- Joined
- Feb 27, 2008
- Messages
- 26,564
autowin stages don't actually exist. no, not even for fox.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
$10 mm, hyrule castle, my fox vs. your anything. my fox is terrible, ask anyone from illinoisautowin stages don't actually exist. no, not even for fox.
I accept. I will be using Fox. :D$10 mm, hyrule castle, my fox vs. your anything. my fox is terrible, ask anyone from illinois
The fact is that the reason you get a ban at all is to prevent imbalance between the characters and stages. Just because one stage is always, or is most often, the most effective use of said ban, does not mean that your ban is being wasted or is meaningless. I almost would always ban FD against Marth if I'm playing a fast faller. Does this mean that my ban was meaningless? Does it mean that FD is broken? The answer to both is no. I'm preventing an imbalance in the game from being amplified by stage choice. This is what the ban for PF would be for. PF is to campers as FD is to Marth for fastfallers. The ban prevents this imbalance from taking place, just like the ban would be used to prevent a stage stressing movement speed from being used against a slower character. Other bans against Fox are purely cosmetic or because you think you'll do badly on the stage. This isn't what the ban is for. It's for preventing imbalance, not your own laziness or supporting your preferences.If that stage existed and was legal you'd have to ban it every time you get CP'd at which point the CP stage ban would be meaningless.
hyrule castle doesn't exist in Melee.$10 mm, hyrule castle, my fox vs. your anything. my fox is terrible, ask anyone from illinois
I don't know where that is coming from. I pointed to those matches as reasons the stage should stay legal because it causes much more dynamic situations than you see on other stages, and Bums matches usually do a lot to showcase how a lower tier can take on a higher tier on that stage.So ur saying BUM sucks?
I've never once played against a level. Except in Brawl on Halberd when the hazards actually target you. Everything else is easily avoidable, the only borderline case for the levels we are discussing is Corneria but frankly if you can't avoid a hazard with several seconds of warning then its probably cause the opponent is pressuring, in which case the opponent probably knows how to play the stage so best to take advantage of the hazards.Levels like PokeFloats, Corneria, and Brinstar have aspects of them that over-centralize the game into playing against the level, which, in my opinion, is not what smash (or any competitive fighting game) is about.
Completely agree. Competitive in Smash has slowly actually come to mean the devaluation of any concept or tactic that doesn't require a static, straight forward, copy/paste approach. Where a character should zone minute one in a match should be the same location that character should zone during minute two, and the strategy of the player should only have to change based on the actions of the other player instead of any adaptations to the environment (even though the ability to adapt to both would really show the most skillful player competitively). This has become the value system in Smash (Brawl and Melee). I'm glad after almost a year or two of no one talking about it in Melee that the topic has arisen again. It is a start to at least reverse the trends of turning the game into the way the Japanese play (which I know plenty of people would love to see happen).People are trying too hard to fight against the levels and play like they're on FD all the time. People get surprised by the lava on Brinstar hitting them, not recognizing that their options change as the level layout changes. These levels ALSO have depth to offer, have their own trove of strategies worth learning and exploring. You're asking "why do I have to learn them?" and I'm asking "why the hell wouldn't you want to?" They ARE fun, once you know what you're doing, and they have depth and their own unique metagames, just like other levels.
Not broken, not degenerate, don't ban it... unless it's too much effort? Is that really what it means to have a competitive mindset? "Don't do it if it's too much trouble"?
They learned how to play 2 characters while I only know how to play one. I deserved to lose since they have a more diverse set of characters at tournament level. If they didn't learn Pichu and just chose him for an autowin, I could have easily changed to Pichu and still won. I don't understand why people have to cling to a character with their life when it's disadvantageous in some situatinos to do so. That's not competitive play ffs.@bomber: you play falco, a jiggs is cp'ing you. you ban brinstar, they cp pichu instant win and switch to pichu. you ban pichu instant win stage, they cp brinstar. allowing that makes stage bans meaningless.
Again, Fox does not break PF enough to make it bannable. You CANNOT camp the entire stage. Fox probably can break Hyrule with proper play, but I've actually never seen it done since it's been banned since the MLG days.It's not a "Disadvantageous situation" it's a "Play this character or lose" situation.
By your logic, Hyrule Castle should be legal as everyone can just play fox and then it's even.
When no items was the standard everywhere to current.EPsilon, what date are you starting at? At one point every stage was on random and there were no "neutrals".
I understand, but my argument and involvement in this topic is about pokefloats and not just brokeness in general. I genuinely agree with what I've read of your posts though.xbombr: We have not been talking about Pokefloats. We've been talking about your hypothetical situation of the existence of an autowin stage. Neither Pink nor I have even mentioned Pokefloats, I don't think.
Also, just because there's a high ceiling for a broken strategy does not in fact keep the strategy from being broken. The strategy remains autowin, despite being difficult to execute. The only time you give it a miss in this regard is if it's broken, but too difficult for humans to perform. In this case we would acknowledge its impracticality and leave it alone. Again, NOT REFERRING TO POKEFLOATS. This is just a general statement regarding brokenness.
You'd learn that ICs are pretty good there.So what might I find out about Pokefloats if I play on there enough? I dunno, let's ban it first.
so what. even if mbr allows cps that are stupid. my guess its plairnk still won't use em.the MBR has an uncanny amount of influence over acceptable rule lists, though. everyone practices under the MBR rule list, so people are going to complain if there are many discrepancies with it.
Kongo Jungle should be on the list as well.Random Question
What are all the stages that were once legal (at tournaments bigger than local events) but are now commonly banned.
So far the list for it that I think I know would be
Mushroom Kingdom II
Onett
PokeFloats
Jungle Japes
Green Greens
Yoshi's Island Pipes
Princess Peach's Castle
Termina Great Bay
I think Melee needs more focus on teams.Kongo Jungle should be on the list as well.
The community community keep shrinking and tourney attendance keeps dropping. I think adding more stages(even if it's just in teams) would more help tourney attendance than hurt it.