our alternative ruleset. But even this argument is looking at it in the wrong context (it is merely to transition you into doubting yourself in case you're a stubborn person).
Observe that, if two players were evenly-matched, playing a Bo3 with 4 stocks, and one player SDs, because they are evenly matched, he will theoretically lose the match.
Observe that in the default ruleset this would mean he lost 1/3 of the set.
Now, observe in the alternate ruleset, that under the same conditions, but in a Bo7 with 2 stocks, if one player SDs, because they are evenly matched, he will theoretically lose the match.
Observe that in the alternate ruleset this would mean he only lost 1/7 of the set.
i literally did not understand a single part of what you wrote or what you were trying to address.Not really sure how that discredits anything I've said... but ok.
What you are basically saying here is that in the grand scheme of things, games are not as important now as they are in our current ruleset. I'm not sure that this makes any sense whatsoever. :/ If losing a stock can skew a game/can skew a set/ can skew the results that far, why does it matter? It's taking a disadvantage that already exists (being down one stock) and increasing it (being more susceptible to gimp suicides). The fact that there are more games and more sets does not undermine this. Just because mathematically it balances out to the same doesn't mean anything. Stocks are the bottom line, games are determined by them, games determine sets. If the game if flawed, the rest is flawed. Saying it mathematically adds up does not change this because it doesn't work like that.