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this would make games funner (and gheyer) but also turn games into suicide spike fests, which I personally don't mind
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Not random at all... It feels random if you don't play enough, but after awhile you can usually tell when you are going to get "battlefielded", its all an appearance thing.what about the random falling through the battlefield ledges?
Ban Battlefield 4 random?
k everyone homebrew you wii, lets get this movement startedSame. If we could standardize distribution and creation of stages, I would be down for having an MBR backed hacked version with 20 neutral stages.
So it can happen (and would happen if this ruleset ever made it past being a radical proposal) on many stages? I see. It seems that you want to test players for a slightly different set of skills that aren't tested for (to the same amount) with the current ruleset and stage list. Do you actually think this would be better, or are you just looking for a change to keep things interesting?@s2j: That is something that can really only happen on stages where the bottom blast zone is a significant portion of the stage. Smart stage selection can really negate suicide kill intent. All part of knowing the capabilities of your opponent and yourself, as well as what stages affect you how.
Jetfour, gamerguitarist7, tee ay eye, axe, wobbles.even if there's a trick for it, it's anything but easy and practical. name someone who has simultaneously played high level melee and calculated/adjusted to randall's positioning during his matches and i'll concede my argument. i have no idea where the focus for something like that would come from in a game where you're constantly forced to make 1/6th of a second reactions and even better reads. i understand that randall follows a pattern that a TAS could theoretically calculate/adjust to while still playing perfect melee, but it's the sort of thing people would rather just let luck determine because learning to track it is way too difficult.
even if if were possible to track and adjust to randall, could you imagine FoD platforms or Dreamland wind? randall would be lightwork compared to them. FoD's platforms can literally make a difference depending on the pixel they're elevated. as in, the elevation that changes 60 times per second. do you really expect a person to learn to turn this into a skill-based feature by calculating down to sixtieths of a second? similarly, Dreamland wind can push you off of a platform or not depending on the exact frame it comes out/exactly how many pixels it pushes you. calculating these two are impossible.
or how about pokemon stadium's changing terrain, which is outright random and can determine matches? the rock and fire stages not only give fox an infinite, but are worse than some non-neutral stages..
Were poor, ergo we don't get the opportunity to.yeah but ruby, we've never seen it effectively used by them in national tournament level, it happening in AZ isn't quite the same.
Doesn't it also repeat every 30 seconds?He's on a sixty second cycle, i.e., every sixty seconds his path repeats.
Look at it this way. There are four positions that it cycles through once every five seconds. As in Middle top, left, middle bottom, right.Man, I was totally sure it was a sixty second cycle. Oh well.
So if X is odd and Y is less than five, Randall is on both the right and the left? I'm confused now.Timer: --:XY:--
XY are the seconds.
If X is odd, and Y is at 5 seconds or less, Randall will be on the right side. If Y is higher, Randall will be inside the level.
If X is odd and Y is at 5 seconds or less, Randall will be on the left side. If Y is higher than 5 seconds, Randall is inside the level, moving left.
unless we're talkin about eggmand not a single person would agree because hax is the bad guy
Doesn't this sort of making winning the first match a LOT more important since counterpicks would be so strong now?\
Rulesets shouldn't be made to attempt to balance the roster. The idea of luck is another argument altogether, but come on now.lmao at bossa nova's sig
lmao at halving the stocks in a melee match and having most matches come down to a single pivotal moment (has anyone ever heard of variance?) being considered the holy grail of ideas while eliminating luck-based stages such as FoD and PS (i won't say yoshi's because apparently it's easy and normal to constantly calculate Randall's positioning during a match) is immediately shot down
i could argue endlessly about how yoshi's buffs fox and falco, further distancing them from the rest of the cast. or about how certain characters NEED to win the first game of a set vs certain top tiers or else they're faced with 2 absolutely terrible counterpick stages that can't both be banned. or about how luck is counterintuitive to competition. or about how FoD and PS aren't even remotely neutral. or about how battlefield nerfs fox and falco (which is what should be done to them) by making their recovery worse. or about how 0 to death chaingrabs deteriorate the game...
and not a single person would agree because hax is the bad guy