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I'm going to expand this statement a bit, because it is one that I use for the MBR Recommended:Making a ruleset that would somewhat force some players into choosing fox is really stupid.
Thanks for this incredibly well-written, useful input. I understand now that the reason to ban so many stages is because players who use Fox have additional counterpicks. It's better to ban something than to expect players to figure out ways to beat it, especially if said counter strategy involves picking up a secondary. Hopefully Armada doesn't read this.Making a ruleset that would somewhat force some players into choosing fox is really stupid.
Thanks for this incredibly well-written, useful input. I understand now that the reason to ban so many stages is because players who use Fox have additional counterpicks. It's better to ban something than to expect players to figure out ways to beat it, especially if said counter strategy involves picking up a secondary. Hopefully Armada doesn't read this.
Are they truly exaggerations though? I suppose only playtesting will tell. So I guess that kind of goes back to the entire purpose of your thread; feedback from playtesting.The only issue with that approach is that Fox is only super broken in theory. He has never been played like that. The number of stages that he is hypothetically broken on like that is also very few, yet people talk as if EVERY cp buffs him to that extent. The only situations where Fox is hypothetically broken to that extent are due to the ability to circle camp - circle the stage indefinitely after taking a lead. He is fast enough to reasonable avoid other characters indefinitely. He could be played that way to time out matches.
This is probably the most abusive strategy in the game, and doesn't require a significant amount of "skill" to pull off. As such, for ANY stage list to be reasonable, the rule set must have built in protection against this, through either stage bans, a Fox ban, the removal of those stages from the legal pool, or some other alternative that addresses it specifically.
In the grand scheme of stages, Fox does not get buffed by allowing more stages. He gets buffed by allowing circle camp stages.
The bigger issue that I am seeing from the community is gross exaggeration of effects.
You are definitely right: But what you are suggesting is that everyone should pick up a fox secondary in order to counteract fox. And what i'm saying is that it shouldn't be required to fight fire with fire in a game that has so much variety, simply because of the buffs fox will receive.We shouldn't be banning things to attain balance in gameplay. If you have a case for some strategy being broken, that is a noticeably different situation than having a case for the game being imbalanced.
We shouldn't be banning things to attain balance in gameplay. If you have a case for some strategy being broken, that is a noticeably different situation than having a case for the game being imbalanced.The answer is that, just because everyone has the ability to use it, does not mean it is balanced within the rest of the aspects of the game. Fox being powerful on a ton of stages is not something that can be countered with anyone but Fox (speaking extremely generally here, but you get my point). What your saying is pick up a secondary because we are going to make him more powerful now. I know in the brawl community, everyone pretty much has(had) a pocket MK because they had no choice. I don't think that should happen here.
I think it's a good thing to test out multiple possibilities here. Whether something punishes too strongly is necessarily an opinion, so it will be good to have two and three stock matches to compare.EDIT: And I'm going to be doing 3 stocks. 2 stocks punishes far to strongly for an SD imo.
I played 2 stocks for a couple hours after first reading this thread. It definitely punishes to hard. The fact that as soon as I'm off screen on my last stock, my opponent wins the match, not only buffs characters that can kill/suicide, but only being 3 minutes means it'll be a ton easier to avoid being killed for a shorter amount of time. I'm gonna do 3, 5 min.We shouldn't be banning things to attain balance in gameplay. If you have a case for some strategy being broken, that is a noticeably different situation than having a case for the game being imbalanced.
I think it's a good thing to test out multiple possibilities here. Whether something punishes too strongly is necessarily an opinion, so it will be good to have two and three stock matches to compare.
I'll come over one day and you can circle camp the hell outta me. see what happens.The only issue with that approach is that Fox is only super broken in theory. He has never been played like that. The number of stages that he is hypothetically broken on like that is also very few, yet people talk as if EVERY cp buffs him to that extent. The only situations where Fox is hypothetically broken to that extent are due to the ability to circle camp - circle the stage indefinitely after taking a lead. He is fast enough to avoid other characters indefinitely. He could be played that way to time out matches.
This is probably the most abusive strategy in the game, and doesn't require a significant amount of "skill" to pull off. As such, for ANY stage list to be reasonable, the rule set must have built in protection against this, through either stage bans, a Fox ban, the removal of those stages from the legal pool, or some other alternative that addresses it specifically.
In the grand scheme of stages, Fox does not get buffed by allowing more stages. He gets buffed by allowing circle camp stages.
The bigger issue that I am seeing from the community is gross exaggeration of effects.
Such is the situational punishment for playing a character that doesn't fall over from shine on a stage with walk off ledges. And allowing Fox to start a waveshine on you in a position that extends to the blast zone. How is this any worse than Ice Climbers being able to start an infinite combo situationally (from a grab)?Well stages with walk-off edges destroys certain match-ups when Fox is present. Certain characters will not be able to escape waveshines.
How does the method matter at all when the community generally accepts IC grab infinites and wobbling? Wobbling has essentially become the threshold at which a single technique is broken. Wobbling is easier to do. Wobbling can't be SDI'd out of like waveshines can. Wobbling can lead to killing the opponent in any direction, unlike waveshine against wall combos. etcetcEveryone can gimp, not everyone can infinite their opponent against a wall.
^^ not a hypothetical, not made up.
You're going to need to elaborate on both points:I think the criteria to warrant a ban should be the following:
1. One or more characters on the stage are broken to the point where a free win is essentially provided
OR
2. Stage hazards sufficiently randomize match wins regardless of skill level
There is nothing wrong with a character having an advantage on a stage, nor is there anything wrong with a particular stage having a different strategy. I think the problem with the current stage list is that they essentially all promote the exact same strategy from each character, so there is no need to practice more than one strategy, essentially.
Any good strategy game will require you to change your strategy depending on the circumstances, and I'd like Melee to exhibit a little more of that.
Thank you. I think the best way of doing this would be to take win statistics. We'd find some professional way of putting a whole bunch of reputed players against each other on different stages, and observe the win consistency. Any grossly inconsistent stage could be banned. For instance, two players with a 50% win rate who subsequently move to a stage that causes a 95% win rate would warrant a ban. Likewise, one with a 90% win rate who subsequently moves to a stage where hazards reduce the win rate to 50% should warrant a ban.You're going to need to elaborate on both points:
1) What is a "free win?" And suppose two characters have one except against each other, is it still broken?
2) What makes results "sufficiently" randomized?
Both of these questions have answers, so I'm not telling you that your criteria are bad. Merely pointing out that there is potential for opposition on the definitions and well-posedness of your criteria.
I'd say if one character gets a huge slant towards victory it's broken, if two or more get a slant then it's a counter pick and should be dropped down to his second criteria as obviously no stage warrants a free win regardless of skill. However i think these two 'criteria' were literally copy/pasted off of something cactuar said, just put into his own words.You're going to need to elaborate on both points:
1) What is a "free win?" And suppose two characters have one except against each other, is it still broken?
2) What makes results "sufficiently" randomized?
Both of these questions have answers, so I'm not telling you that your criteria are bad. Merely pointing out that there is potential for opposition on the definitions and well-posedness of your criteria.
This makes sense, as long as the winning player is still allowed to ban a stage or two in case he doesn't have the advantageous character in his play roster. Otherwise Melee would turn into "practice the characters with the most stage advantages because nobody else stands a chance".I'd say if one character gets a huge slant towards victory it's broken, if two or more get a slant then it's a counter pick and should be dropped down to his second criteria as obviously no stage warrants a free win regardless of skill. However i think these two 'criteria' were literally copy/pasted off of something cactuar said, just put into his own words.
Wobbling has proved to generally not be earth-shattering in skewing tournament results. There is a difference between buffing the best character in the game vs the 8th best character or one of the worst (ness).How does the method matter at all when the community generally accepts IC grab infinites and wobbling? Wobbling has essentially become the threshold at which a single technique is broken. Wobbling is easier to do. Wobbling can't be SDI'd out of like waveshines can. Wobbling can lead to killing the opponent in any direction, unlike waveshine against wall combos. etcetc
Also, ness can legit infinite people against walls. Clearly he is now broken.
Maybe... 10 years into the game, people should stop killing themselves.biggest problem is that in 2 stock matches, suicide gimps are going to vastly increase the variance of each individual match. But with more matches, maybe it will be compensated for. I'm kind of against this, but i may try playing it for a few weeks.